Getting just a basic understanding of the games factions / politics whatever is tricky, I get what they (developers/writers) are going for and I think it's a great use of "persistent world" logic. However the ED story is too complicated to be popular...in my opinion of course. That said, I think this kind if game lore is a core component to the ED "model" and appeals to the target audience (customer 
I'm not a "sci-fi guy" or know of the "culture" so.....
I must Posit - there exists a popular sci-fi writer or that there are remarkably "talented" writers (maybe even directors?)
TL-DR - Hire a popular Sci-fi writer/director, market it and have them write (and clean up) the story within ED (missions, news, factions, politics) and how / where it progresses.
The hope would be to have a complex, but not complicated political climate in ED with a complex but not complicated story progression, with a complex but not complicated story describing the main cause/effect events.
How to deliver story - Of course with all the time spent "on the road" in ED "Space Radio News" would be needed to keep faction citizens informed of said major cause/effect events. Imagine major factions each having their own radio station reporting on said events with their own political bias twist. Could even have "local" news giving reports of system wide events and locations for players to join.
If tuned to local radio upon entering "new" system.....
Computer News Lady Voice - "Currently reports of high pirate activity at such and such location. In other news Two Shot Tim was last seen near Barn Station with Authorities in pursuit. Latest bounty was 100,000 credits."
If anything at all, give news in audio format for when Im flying between stuff, but make it easy to follow and keep it fresh! (no radio if xxxxLY out in space for sense of remoteness being disconnected from story progression) Give Radio give radio give radio....it's a big part of the "on the road experience and is a crucial part of (best opportunity for) mass media; the passing of information to citizens
ED make it happen, grow the story of ED in a way never done before in a video game. In a way such that story development and the impact of my actions is interesting, engaging. Currently it's complicated, seemingly shallow. Only thing going for it is the progression mechanic....now time to make some art out of that tech!!
I'm not a "sci-fi guy" or know of the "culture" so.....
I must Posit - there exists a popular sci-fi writer or that there are remarkably "talented" writers (maybe even directors?)
TL-DR - Hire a popular Sci-fi writer/director, market it and have them write (and clean up) the story within ED (missions, news, factions, politics) and how / where it progresses.
The hope would be to have a complex, but not complicated political climate in ED with a complex but not complicated story progression, with a complex but not complicated story describing the main cause/effect events.
How to deliver story - Of course with all the time spent "on the road" in ED "Space Radio News" would be needed to keep faction citizens informed of said major cause/effect events. Imagine major factions each having their own radio station reporting on said events with their own political bias twist. Could even have "local" news giving reports of system wide events and locations for players to join.
If tuned to local radio upon entering "new" system.....
Computer News Lady Voice - "Currently reports of high pirate activity at such and such location. In other news Two Shot Tim was last seen near Barn Station with Authorities in pursuit. Latest bounty was 100,000 credits."
If anything at all, give news in audio format for when Im flying between stuff, but make it easy to follow and keep it fresh! (no radio if xxxxLY out in space for sense of remoteness being disconnected from story progression) Give Radio give radio give radio....it's a big part of the "on the road experience and is a crucial part of (best opportunity for) mass media; the passing of information to citizens
ED make it happen, grow the story of ED in a way never done before in a video game. In a way such that story development and the impact of my actions is interesting, engaging. Currently it's complicated, seemingly shallow. Only thing going for it is the progression mechanic....now time to make some art out of that tech!!
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