science ship
A science ship is the next class after explorer. Science ships will go to previously explored locations
to obtain research data or to provide computing power. A person who flies this ship and takes its
missions will get to see all the great discoveries in the universe.
what makes a science class ship unique compared to other vehicles:
- most of the missions will take player to previous / new discoveries
- bonuses for scanning equipment (such as additional range or reliability)
- see hidden stats on stars, planets, archeological sites, discoveries
- higher bonuses for detecting signals
- get a higher rank with factions for science related missions
- get priority docking at science or tech stations
- ability to locate nearby ships in greater range, such as double the range
- since your data cargo is irreplaceable, substantially higher fines / bounties if someone kills you
- subsidized replacement cost by your faction or government if your ship is destroyed, depending on rank
- no weapons
- since you do not have physical cargo, you are less likely to be attacked by pirates
- passenger missions for scientists to research outposts
- can transfer data with a station or ship without docking
- can relay signals or data communications
- memory bank module
store data to be transferred between stations
mission: deliver data between specialized stations in a remote area to high tech station, without docking
mission: go to an archeological site / discovery, rendezvous with a ship or databank, collect data, return it to a high tech station
mission: go to a point between two stations or objects and relay a data transfer between the two
mission: rendezvous with other science ships or stations to collect or deliver data
mission: go to a war zone to relay data
- super computing module
have onboard super computing
you will be needed at small stations and discoveries which lack computing power
deliver the resulting data to a high tech station
create discoveries that others can learn from (posted publicly)
mission: travel to a planet to improve agriculture, analyze weather patterns, etc
mission: go to war zone to help with combat logistics
mission: go to archeological site to analyze discovered data
mission: go to a discovery, compute data, return it to a research outpost
- research module
able to buy chemicals and produce medicines or other finished products for greater profit
able to buy metals and sell as refined metals for higher profit
- science outposts
small research stations near discoveries (they don't have to be right at the discovery)
will pay more for food, fuel, and research items
high paying passenger missions for scientists
will have data as an export at no cost
will have many missions to deliver their data to distant high tech stations
will have missions to act as a communication relay between the outpost and another station
will have missions to transport a scientist to a distant station
can have unique missions such as acting as a relay between the outpost and Earth
unique missions such as transporting a scientist to a solar system near Earth
A science ship is the next class after explorer. Science ships will go to previously explored locations
to obtain research data or to provide computing power. A person who flies this ship and takes its
missions will get to see all the great discoveries in the universe.
what makes a science class ship unique compared to other vehicles:
- most of the missions will take player to previous / new discoveries
- bonuses for scanning equipment (such as additional range or reliability)
- see hidden stats on stars, planets, archeological sites, discoveries
- higher bonuses for detecting signals
- get a higher rank with factions for science related missions
- get priority docking at science or tech stations
- ability to locate nearby ships in greater range, such as double the range
- since your data cargo is irreplaceable, substantially higher fines / bounties if someone kills you
- subsidized replacement cost by your faction or government if your ship is destroyed, depending on rank
- no weapons
- since you do not have physical cargo, you are less likely to be attacked by pirates
- passenger missions for scientists to research outposts
- can transfer data with a station or ship without docking
- can relay signals or data communications
- memory bank module
store data to be transferred between stations
mission: deliver data between specialized stations in a remote area to high tech station, without docking
mission: go to an archeological site / discovery, rendezvous with a ship or databank, collect data, return it to a high tech station
mission: go to a point between two stations or objects and relay a data transfer between the two
mission: rendezvous with other science ships or stations to collect or deliver data
mission: go to a war zone to relay data
- super computing module
have onboard super computing
you will be needed at small stations and discoveries which lack computing power
deliver the resulting data to a high tech station
create discoveries that others can learn from (posted publicly)
mission: travel to a planet to improve agriculture, analyze weather patterns, etc
mission: go to war zone to help with combat logistics
mission: go to archeological site to analyze discovered data
mission: go to a discovery, compute data, return it to a research outpost
- research module
able to buy chemicals and produce medicines or other finished products for greater profit
able to buy metals and sell as refined metals for higher profit
- science outposts
small research stations near discoveries (they don't have to be right at the discovery)
will pay more for food, fuel, and research items
high paying passenger missions for scientists
will have data as an export at no cost
will have many missions to deliver their data to distant high tech stations
will have missions to act as a communication relay between the outpost and another station
will have missions to transport a scientist to a distant station
can have unique missions such as acting as a relay between the outpost and Earth
unique missions such as transporting a scientist to a solar system near Earth