Testing both gimbals and fixed of those recently in PvE and PvP and compering with other weapons in same class i would like to share ideas.
Class 1 gimballed shock cannon have theoretical DPS of 69 (14.7 max theoretical sustained), shoot speed of 1200, armour penetration of 25 and reload time of 6 seconds. To place the weapon we need to compere it to other similar weapons like multi-cannons, cannons and frags with most popular mod for them, that is g5 overcharged. While other modifications certainly have their place overcharged gives most advantages in most situations.
First total damage of all mentioned weapons in class 1 gimbals are following: 1766 for shock cannons, 3047 for multi-cannons, 2865 for cannons, 3733 for frags. As you see other weapons have SIGNIFICANTLY higher total damage. There is a reason for this is higher theoretical DPS that compered to mentioned weapons look like: MC -11.6(7.6), cannons -14.2(11.6), frags -121(11.6) those are numbers that not take into account possible experimental engineering, in practice auto-loader on MC and screening shell on frags increase sustained DPS by large margin, also both frags and MC can take corrosive experimental that increase armour penetration, so while shock cannons on paper look very good, they are not really that good. Compering all kinetic weapons, shock cannons have SIGNIFICANTLY higher thermal and distributor draw than weapons their compete. Another reason is that DPS of shock cannons like frags is hard to maintain due to how trigger mechanism work and increased spread with maximum rate of fire, but frags have much better DPE(damage per mega-joule of energy)
To sum up, i would suggest to DOUBLE the total ammo of shock cannons in all variants, especially with hit-points inflation in both PvE and PvP.
FD, please don't allow your baby to be kept alone in storage
Class 1 gimballed shock cannon have theoretical DPS of 69 (14.7 max theoretical sustained), shoot speed of 1200, armour penetration of 25 and reload time of 6 seconds. To place the weapon we need to compere it to other similar weapons like multi-cannons, cannons and frags with most popular mod for them, that is g5 overcharged. While other modifications certainly have their place overcharged gives most advantages in most situations.
First total damage of all mentioned weapons in class 1 gimbals are following: 1766 for shock cannons, 3047 for multi-cannons, 2865 for cannons, 3733 for frags. As you see other weapons have SIGNIFICANTLY higher total damage. There is a reason for this is higher theoretical DPS that compered to mentioned weapons look like: MC -11.6(7.6), cannons -14.2(11.6), frags -121(11.6) those are numbers that not take into account possible experimental engineering, in practice auto-loader on MC and screening shell on frags increase sustained DPS by large margin, also both frags and MC can take corrosive experimental that increase armour penetration, so while shock cannons on paper look very good, they are not really that good. Compering all kinetic weapons, shock cannons have SIGNIFICANTLY higher thermal and distributor draw than weapons their compete. Another reason is that DPS of shock cannons like frags is hard to maintain due to how trigger mechanism work and increased spread with maximum rate of fire, but frags have much better DPE(damage per mega-joule of energy)
To sum up, i would suggest to DOUBLE the total ammo of shock cannons in all variants, especially with hit-points inflation in both PvE and PvP.
FD, please don't allow your baby to be kept alone in storage