SCO question and idea for Non-SCO drives

Has anyone tested the SCO on all the ships to judge whether some handle it better than others? We know the Python MKII handles it exceptionally well as a perk, but I was wondering if some of the regular ships handled it slightly better (or worse!) than average naturally. It would be neat if there had been some range in terms of how these ship handle the SCO (obvioulsy with the Python MKII being the best, not trying to take that away from it)

Also, I was thinking, with thousands of regular FSD drives going into forever-storage, perhaps a future tweak could be added to make them competitive again. What if Sirius Corporation introduced a new (free) firmware patch (or some other jargon) that allows the previously difficult to modify proprietary FSD drives to be easier to tweak, not only reducing engineering costs, but allowing ALL Sirius FSDs to have two engineering mods added.

Now that's not exactly going to compete with the SCO... even if you match or beat the jump range, it's still going to have that oh-so-convenient overdrive feature. However, it would be something that might make some experimental commanders keep tinkering with Sirius FSDs instead of relegating them to the scrapheap of history.
 
According to reports in other threads the handling in SCO seems to be related to how manoeuvrable the ship is in SC so the Anaconda is a big winner.
 
CG version 1: Sirius stole trade secrets and planning to implement an experimental effect to existing FSD giving performance near Achilles SCO.

CG version 2: For progress of humanity across the galaxy The Pilot's Federation demands Achilles share SCO drive as Open Source technology. All Major Powers and Sirius support this demand.

This would save at least 25 of my G5 FSDs. :)
 
Also, I was thinking, with thousands of regular FSD drives going into forever-storage, perhaps a future tweak could be added to make them competitive again. What if Sirius Corporation introduced a new (free) firmware patch (or some other jargon) that allows the previously difficult to modify proprietary FSD drives to be easier to tweak, not only reducing engineering costs, but allowing ALL Sirius FSDs to have two engineering mods added.
I would love being able to throw increased range and shielded together, able to charge up the FSD much sooner after/while scooping, but I doubt that will ever happen. It would require a considerable overhaul of the engineering UI for just one module type. What would be nice though and could be part of the engineering overhaul, if we'd get a percentage of the spent materials back when stripping a mod before selling the module.
 
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