Essentially, the idea is that if your ship had a fuel scoop (because if it didn't, this isn't an option you really need), you should be able to tell your ship's nav system to automatically plot to scoopable stars at low-fuel points estimated for your route without changing from an econ/fast choice. Because I typically make a consistent run back and forth between two sets of systems and it would be extremely helpful to have my ship auto-plot to a system with the main star being scoopable when I'd normally have low fuel in my trip.
After all, your nav computer can analyse the star type from far away, and surely the system understands that certain star classes are scoopable and others are not. Hell, even if you DON'T have a fuel scoop, add an option so that stations in systems you've visited or whose map data is stored in the public databases are able to be set as a midpoint destination in your trip if the station has refuelling services.
This would play very nicely with a game world where everything's some degree of automated, and gives the ship's onboard navigational systems a degree of "smart" to their path plotting that, I feel, would make the world even more believable and fun. If anyone has any ideas to improve this suggestion, feel free to add them!
After all, your nav computer can analyse the star type from far away, and surely the system understands that certain star classes are scoopable and others are not. Hell, even if you DON'T have a fuel scoop, add an option so that stations in systems you've visited or whose map data is stored in the public databases are able to be set as a midpoint destination in your trip if the station has refuelling services.
This would play very nicely with a game world where everything's some degree of automated, and gives the ship's onboard navigational systems a degree of "smart" to their path plotting that, I feel, would make the world even more believable and fun. If anyone has any ideas to improve this suggestion, feel free to add them!