Everyone knows that SRV Scorpio is a failure in combat but excellent in driving. It's a good vehicle for exploration and exobiology.
The reason for Scorpion's failure is its turret:
It's extrelmely weak to be used as anti-spacecraft weapon against any ship.
Maingun is low damage, awful accuracy and no experimental effect to justify the cons.
Rocket launcher has a small ammo and no magic effect to fight the shields - no reverb or phasing.
Both guns have poor range. Ships are laughing from the skies.
In ground combat only the rocket launcher has some positive usage due to its autoaim mode.
Overall, the maingun is poor and useless . This makes Scarab the better ground combat SRV with its absolute accuracy.
The mechanics of the "gaining accuracy through the barrels spin" is pointless. The gun will get an "ok-ok" accuracy once the WEP cap is almost empty.
Have you ever seen a single automatic gun which is gaining accuracy during fire instead of losing it?
Here's my suggestion of how to fix the main gun:
Just make the gun's jitter to raise from 0 to (jitter angle with fully spinned barrels), instead of from "totally inaccurate" to (jitter angle with fully spinned barrels).
This solution is pretty balanced - we'll get the best accuracy against humanoids and vehicles but slow fire rate or lower accuracy and the fastest fire rate.
It's easy.
Thank you!
The reason for Scorpion's failure is its turret:
It's extrelmely weak to be used as anti-spacecraft weapon against any ship.
Maingun is low damage, awful accuracy and no experimental effect to justify the cons.
Rocket launcher has a small ammo and no magic effect to fight the shields - no reverb or phasing.
Both guns have poor range. Ships are laughing from the skies.
In ground combat only the rocket launcher has some positive usage due to its autoaim mode.
Overall, the maingun is poor and useless . This makes Scarab the better ground combat SRV with its absolute accuracy.
The mechanics of the "gaining accuracy through the barrels spin" is pointless. The gun will get an "ok-ok" accuracy once the WEP cap is almost empty.
Have you ever seen a single automatic gun which is gaining accuracy during fire instead of losing it?
Here's my suggestion of how to fix the main gun:
Just make the gun's jitter to raise from 0 to (jitter angle with fully spinned barrels), instead of from "totally inaccurate" to (jitter angle with fully spinned barrels).
This solution is pretty balanced - we'll get the best accuracy against humanoids and vehicles but slow fire rate or lower accuracy and the fastest fire rate.
It's easy.
Thank you!