Screenshots needed for the wiki: Examples of good and bad mesh

Calling to everyone who have been making models for a while and have a good selection of meshes that you can show as *good* examples for game assets. Low poly count, good layout of the mesh with the texture in mind and things like that.

And then of course, the *bad* ones too! Too heavy polycount (for its shape), messed up mesh in various ways.

If you want to contribute you can either post here or pm me pictures AND decription describing why it is good or bad and maybe also hints on how to make it better (for the bad example).

The text and the pictures will be taken and uploaded to the wiki. If you want to be credited, let me know and I will add your name.

Oh by the way, software won't matter for this article. :) Just clear shots show the mesh.
 
Top Bottom