I think some instanced, scripted missions with giant set pieces would be cool. Like you fly out to a small space station, fight a few waves of frigates and fighters, then a larger boss ship comes out, you defeat it, and then maybe you have to take on the station itself. Maybe take out the defences, doc and infiltrate, or blow the core reactor, or something like this. Throw in Coms chatter, lights, and some alerts. Super tense and exciting. Team up with your friends, earn some creds, and get some loot.
I'm not sure about the instanced part of this plan but it's all do'able. The assets exist and I think missions like these would be more interesting and visually appealing than just flying out to an USS and shooting a few ships.
What do you think? Would anyone else like to play missions like this. What ideas could you come up with that should be fairly simple to implement in the existing game?
I'm not sure about the instanced part of this plan but it's all do'able. The assets exist and I think missions like these would be more interesting and visually appealing than just flying out to an USS and shooting a few ships.
What do you think? Would anyone else like to play missions like this. What ideas could you come up with that should be fairly simple to implement in the existing game?