High-quality distortion enabled via the ‘ovrDistortionCap_HqDistortion’ flag now applies optimized sub-sampling for better anti-aliasing of high-frequency details visible in the periphery of the eye buffer textures. (Currently only available in D3D11)
Not tried it myself, but looking at the update notes this looks interesting
I wonder if that will improve the blurriness in the peripheral vision? Guess we'll have to wait for Frontier to update Eto the new SDK to see. Apart from that I don't really see anything else in the release notes that would have any benefit in E
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Frontier have to compile ED against the new SDK 0.4.4 Beta first. Until that and with only the new Runtime nothing will change for us atm.