Seamless planet and SC intermissions is all I want now

Quite happily playing ED now but there is one thing I really would like and that is totally seamless planet and super cruise intermissions.

Do away with the SC and countdown and just have a nice quick effect when entering SC.

Do away with the silly orbital cruise and glide game mechanics and let my fly seamlessly to and from planet surface.

Happy Saturday evening to ye all and dont forgett that this weekend you will loose an hour of ED ;)
 
This is tied to the networking of the game and how it handles instances. It has nothing to do with rendering and displaying stuff.

You can quite happily travel seamlessly between, let's say, a station in the orbit and the planet surface. It just gonna take a loooong time. :D
 
Quite happily playing ED now but there is one thing I really would like and that is totally seamless planet and super cruise intermissions.

Do away with the SC and countdown and just have a nice quick effect when entering SC.

Do away with the silly orbital cruise and glide game mechanics and let my fly seamlessly to and from planet surface.

Happy Saturday evening to ye all and dont forgett that this weekend you will loose an hour of ED ;)

Me too ....... also the ability to slow down below 30kms and see actual starports/megaships whilst supercruising and not just points of light. Unfortunately as Mr Simon has said server access is required whilst changing modes of flight.
 
It has definitely improved a lot since the original 3-5 second wait for the transition. My game is down to 1-2 seconds at the slowest and instantaneous at the fastest.

Not sure if running your game off your system drive and using an SSD for that purpose makes any difference? My install of ED is on my Samsung 950 PRO M.2 NVMe system boot drive. I also get instant loads of the Galaxy and System Maps 90% of the time.
 
Quite happily playing ED now but there is one thing I really would like and that is totally seamless planet and super cruise intermissions.

Do away with the SC and countdown and just have a nice quick effect when entering SC.

Do away with the silly orbital cruise and glide game mechanics and let my fly seamlessly to and from planet surface.

Happy Saturday evening to ye all and dont forgett that this weekend you will loose an hour of ED ;)

This would mean making ED like the previous games, and allowing players full control of their ships, able to decelerate or accelerate however they liked, and would ultimately lead to commanders 'blazing their own trails', which of course is the very antithesis of ED's design ethos.

If you've ever watched a rocket launch video, you'll notice that the journey up to orbit involves being able to freely change speed relative to the ground. Likewise, if you've ever played Elite 2 or 3, or Pioneer, then piloting a ship from say Earth to the Moon necessitates literally "flying", through space, by using thrust to change speed relative to the two bodies you're travelling between...

Which might seem kind of obvious, until you realise that ED is intrinsically incapable, from the ground up, of doing any of this. It would mean that different ED ships would have different thrusts - so some would be able to change speed faster or slower than others - instead of having top speeds. You would basically have full freedom of motion, without friction to keep you safely at your top speed relative to the viscous aether of space itself.

Imagine doing canyon dives from high orbit, tearing into an atmosphere at Mach 20 as your hull immediately starts boiling away and you're pummeled with 10 G of deceleration forces whilst a pack of 20 police vipers come screeching in behind you and another squadron of 20 mercs are launching up at you from the base you're about to nuke and they're all firing at you in a maelstrom of laser beams and smoking missile trails and The Ground! The Ground's coming up at you as your altimeter kicks in at 70,000 meters, then forty thousand, ten thousand, oh God, the ground! And swinging into reverse, giving it full thrust whilst switching to rear lasers to peck at the closer ones whilst the police ships start streaking down past you all tumbling into each other and the ground's still coming at 10km/min only 5,000 meters to go and now some of the police are crashing into it and the missiles are still coming and you're spamming the ECM and desperately firing on three thrusters simultaneously and then just skimming the ground by a few meters before lurching upwards again in a smoking overheated wreck back into the fray to try shake off or kill enough baddies before you can line up the nuke on the target.. How boring would that be?

And there's the rub - disenfranchised ED players like to fantasise about how cool it would be to actually be able to control their own so-called spaceship, without realising how utterly boring and stupid that would be. I don't know about you but when i hear "spaceflight", i think 'crippled bathtubs in custard'. The slower, the better. Because everyone knows "spaceflight" basically means "slow motion", right? Just like in the movies. Basically the slower and more restrictive it is, the 'spacier' and more fun it is.

Personally i think they've got the viscosity of the custard just right, really dense and thick, and all nice and lumpy, with transitions, for the transitions!

About the only thing it still lacks is transitions for the transitions for transitions (obviously with a 10 second countdown and full system lockup on every one), but it's mostly there already so i'm willing to wait another four years for them to fulfill their vision.
 
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Quite happily playing ED now but there is one thing I really would like and that is totally seamless planet and super cruise intermissions.

Do away with the SC and countdown and just have a nice quick effect when entering SC.

Do away with the silly orbital cruise and glide game mechanics and let my fly seamlessly to and from planet surface.

Happy Saturday evening to ye all and dont forgett that this weekend you will loose an hour of ED ;)

Currently the only way for it to be fully seamless is to fly the trip in Normal space, you'll always get a brief pause if dropping out of SC. Really not as bad as it used to be, I'm waiting a second or 2 max these days, out in deep space it is instant.
 
If you want seamless, play Star Citizen. Don't get me wrong, E:D is a great game. But its core gameplay and instancing just doesn't allow for such huge complexities within its engine it seems.
 
If you want seamless, play Star Citizen. Don't get me wrong, E:D is a great game. But its core gameplay and instancing just doesn't allow for such huge complexities within its engine it seems.

I watched the company's most recent demo. It seemed that despite running the game on a 7 grand PC with Dual overclocked 1080tis, they barely managed to maintain a locked 60fps 50% of the time.

I liked the looks of everything, but from a smooth, fluid gameplay experience, I'd say 90% of folks out there will be looking at a slide show most of the time. ;)

No thanks. ;)
 
If you want seamless, play Star Citizen.
Hah, good joke. You mean like their heavily scripted videos? Which run on monster PCs with (most likely) 1GBit LAN connection to their local test server? Star Citizen's networking performance is TERRIBLE with more than a handful of players. (They may yet get it performing acceptably, but they have a long road to travel.)

https://youtu.be/akwVVi6weKQ?t=544
e.g. Game state updates get split into 3 packets (more than 1 is almost unheard of).
e.g. Nearly 400ms lag for player movement (should be 10 times less).
 
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ED transitions are instantaneous in Solo.

Play it as a single-player game, as we all played X3. Try to get over this MMO mentality, and you'll enjoy it more.
 
ED transitions are instantaneous in Solo.

Play it as a single-player game, as we all played X3. Try to get over this MMO mentality, and you'll enjoy it more.

Yeah, one of the main reasons I stick to Mobius these days, instant transitions, whenever I venture into Open it's still the same long drop out times, I had around 30 seconds trying to drop out at Jameson memorial recently.
 
It’s all about multi player. If ED was Solo only everything in a system could be one instance.
Speed limits could even be dropped If we were alone.

For an instance host to keep track of every NPC in a system and transmit their position would be to much, I think.
 
ED transitions are instantaneous in Solo.

Play it as a single-player game, as we all played X3. Try to get over this MMO mentality, and you'll enjoy it more.

I play solo also. Yes the actual transitions are usually a sec or so but thats not what i mean

I mean, we have glide in vaccuum in planet approach. What kind of theory is that :)
We have the silly crash when too fast for orbital cruise where the ship comes to a screeching halt :)

We have the silly align to vector.

There are so many silly mechanics that I would like FD to rework.
 
I watched the company's most recent demo. It seemed that despite running the game on a 7 grand PC with Dual overclocked 1080tis, they barely managed to maintain a locked 60fps 50% of the time.

I liked the looks of everything, but from a smooth, fluid gameplay experience, I'd say 90% of folks out there will be looking at a slide show most of the time. ;)

No thanks. ;)
If a PC-only game doesn't require only the most powerful systems, then it's not worth my time. SC is my dream game that I always wished for all my life.
 
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