Season 28 Squadron Results - graphs and analysis

Seasons 1, 2, 3, 4, 5, 6, 7,8, 9,10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 27 (plus How large are squadrons?)

Season 28 is the first season since the Live/Legacy split. The main report is for Live PC only, but there's a bit of discussion of the Legacy PC boards at the end.

SquadronSeason28.png

On each graph, points are on the Y-axis, and squadron position on the leaderboard is on the X-axis. Both scales are logarithmic. The light grey line (diamond marker) is the numbers for the previous measured season (in this case, 27). As in previous seasons, the approximate power-law distribution continues allowing estimates of total activity to be made without spending too long reading the boards.
(Political is excluded, because there are well-known exploits to allow very high scores, and because it's not clear even without the exploits what it's supposed to be measuring: the in-game description of "large and happy faction" is clearly wrong - possibly this will change if they ever implement BGS happiness properly)

Anti Xeno (310 pages)
Winners: AXI with ~4% of all points. Lavigny's Legion and Marauders Vanguard take the other trophies.
As predicted last time, this season being the first full season of the Thargoid War has given record AX scores, breaking an estimated 10 trillion for the first time. Total squadron count is down, but participation within all points of the top 1000 is up, especially at the top. Same three big AX squadrons in the same order as last time for the trophies.

Combat (865 pages)
Winners: AXI with ~1% of all points. Stellanebula Project and Marauders Vanguard take the other trophies.
Marauders Vanguard's AX work gets them their first combat trophy as well, with regulars getting Gold and Silver. The total number of squadrons is down slightly, but within the top 1000 this is near-enough a copy of last season.

CQC (27 pages)
Winners: We Rock You Roll with ~30% of all points. Nova Navy and Winged Hussars take the other trophies.
Nova Navy pick up their first CQC trophy, and Winged Hussars their first since season 13. As expected, the CQC board is pretty much dead - total activity is halved on last season's previous record low as serious bugs often make play impossible. For the first time, the total experience collected across all squadrons is not enough to get even a single Elite rank ... and only about 5% of the record highest season.

Apparently the map bugs are intended to be fixed in Update 15, but almost all of season 29 is going to come first, so this is likely to continue in disaster. Whether it recovers afterwards remains to be seen.

Exploration (889 pages)
Winners: Stellanebula Project with ~2% of all points. Intergalactic Astronomical Union and Society for Stellar Cartography take the other trophies.
Overall scores on much the same pattern as last time (without the elevation in the top two), and a new name as the Society for Stellar Cartography get a Bronze trophy. Total pages are about 10% down on season 27 - now that the display bug is being worked around, they can go down - but total activity levels are comparable.

Powerplay (32 pages)
Winners: Lavigny's Legion with ~14% of all points. Madmen of the Mojongo and Federal Liberal Command take the other trophies.
Powerplay, Powerplay never changes. For the third time in a row, the same top three (though the order has changed slightly) getting near enough the same amount of activity and pages.

The partial truce does seem to have been reflected in a 10-15% drop in total activity - though the need for individuals to maintain or obtain rank means that even if the activity has been directed to less confrontational actions, not much has necessarily been saved.

Trade (749 pages)
Winners: Pilots Booze Network Squadron with ~4% of all points. Stellanebula Project and Winged Hussars.
Trade activity is back up a bit on previous seasons, as Stellanebula Project get their first Trade trophy. As with the other big leaderboards, participation counts are down by about 150 pages, but the strengthening in the top 1000 means total activity is higher.

Other comments
A new record for AX and a new low for CQC were both pretty predictable (and predicted) at the start of the season. Total active squadrons are down somewhat, but this hasn't really affected total activity - the difference between a 7000th-placed squadron not logging in at all, or logging in once and doing a short trade run, is really not that big compared with the changes in activity patterns in the top 1000 squadrons (and a top 1000 squadron can very easily be a single active player)

Next season is likely to be all or almost all before Update 15: the 14-to-15 gap is a long one by previous standards - the obvious prediction would be for slight decreases on all boards, with the expectation that events might mean some show stability or even a slight increase instead.

Legacy Squadrons
The Legacy PC leaderboards are much smaller than their Live equivalents, but how much smaller does vary a bit. It's possible to estimate the activity on both and compare the two by sampling particular points and extrapolating the power-law approximation between them: the estimated ratio is the number of times more activity the Live board has compared with the Legacy one.
BoardLive pagesLegacy pagesEstimated activity ratio
AX31043,665
Combat86564139
CQC27217
Exploration88967111
Powerplay32278
Trade74956128
For the major boards of Combat, Exploration and Trade the results are all essentially the same within the errors of sampling - Live PC has a bit over 100 times the activity of Legacy PC. The minor boards are a bit more varied - Powerplay is fairly similar to that ratio ... CQC is at a mere 17:1 ratio as the Live boards have so little activity. Meanwhile, AX has a spectacular if not entirely surprising 3600:1 ratio - if you want to fight Thargoids, you're going to do it in Live.

(The page count ratio is rather smaller - generally around 14:1 except AX - which shouldn't be a surprise as a large squadron will appear on the report if a single one of its members logs into Legacy and carries out a scoring action)

This ratio - <1% of activity in Legacy - matches up pretty well with the version numbers received by EDDN and so is probably fairly representative of the number of PC players in each environment. Since it's quite time-consuming, I likely won't re-do this analysis for every report - probably not much will change.

As noted last season, in-game traffic reports (which are cross-platform) show Legacy with about 20% of total activity, and this hasn't changed much over the last 8 weeks - given the results above, this will be almost entirely XBox and PS4 players.
 
Thanks for this. It is understandable that your analysis can't be done for Legacy, but it is a shame. Live is soooo dominated by the big Squadrons that the smaller teams never get a mention. For those with a competitive edge or are needy for recognition, Legacy gives them a real opportunity to compete for a Leaderboard trophy. In this respect, I note that the PC Squadrons First Steps got Gold in Trade and Politics, and Squadron of One got Silver in Trade and Combat. Both these teams had only one Player doing the business (and working very hard) and sharing time between Live and Legacy. (I speak as one who knows).
 
It is understandable that your analysis can't be done for Legacy
I don't have time to do the same analysis for Legacy PC as well (nor access at all to Legacy Xbox or PS4), but the data is all there if someone else wants to do it. I can share the spreadsheet I use to generate the graphs and the estimates of total season activity if anyone wants it.

With the first place scores in Legacy being about 25-50 times lower than Live they're definitely all in reach of a single maximum-intensity commander.
 
@Ian Doncaster by any chance have you got data for CQC silver and bronze trophies for seasons 1,2,3 and 26?

It would be nice to have complete data if possible. As it is now...

xBRmFl2.png


EDIT: CMDR Aleksey31 found data of Season 26 for us.. it was We Rock YOu Roll 1st, Anti-Xeno Initianive 2nd and Frankland 3rd.. We still have missing data for Seasons 1,2,3 :p

I was with CQC Discord during the first seasons but I wasn't paying attention who was 2nd, 3rd back then as there was no competition really. Then I moved to The Winged Hussars and then We Rock You Roll to make competition haha
 
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@Ian Doncaster by any chance have you got data for CQC silver and bronze trophies for seasons 1,2,3 and 26?

It would be nice to have complete data if possible. As it is now...

xBRmFl2.png
Wanderers of Witchspace got Bronze in Season 1 and 3, and Silver in Season 2.
Pileus Libertas got Silver in Season 1
Cobra Wing got Bronze in Season 2

Unfortunately Season 3 Silver I just have written down as "RAF Squadron" and I don't think that was the full name - but I can't find the full details anywhere. I'd been expecting Frontier to publish a trophies post like they had for Seasons 1 and 2, so my own records are a bit patchy.
 
This ratio - <1% of activity in Legacy - matches up pretty well with the version numbers received by EDDN and so is probably fairly representative of the number of PC players in each environment. Since it's quite time-consuming, I likely won't re-do this analysis for every report - probably not much will change.

As noted last season, in-game traffic reports (which are cross-platform) show Legacy with about 20% of total activity, and this hasn't changed much over the last 8 weeks - given the results above, this will be almost entirely XBox and PS4 players.
Interesting that there's such a high proportion of console players even after so many of us jumped ship to PC.
 
Seasons 1, 2, 3, 4, 5, 6, 7,8, 9,10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 27 (plus How large are squadrons?)

Season 28 is the first season since the Live/Legacy split. The main report is for Live PC only, but there's a bit of discussion of the Legacy PC boards at the end.

SquadronSeason28.png

On each graph, points are on the Y-axis, and squadron position on the leaderboard is on the X-axis. Both scales are logarithmic. The light grey line (diamond marker) is the numbers for the previous measured season (in this case, 27). As in previous seasons, the approximate power-law distribution continues allowing estimates of total activity to be made without spending too long reading the boards.
(Political is excluded, because there are well-known exploits to allow very high scores, and because it's not clear even without the exploits what it's supposed to be measuring: the in-game description of "large and happy faction" is clearly wrong - possibly this will change if they ever implement BGS happiness properly)

Anti Xeno (310 pages)
Winners: AXI with ~4% of all points. Lavigny's Legion and Marauders Vanguard take the other trophies.
As predicted last time, this season being the first full season of the Thargoid War has given record AX scores, breaking an estimated 10 trillion for the first time. Total squadron count is down, but participation within all points of the top 1000 is up, especially at the top. Same three big AX squadrons in the same order as last time for the trophies.

Combat (865 pages)
Winners: AXI with ~1% of all points. Stellanebula Project and Marauders Vanguard take the other trophies.
Marauders Vanguard's AX work gets them their first combat trophy as well, with regulars getting Gold and Silver. The total number of squadrons is down slightly, but within the top 1000 this is near-enough a copy of last season.

CQC (27 pages)
Winners: We Rock You Roll with ~30% of all points. Nova Navy and Winged Hussars take the other trophies.
Nova Navy pick up their first CQC trophy, and Winged Hussars their first since season 13. As expected, the CQC board is pretty much dead - total activity is halved on last season's previous record low as serious bugs often make play impossible. For the first time, the total experience collected across all squadrons is not enough to get even a single Elite rank ... and only about 5% of the record highest season.

Apparently the map bugs are intended to be fixed in Update 15, but almost all of season 29 is going to come first, so this is likely to continue in disaster. Whether it recovers afterwards remains to be seen.

Exploration (889 pages)
Winners: Stellanebula Project with ~2% of all points. Intergalactic Astronomical Union and Society for Stellar Cartography take the other trophies.
Overall scores on much the same pattern as last time (without the elevation in the top two), and a new name as the Society for Stellar Cartography get a Bronze trophy. Total pages are about 10% down on season 27 - now that the display bug is being worked around, they can go down - but total activity levels are comparable.

Powerplay (32 pages)
Winners: Lavigny's Legion with ~14% of all points. Madmen of the Mojongo and Federal Liberal Command take the other trophies.
Powerplay, Powerplay never changes. For the third time in a row, the same top three (though the order has changed slightly) getting near enough the same amount of activity and pages.

The partial truce does seem to have been reflected in a 10-15% drop in total activity - though the need for individuals to maintain or obtain rank means that even if the activity has been directed to less confrontational actions, not much has necessarily been saved.

Trade (749 pages)
Winners: Pilots Booze Network Squadron with ~4% of all points. Stellanebula Project and Winged Hussars.
Trade activity is back up a bit on previous seasons, as Stellanebula Project get their first Trade trophy. As with the other big leaderboards, participation counts are down by about 150 pages, but the strengthening in the top 1000 means total activity is higher.

Other comments
A new record for AX and a new low for CQC were both pretty predictable (and predicted) at the start of the season. Total active squadrons are down somewhat, but this hasn't really affected total activity - the difference between a 7000th-placed squadron not logging in at all, or logging in once and doing a short trade run, is really not that big compared with the changes in activity patterns in the top 1000 squadrons (and a top 1000 squadron can very easily be a single active player)

Next season is likely to be all or almost all before Update 15: the 14-to-15 gap is a long one by previous standards - the obvious prediction would be for slight decreases on all boards, with the expectation that events might mean some show stability or even a slight increase instead.

Legacy Squadrons
The Legacy PC leaderboards are much smaller than their Live equivalents, but how much smaller does vary a bit. It's possible to estimate the activity on both and compare the two by sampling particular points and extrapolating the power-law approximation between them: the estimated ratio is the number of times more activity the Live board has compared with the Legacy one.
BoardLive pagesLegacy pagesEstimated activity ratio
AX31043,665
Combat86564139
CQC27217
Exploration88967111
Powerplay32278
Trade74956128
For the major boards of Combat, Exploration and Trade the results are all essentially the same within the errors of sampling - Live PC has a bit over 100 times the activity of Legacy PC. The minor boards are a bit more varied - Powerplay is fairly similar to that ratio ... CQC is at a mere 17:1 ratio as the Live boards have so little activity. Meanwhile, AX has a spectacular if not entirely surprising 3600:1 ratio - if you want to fight Thargoids, you're going to do it in Live.

(The page count ratio is rather smaller - generally around 14:1 except AX - which shouldn't be a surprise as a large squadron will appear on the report if a single one of its members logs into Legacy and carries out a scoring action)

This ratio - <1% of activity in Legacy - matches up pretty well with the version numbers received by EDDN and so is probably fairly representative of the number of PC players in each environment. Since it's quite time-consuming, I likely won't re-do this analysis for every report - probably not much will change.

As noted last season, in-game traffic reports (which are cross-platform) show Legacy with about 20% of total activity, and this hasn't changed much over the last 8 weeks - given the results above, this will be almost entirely XBox and PS4 players.

So, 2 years after being cast adrift and much longer since seeing a feature update(Fleet Carriers?), console players still account for 20% of squadron activity even after a mass migration of accounts to PC. That's impressive!
 
console players still account for 20% of squadron activity
20% of traffic in the Colonia system. I don't have a console account myself so don't have access to the console leaderboards - if you do, I can do a more direct comparison easily enough - but that was the only reasonably high volume in-game way of comparing Live and Legacy I had access to, and may well not be entirely representative.

even after a mass migration of accounts to PC. That's impressive!
Well, you keep the console account too, so some people may be playing both (or getting the PC copy created but not using it yet) - and we don't know how many accounts did move to PC, do we?

Previously by comparing squadron data from different platform's leaderboards I'd have guessed 25% of activity on combined consoles, so there might still have been a substantial number of players move even if it was nowhere near a majority yet, but these estimates have a pretty big margin for error.
 
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