On-foot combat gets pretty stale after a while. I can't help feeling that it plays a bit like Unreal Tournament 99, but with all the interesting and fun mechanics stripped away.
The comparison to UT made me think that Elite could really take a specific bit of inspiration from that game: alternate fire modes for the guns.
Maybe if the feature needs to meet a grind quota in order to be added, the secondary fire could be unlocked/upgraded via a new engineering path, separate from the existing mod slots. But I digress.
Some dual fire mode ideas:
Anyone else agree that this would add a bit of variety and fun to on-foot combat?
The comparison to UT made me think that Elite could really take a specific bit of inspiration from that game: alternate fire modes for the guns.
Maybe if the feature needs to meet a grind quota in order to be added, the secondary fire could be unlocked/upgraded via a new engineering path, separate from the existing mod slots. But I digress.
Some dual fire mode ideas:
- Executioner plasma rifle has a slow, powerful ball round on primary fire, and a weaker, fast bolt round on secondary.
- Karma AR has accurate but slow semi-auto fire on primary, and rapid but inaccurate full-auto on secondary.
- Aphelion laser rifle has pulse fire on primary, and beam fire (more powerful initially, but with more aggressive damage fall-off) on secondary
Anyone else agree that this would add a bit of variety and fun to on-foot combat?