Secure item from abandoned settlements mission question: is powering up much help?

When I did this mission last night, it drove me almost spare trying to find the right locker (nailed it on the last try), but I also found four, maybe five ionised gas cannisters, and a weapon component, which is rare, so they're worth a look at.

Now, I know that I can use an e-breach to turn the power on, when the regulator is in place, but that just lets me recharge my cutter without running back to the SRV (when I can find a charging port), to keep cutting/overloading doors. Unless I can get round the need for higher clearance in a place there's no ID to clone?

My question is, is this what the 'disable authorisation scans' panel is for? If so, is it too much to expect it's always in the power building as well?
 
Using the 'Disable Authorisation Scans' panel will eliminate the need to cut through doors. However, you still will have to use an E-Breach on other panels which would require security levels (e.g., the Building Atmosphere panel).

And yes, it's too much to expect that panel is always in the power building. :)

They're found in command centers, power buildings, agricultural processing, etc.
 
There is an easier and quicker way to complete this mission type, unless you want to loot. If looting is not part of what you want to do, but only want the item, then this is what I do.

Find a terminal, power it up with the tool.
The mission instructions will tell you which building/locker or container the item is in, so check out each room/accessway/grounds until the one wanted is found, select it and then follow the HUD. You will only have to cut/charge the minimal number of doors to get to where you want to get to the item. No need to have to recharge your suit most probably.

Of course, you can still power up the settlement and locate the item via a terminal.

Steve 07.
 
Don't forget you can power up a panel and use an e-breach on it to gain level 3 (read only) access on said panel to locate objectives.
 
Find a terminal, power it up with the tool.


Steve 07.
I have tried numerous times to power up a terminal and it has never worked.

I could be wrong, but I believe I tried both tool settings. I know I have tried the overcharge setting numerous times.

Since the mission tells you what building I just cut my way into the building and then go look at the numbers on the lockers / containers until I find the one I am looking for.
 
I have tried numerous times to power up a terminal and it has never worked.

I could be wrong, but I believe I tried both tool settings. I know I have tried the overcharge setting numerous times.
You're trying to charge it on its power port right? not just against the screen.

Edit: oh... you may also need an ebreach to hack the terminal for higher security clearance, if you don't have the right level and it's in a relevant area.
 
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E-Breach can be used on terminal screens if the terminal is active, but in order to power up a terminal, you need to charge it via the power port that's usually below the screen.
 
You're trying to charge it on its power port right? not just against the screen.

Edit: oh... you may also need an ebreach to hack the terminal for higher security clearance, if you don't have the right level and it's in a relevant area.
Yes I am trying to charge it via the power port that is below the screen.
 
Have you tried using the regular charge setting instead of the overcharge setting? If you're not sure, I would try that.

Overcharge is used to override doors and to zap unaware opponents.
 
I do not.

I use the overcharge setting on the tool and the screen never powers up.

I believe in the past I tried the standard setting, but do not remember for sure.
You need to use the standard setting. Overcharge in fact (permanently, I think) disables the terminal, in line with its destructive effect on electronics and other soft targets.
 
You need to use the standard setting. Overcharge in fact (permanently, I think) disables the terminal, in line with its destructive effect on electronics and other soft targets.
Thanks!

Next time I am in an abandoned settlement I will give the standard setting a try.
 
IMHO, looting abandoned settlement is not worth the effort because such settlements have very few items compering to operating settlements.
I usually take only what on my way to the missing item. Especially it's not worth to power up it cuz you need to wait to power it down and risking to lose PR if the game crashes/disconnects. If you need to loot something the best settlements are anarchy manufacturing depots with security level 3. They are big, have 4 labs, weapon components, many data ports etc. You can just run thru it collecting stuff and killing everybody left and right.
 
If you need to loot something the best settlements are anarchy manufacturing depots with security level 3. They are big, have 4 labs, weapon components, many data ports etc. You can just run thru it collecting stuff and killing everybody left and right.
And as time goes on, the anarchy faction loses control of the settlement and system, and then there is no more anarchy settlement to loot. Actions have consequences, and this is a downward spiral. Less anarchy settlements available, more attacks on those remaining. Therefore looting abandoned settlements is more sustainable. You can always balance out looting anarchies by supporting them and getting them into control of a system.

Steve 07.
 
And as time goes on, the anarchy faction loses control of the settlement and system, and then there is no more anarchy settlement to loot. Actions have consequences, and this is a downward spiral. Less anarchy settlements available, more attacks on those remaining. Therefore looting abandoned settlements is more sustainable. You can always balance out looting anarchies by supporting them and getting them into control of a system.

Steve 07.
Do the attacks on the settlements really have any effect on the faction influence? I thought it was all the missions being done for the non anarchy factions causing it, and have been limiting myself to not doing any missions for the top contender faction in my system of choice, while doing as many influence missions for the anarchy faction as possible.
 
And as time goes on, the anarchy faction loses control of the settlement and system, and then there is no more anarchy settlement to loot. Actions have consequences, and this is a downward spiral. Less anarchy settlements available, more attacks on those remaining. Therefore looting abandoned settlements is more sustainable. You can always balance out looting anarchies by supporting them and getting them into control of a system.

Steve 07.
I'm unsure this is actually happening very much. All the anarchy locations I used to use are still anarchy today (comfortably so).

They made some changes to how the BGS works around settlements. I reckon you'd need a concerted effort from more than one commander to push this now; isn't Ghatak's Peace still anarchy? I'm sure that place got battered due to being so well known for OPs and SCs. So long as you don't overdo the killing (only do it when necessary, using stealth at all other times) and don't overdo the PR stealing, I don't think it matters if you target a number of anarchies for looting purposes. Definitely not if you're just doing it enough to upgrade some stuff and then moving on.

It's definitely better to do this than hunting inactive settlements for loot. But I'd prefer it if you got more stuff for stealing from non anarchies as the art of stealth is mostly lost due to this "hack".
 
And as time goes on, the anarchy faction loses control of the settlement and system, and then there is no more anarchy settlement to loot. Actions have consequences, and this is a downward spiral. Less anarchy settlements available, more attacks on those remaining. Therefore looting abandoned settlements is more sustainable. You can always balance out looting anarchies by supporting them and getting them into control of a system.

Steve 07.
Looks like if you are not taking PR the faction is not losing the control.
 
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