Newcomer / Intro Security at RES in Anarchy?

Odd question - I've been hunting pirates at RESes in anarchy systems lately, and I've noticed a few surprising things:

1. There's federal security service ships there, in an anarchy system.
2. They are WOW really aggressive. They don't care that I don't have a bounty and I'm neutral with all factions in the system, they frequently take runs at me.

So what's up there? Is this standard behavior? It's not a big deal - I can handle my own against anything less than a python or anaconda, and if one of those shows up I can escape pretty well by boosting through the gravel. Just thought it was kind of odd, didn't expect to see security in anarchy at all. I kept thinking I had clipped someone with a stray shot, but no - I've never incurred a bounty, and they seem to be perma-red to me, the second I jump in.
 
Are you sure you don't have bouty elswhere?

Otherwise the only explanation is that you just shot them. Or they went rogue and start making their living as pirates. >.<
 
Are you sure you don't have bouty elswhere?

Otherwise the only explanation is that you just shot them. Or they went rogue and start making their living as pirates. >.<

I do not have a bounty elsewhere, although I think that's moot: Security don't KWS.

I have not accidentally shot them, or I would have a fine or a bounty.
 
No, you wouldn't. In anarchy everyone is clean. And you won't get bounty shooting another clean ship. It doesn't mean you didn't make them angry somehow. :D
 
Okay, interesting. So the theory is that I clipped a guy at some point in the past, and because I'm in an anarchy system, I can't pay off a fine and get them out of an aggro'd state. Do I have that correct?
 
Correct, except there is no "bounty", there. Only aggro. :)

But like you said, it's only my theory of what could have happened.
 
That's really interesting. Do they stay angry forever, then? Honestly it won't matter much, the hunting has been so good that it makes more sense to run away from pythons than to find somewhere else.
 
I've had this to, I have federal standings (when ever I'm in fed territory they show green). So I was taking out my newly kitted out cobra for spin and got interdicted by a federal dropship (in an anarchy system) with a shoot first ask question's later attitude. :) Needless to say he only just escaped with his life! Looks like we may have some rogue Po Po on the scene.
Don't think it's affected my federal standings though.
 
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There is no Wanted status in an Anarchy without a controlling faction, so in space between points of interest. It's possible to have an Anarchy system with stations, factions, etc.

As for bounties, if you are scanned by another ship using a KWS (Kill Warrant Scanner) this will reveal bounties from other systems factions. So it's possible to be Clean locally because you're in an uncontrolled Anarchy area, but still have a bounty from elsewhere. Whether or not there's a bounty on you, others can attack you with impunity due to the local Anarchy status.
 
There is no Wanted status in an Anarchy without a controlling faction, so in space between points of interest.


I cannot parse this sentence.

As for bounties, if you are scanned by another ship using a KWS (Kill Warrant Scanner) this will reveal bounties from other systems factions. So it's possible to be Clean locally because you're in an uncontrolled Anarchy area, but still have a bounty from elsewhere. Whether or not there's a bounty on you, others can attack you with impunity due to the local Anarchy status.

If you have a bounty, it will show in your right/4 panel. It doesn't, so I don't. Also, to my knowledge, Feds have not begun to KWS since my previous post on the topic.
 
Also, to my knowledge, Feds have not begun to KWS since my previous post on the topic.

System security vessels ALWAYS KWS you. What do you think the "Warning, scan detected" means? :) They just don't mind you if your bounty is issued by different faction.

And to answer your question from way above, they don't stay angry. Just leave the area make a turn in the SC and come back, that should un-red them.
 
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I was doing some CMDR interdiction practice yesterday in an anarchy system. Just toying with them - not firing any shots or pirating their cargo. I'd message them and say I was just getting some practice time in, and let them be on their way.

One CMDR was in his spankin' new Sidewinder, and was relieved that I wasn't going to blast him. As we chatted, I get the "Warning - Scan Detected" alert, and see a Federal Security Agent scanning me. What's he doing in Anarchy space? And what brought him over?

I wondered for a second what would happen if I opened up on him. He finished his scan, told me I was clean, and bugged out. Strange, but I guess that's a game mechanic. I didn't figure I'd see any po po in anarchy systems.
 
Correct, except there is no "bounty", there. Only aggro. :)

But like you said, it's only my theory of what could have happened.

So I did some work on this (in the process losing 4 ships!) This theory is definitely false.

The system authority all aggro when I shoot anyone, INCLUDING the targets they are firing on. I confirmed this by broadsiding a cobra that was being fired on by three system authorities. I shot it at about 250m - no system authority even in my view arc. Instantly aggro'd two dangerous eagles and an elite viper.

Additionally I've seen the authority vessels fighting EACHOTHER on many occasions. So something pretty weird is going on there. On top of the weirdness of system authority even being in an anarchy system.

Possibly going to have to bug out, which is really too bad because this has been a great hunting spot. But aggroing 3-5 random ships in the dangerous to elite range every time you shoot anything really puts a damp on things.
 
okay, now this is weird, because if there are authority vessels in the area AND they start shooting at you once you hit a ship, that means that your system isn't an Anarchy.

Please could you check the system status in your right panel if any section have more than 50 percents?
Because that would effectively mean that the system is no longer an Anarchy.

I had a chat with someone, here, few days ago, who was getting Empire wanted status in supposedly anarchy system in the middle of the federal space. What we found out was that one of the factions allied with empire recently gained majority and was now ruling the system. It still showed "anarchy" on map that day, but was empire red the next day when I logged on, again.
 
Crew of Istanu is at 52% and is listed as Boom. Aristocrats of Istanu is also boom and is at 17%. New Wolf 248 League is 9% and is listed as expansion. A couple more at 12% and 7%.

I AM friendly with the Wolf 248 league, for some reason, even though I just went and killed a ton of their ships in another system.... could that be the issue? Could the system authority all be part of this league?
 
I don't think so. Were the ships of theirs you killed wanted? There was a time when it worked like that - that even if you were killing only wanted ships, your rep with their faction would go down, but it doesn't work that way, anymore.
But it does seem that Crew of Istanu has enough power to start enforcing the law. I'll make a note for myself and once I return from the end of the universe, I'll go check whether it is still listed as anarchy. :)
 
It's definitely still listed as anarchy, but a weird new thing is that you can now turn in bounties for Federation, Alliance, and at least one independent faction. So possibly this is some sort of power struggle?
 
The presence of System Authority Vessels (if they are indeed named that way and not "Federal somethingsomething") can easily be explained by in-game logic. Anarchy systems are ruled by corporations, mafias, syndicates, criminal organizations and the lot. If they have a mining business running (as the RES suggests) they will hire muscle to protect their miners from the opposing faction's muscle. Sort of a gang war.

If the authority vessels occasionally fight amongst themselves, that's most likely because they are not trained soldiers, nor police officers, but just hired mercenaries or thugs, thus discipline and corps spirit are not exactly their strength.

In meta-game terms: SAVs will shoot anyone who attacks a clean target without a wanted status. In an Anarchy system, EVERY ship has a clean status. See the problem there? ;-)

Yes, this needs to be fixed. Please ticket it.
 
It's also worth pointing out that there seems to be some semantic doubling-up in the use of "anarchy" in the game - there are anarchy systems with no bases or controlling factions ("an" meaning "absence", "archy" meaning "state or controlling power") and then there are anarchy systems whose controlling faction is "anarchy", which is defined in-game as having a distaste for (and therefore not recognising) any laws except their own attempts to control their behaviour." While it is a misrepresentation oif anarchy as a political and social philosophy, I think it's intended to be seen as a coherent way of thinking about such matters.

No-government anarchy systems show as transparent grey in the galaxy map when it is set to show systems by government; anarchy controlling factions show as red-orange.

I've seen system authority vehicles in political anarchy systems. It would be useful to know:


  1. if it is possible to get a wanted status in such systems.
  2. how they react to shooting clean ships.

The thread suggests that they do care about laws - it's just not clear which ones!
 
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