Security DLC

Needless to say, as security concern is among the main aspects of this park management game, I think it would be interesting for us to have a little discussion here on what you would like to see in the game, perhaps as a future DLC.

I've skimmed through the Wishlist and found some interesting ideas; By combining with some of my owns, here is a rudimentary list:-

Ground ACU / Park Guards

- Specialized ground units, prioritized to keep visitors safe; deals with emergency first-hand.

- Constantly patrolling the park: watching for possible breakouts, observing and recording for suspicious
dinosaurs behaviors, acts accordingly.

- In cases of emergency, their main functions are to guard the area, facilitates evacuation through: Medical aides to the injured, organizing the escape route, slowing down charging/rampaging Dinos.

- If emergency alarm/state is declared (can have multiple levels), more of these units are scrambled out, along with more vehicles (can be configured) such as:-

Trucks - as ambulance and transporting units
Chopper and smaller jeeps - for Search and Rescue Operation (providing that tourists can get panic and lost in the mess)
Bikes - For luring dinosaur away to designated areas / dealing with agile smaller dinosaurs such as the Raptors.​

- Equipped with various non-lethal weapons (can be configured) and Equipments: -

Flares - For luring purposes or light up the dark
Electric Guns, Netting - For slowing down advancing Dinos
Tear Gas - Making a specific area inhabitable, invisible
First Aid Kit - For medical aid to injured visitors
Fire Extinguisher - Dealing with spreading fire of damaged buildings/forests
Night Vision - Better adapt to night, forest environment, cave areas.
Torch Light/ Mast Light - To light the areas up in night

- The effectiveness of the vehicles, equipments, non-lethal weapons varies from Dino to Dino. One should adjust, equip, and train the units accordingly to specific missions.

Vulnerability of ALL security forces (Jeep, Chopper, Vehicles, Ground Units)

- Please Frontier...please stick to the original game plan - the announcement trailer!!! I guarantee it worth the hard work

- Ground vehicles can be damaged through charging (In a dev interview, I remembered Andrew said that dinosaurs can charge a vehicle away from its physical path). Just make sure that there is a vehicle damage meter that will eventually lead to destruction - exposing the passengers afterward.

- Chopper - Vulnerable to weather conditions (including low visibility with fog) and aerial attack (perhaps by future aviary creatures)

- Ground Units - as sclaimed by almost all of us - they can be killed. Moreover, the repair, maintenance, gate opening, feeding mechanisms must take time and must be made vulnerable throughout the process.

Fences and Paddock-Enclosure

- Fences can be manually configured to have:-

Different Heights - to accommodate possible jumpers (Raptors ramping through slopes etc), and crawlers (I-Rex)
Different Voltage Strength in different areas - Lower voltage to save power consumption, lowers its vulnerability in thunder storms.
Density - Viewability VS Security

- Fences must be serviced/maintained regularly

- Wall can be constructed as an alternative - serve as a paddock for Dinosaurs' privacy or for better security purposes (in areas vulnerable to storm/breakout etc) or for training purposes

Consequences of Casualties

- For visitor casualties, serious lawsuits must be in place and its function must be exponential in short terms.

- For worker casualties, as brilliantly suggested by Reptar,

Geneticist - Incubation process takes longer
Pilot - Expedition takes longer
Cashiers, Managers - Entertainment business is less effective
Janitor - Park becomes less attractive​

Relationship of ACU/Ranger with Dinosaurs

Suggested by Reptar as well,

- Relationship is affected by the actions performed by the human counterpart
- A frequently flying chopper agitates territorial Dinos and scatters herding herbivores.
- Inexperienced/ frequent/ implementations of tranquilization agitates Dinos, making them to be repulsive and better immune later.
- Overdose of medication/tranquilization put the Dinos in harm's way.
- Forceful surveillance of park guards or frequent territorial invasion of rangers agitates them as well.
- Reciprocally, experienced workers will have stronger positive bonds with Dinos.

Alternative Power Sources

- Solar power can serve as battery, backup source in the event of power failure.
- Underground power lines

All these said, there is no point implementing complex security forces if disaster management is as simple as tranquilizing a 'dumb' Dino. Hence, a decent Dino AI must be in place to ensure that tranquilizing might not always be the first simple solution.

I've already posted this in the Wish-List, this post is for open discussion. Any opinion is welcomed.

Would love to hear what you guys suggest to make this an even more thrilling game!
 
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This is a very big list just for security alone and I'm not sure that I want to deal with all the micro management of it.
It's hard to say what the final game will bring and what Frontier will add to the game after launch.
Don't get me wrong most of these ideas are good but if they are implemented I hope it's in a way that it would not make it to over complicated.

I can imagine that once we are running a park on Isla Sorna, what is probably the biggest map, we have already a lot on our plate to take care off and by that I do like the idea of acu/park guards patrolling the park.
I also like to see some sort of vulnerability of our personnel and vehicles.
I'm not so sure about the consequences of casualties, I think lowering of the park rating and a money deduction is more than enough for me.
Equipping our acu personnel with various non-lethal weapons is to much for me, this is a park management game not a rts game.
 
I share sentiments with Lora Craft. I like to have fun with games I play, not concern myself over every last detail lol.

Not to mention that's a lot to pull off for the development perspective. Everything looks better on paper, but will it pan out when you try to make it happen? Not always.

What you're describing is less "dlc" and more "major update". A lot here wouldn't simply add content, it may fundamentally change how certain aspects of the game function.

Certain things like the alternative energy sources that you suggested could be packaged together with other content and serve as dlc.
 
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As someone said this is probably too much micro management. The idea of night vision is cool though. They should add that. Like you can look around the park at night with night vision. But since there is no day and night cycle I don't know how useful it would be.

I thought the game being to simplified would kind of hurt it, but thinking about simplification can be good, if it's not over done. Especially for a game like this. Just like in the movies the Dinosaurs are the real stars here, everything else takes a back seat. People will want to spend time looking at their Dinosaurs and generally just messing around with them. I don't think they want to spend their time shocking them with prods. Managing the park and business should also be part of the main attraction. Which is why I think the ACU response to Dinosaur breakouts is simple. Get the helicopter in the air, dart it and then get it lifted back into the enclosure. I am sure it will be more chaotic with carnivores and multiple Dinosaurs getting free.
 
I don't understand why so many people want underground power lines. Managing power is a large part of this game and having power lines underground takes most of that away because they can no longer be damaged/destroyed by dinosaurs or weather. Am I missing something here?
 
I don't understand why so many people want underground power lines. Managing power is a large part of this game and having power lines underground takes most of that away because they can no longer be damaged/destroyed by dinosaurs or weather. Am I missing something here?

Probably cause there is enough stuff to manage in game. Also having the power lines strung across your park makes it look bad. Underground power lines should be an upgrade. They are effected by storms less if not at all. Also it would make your park look better and less like JP meets Sim City/City Skylines.
 
Thank You very much for the inputs!!! I think I got your points and they are very useful indeed.

Frankly, I hadn't seen things through your perspective while I was writing this. When you put things in that way, I couldn't but TOTALLY agree with you guys (or gals?) - The security aspect should NEVER serve as a distraction, should NEVER overwhelm the players with micro-managements, and (if it's gonna be an Expansion/DLC) should NEVER change the gameplay in a fundamental way.

On these aspects, I think perhaps with proper implementations (careful gameplay desgin and optimization), the "extra features" mentioned above can be made automatic if preferred.

For instances, if it is set with EASY difficulty, all the extra features (configurations) are either:-

- Optimized to serve all purposes or
- Effects with the configurations are minimized both qualitatively and quantitatively​

in such that there is little to no effect (other than visually) to the original gameplay.

However, when someone is started to get bored with the original gameplay, or for Security/Strategic hardcore fans, the extra features can be introduced, on a piece by piece basis, through extended Security contracts in the game. For instances,

- The new contract requires testing of security ability to capture an escaped raptor. In this case, the vehicle parameter (Bike being more efficient), gadget(night vision for ambushing), smaller electric guns/netting are introduced and can be adjusted accordingly.
- Regardless of the scenarios, only the manually adjusted parameters are modified while the others remain the same as before - well optimized to serve all purposes.​

I know this may not be as easy as it sounds. What do you guys think?

Having said that, I think this sort of Security DLC are aiming for three categories of fans. (I'm saving the last for my own personal indulgence)

- Fans who get bored after playing for weeks/months/even years
- Security/RTS-inclined hardcore fans
- Action-Sci-Fi-Horror fans​

Please feel free to skip the below if it's too lengthy (I'm sorry[redface]).

This sort of Security DLC work best when coupled with a First/Third person movement control ability (Praying for it) exactly like Zoo Tycoon (2013). Honestly, my mind was filled with these images while proposing this.

Please allow me to go a bit further with my personal stuffs. Since around the release of the Jurassic World film, occasionally, I have dreams about being in a fully functioning Dinosaur park. It was so thrilling more than anything every time I got these dreams. Frankly, I do not know what to expect and what to do when there is a breakout but the fear/anticipation itself is exhilarating. Now, pushing myself to go through it, I think the above suggestions may help a little to bring out the intensity and excitement. For instances,:-

- As a First/Third person visitor, I may hop in any nearby vehicles
- I may grab nearby locked equipments and gadgets in security stations to better defend myself
- I may use medical aides at nearby kiosk to help others
- I may help transporting the injured on-sight
- I may help in search and rescue
- I may even help the park guards to battle/slowing down Dinos
- Better yet, I may become a ACU/Ranger/Park guard to do all kinds of fascinating jobs​

As said, this is not a shooter game, the first/third person experience needs not to be as complicated/sophisticated as the top-tier game such as GTA but would certainly aim at that direction whenever it's within Frontier capabilities. After all, again, I think Zoo Tycoon did a fabulous job in that aspect already.

Also, don't get me wrong, I'm totally against disaster stuffs when it comes to Simcity/Cities Skylines. I would say -"What's the point of destroying things you build hard yourself? What's your problem you sicko?" But somehow for no apparent reason, Jurassic becomes the only exception to this logic - perhaps I've been brainwashed by Jurassic Franchise to think that such a park is bound to fail and it is actually favorable that way... [knocked out]

Be noted also, I have NO intentions of:-

- Riding a Dino / playing as a Dino
- Dino as pets (something like "The Jurassic Sims")
- War with the Dinos (unless Jurassic figures out a brilliant way to lead the franchise forward to Jurassic World War)
- Being in a Fixed storyline/enviroment (etc Jurassic Park - The Game)​

I wish before (if) accusing me of being selfish, please stand on my shoes:-

As an indulgence (I will definitely buy this game provided the interaction Animation and AI are PROPERLY fixed), I am only looking to experience what I've been dreaming so far - to be immersed in a Dinosaur park when all hell break loose.

I would ask instead - where to find such a game?? I guess the closest I can get is JWE. That's exactly what I'm pushing for.


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I don't understand why so many people want underground power lines. Managing power is a large part of this game and having power lines underground takes most of that away because they can no longer be damaged/destroyed by dinosaurs or weather. Am I missing something here?

PCMR4Life is right. Personally for me, there are another 2 reasons:-

1) We're talking about an era of advanced genetic engineering, it makes better sense if advanced/futuristic technologies are on our disposals.
2) This is a dangerous park. Having E-posts hanging around makes the game seems unrealistically easy. It's like a GMO goat showing off its lamb chop in front of a T-Rex inviting it to go for a snack. I don't buy it!

Nonetheless, you're so right that it reduces risk and hence reduces fun...:rolleyes:
Somehow, I guess the risk endures itself as it merges into the form of financial burden.
 
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