Needless to say, as security concern is among the main aspects of this park management game, I think it would be interesting for us to have a little discussion here on what you would like to see in the game, perhaps as a future DLC.
I've skimmed through the Wishlist and found some interesting ideas; By combining with some of my owns, here is a rudimentary list:-
Ground ACU / Park Guards
- Specialized ground units, prioritized to keep visitors safe; deals with emergency first-hand.
- Constantly patrolling the park: watching for possible breakouts, observing and recording for suspicious
dinosaurs behaviors, acts accordingly.
- In cases of emergency, their main functions are to guard the area, facilitates evacuation through: Medical aides to the injured, organizing the escape route, slowing down charging/rampaging Dinos.
- If emergency alarm/state is declared (can have multiple levels), more of these units are scrambled out, along with more vehicles (can be configured) such as:-
- Equipped with various non-lethal weapons (can be configured) and Equipments: -
- The effectiveness of the vehicles, equipments, non-lethal weapons varies from Dino to Dino. One should adjust, equip, and train the units accordingly to specific missions.
Vulnerability of ALL security forces (Jeep, Chopper, Vehicles, Ground Units)
- Please Frontier...please stick to the original game plan - the announcement trailer!!! I guarantee it worth the hard work
- Ground vehicles can be damaged through charging (In a dev interview, I remembered Andrew said that dinosaurs can charge a vehicle away from its physical path). Just make sure that there is a vehicle damage meter that will eventually lead to destruction - exposing the passengers afterward.
- Chopper - Vulnerable to weather conditions (including low visibility with fog) and aerial attack (perhaps by future aviary creatures)
- Ground Units - as sclaimed by almost all of us - they can be killed. Moreover, the repair, maintenance, gate opening, feeding mechanisms must take time and must be made vulnerable throughout the process.
Fences and Paddock-Enclosure
- Fences can be manually configured to have:-
- Fences must be serviced/maintained regularly
- Wall can be constructed as an alternative - serve as a paddock for Dinosaurs' privacy or for better security purposes (in areas vulnerable to storm/breakout etc) or for training purposes
Consequences of Casualties
- For visitor casualties, serious lawsuits must be in place and its function must be exponential in short terms.
- For worker casualties, as brilliantly suggested by Reptar,
Relationship of ACU/Ranger with Dinosaurs
Suggested by Reptar as well,
- Relationship is affected by the actions performed by the human counterpart
- A frequently flying chopper agitates territorial Dinos and scatters herding herbivores.
- Inexperienced/ frequent/ implementations of tranquilization agitates Dinos, making them to be repulsive and better immune later.
- Overdose of medication/tranquilization put the Dinos in harm's way.
- Forceful surveillance of park guards or frequent territorial invasion of rangers agitates them as well.
- Reciprocally, experienced workers will have stronger positive bonds with Dinos.
Alternative Power Sources
- Solar power can serve as battery, backup source in the event of power failure.
- Underground power lines
All these said, there is no point implementing complex security forces if disaster management is as simple as tranquilizing a 'dumb' Dino. Hence, a decent Dino AI must be in place to ensure that tranquilizing might not always be the first simple solution.
I've already posted this in the Wish-List, this post is for open discussion. Any opinion is welcomed.
Would love to hear what you guys suggest to make this an even more thrilling game!
I've skimmed through the Wishlist and found some interesting ideas; By combining with some of my owns, here is a rudimentary list:-
Ground ACU / Park Guards
- Specialized ground units, prioritized to keep visitors safe; deals with emergency first-hand.
- Constantly patrolling the park: watching for possible breakouts, observing and recording for suspicious
dinosaurs behaviors, acts accordingly.
- In cases of emergency, their main functions are to guard the area, facilitates evacuation through: Medical aides to the injured, organizing the escape route, slowing down charging/rampaging Dinos.
- If emergency alarm/state is declared (can have multiple levels), more of these units are scrambled out, along with more vehicles (can be configured) such as:-
Trucks - as ambulance and transporting units
Chopper and smaller jeeps - for Search and Rescue Operation (providing that tourists can get panic and lost in the mess)
Bikes - For luring dinosaur away to designated areas / dealing with agile smaller dinosaurs such as the Raptors.
Chopper and smaller jeeps - for Search and Rescue Operation (providing that tourists can get panic and lost in the mess)
Bikes - For luring dinosaur away to designated areas / dealing with agile smaller dinosaurs such as the Raptors.
- Equipped with various non-lethal weapons (can be configured) and Equipments: -
Flares - For luring purposes or light up the dark
Electric Guns, Netting - For slowing down advancing Dinos
Tear Gas - Making a specific area inhabitable, invisible
First Aid Kit - For medical aid to injured visitors
Fire Extinguisher - Dealing with spreading fire of damaged buildings/forests
Night Vision - Better adapt to night, forest environment, cave areas.
Torch Light/ Mast Light - To light the areas up in night
Electric Guns, Netting - For slowing down advancing Dinos
Tear Gas - Making a specific area inhabitable, invisible
First Aid Kit - For medical aid to injured visitors
Fire Extinguisher - Dealing with spreading fire of damaged buildings/forests
Night Vision - Better adapt to night, forest environment, cave areas.
Torch Light/ Mast Light - To light the areas up in night
- The effectiveness of the vehicles, equipments, non-lethal weapons varies from Dino to Dino. One should adjust, equip, and train the units accordingly to specific missions.
Vulnerability of ALL security forces (Jeep, Chopper, Vehicles, Ground Units)
- Please Frontier...please stick to the original game plan - the announcement trailer!!! I guarantee it worth the hard work
- Ground vehicles can be damaged through charging (In a dev interview, I remembered Andrew said that dinosaurs can charge a vehicle away from its physical path). Just make sure that there is a vehicle damage meter that will eventually lead to destruction - exposing the passengers afterward.
- Chopper - Vulnerable to weather conditions (including low visibility with fog) and aerial attack (perhaps by future aviary creatures)
- Ground Units - as sclaimed by almost all of us - they can be killed. Moreover, the repair, maintenance, gate opening, feeding mechanisms must take time and must be made vulnerable throughout the process.
Fences and Paddock-Enclosure
- Fences can be manually configured to have:-
Different Heights - to accommodate possible jumpers (Raptors ramping through slopes etc), and crawlers (I-Rex)
Different Voltage Strength in different areas - Lower voltage to save power consumption, lowers its vulnerability in thunder storms.
Density - Viewability VS Security
Different Voltage Strength in different areas - Lower voltage to save power consumption, lowers its vulnerability in thunder storms.
Density - Viewability VS Security
- Fences must be serviced/maintained regularly
- Wall can be constructed as an alternative - serve as a paddock for Dinosaurs' privacy or for better security purposes (in areas vulnerable to storm/breakout etc) or for training purposes
Consequences of Casualties
- For visitor casualties, serious lawsuits must be in place and its function must be exponential in short terms.
- For worker casualties, as brilliantly suggested by Reptar,
Geneticist - Incubation process takes longer
Pilot - Expedition takes longer
Cashiers, Managers - Entertainment business is less effective
Janitor - Park becomes less attractive
Pilot - Expedition takes longer
Cashiers, Managers - Entertainment business is less effective
Janitor - Park becomes less attractive
Relationship of ACU/Ranger with Dinosaurs
Suggested by Reptar as well,
- Relationship is affected by the actions performed by the human counterpart
- A frequently flying chopper agitates territorial Dinos and scatters herding herbivores.
- Inexperienced/ frequent/ implementations of tranquilization agitates Dinos, making them to be repulsive and better immune later.
- Overdose of medication/tranquilization put the Dinos in harm's way.
- Forceful surveillance of park guards or frequent territorial invasion of rangers agitates them as well.
- Reciprocally, experienced workers will have stronger positive bonds with Dinos.
Alternative Power Sources
- Solar power can serve as battery, backup source in the event of power failure.
- Underground power lines
All these said, there is no point implementing complex security forces if disaster management is as simple as tranquilizing a 'dumb' Dino. Hence, a decent Dino AI must be in place to ensure that tranquilizing might not always be the first simple solution.
I've already posted this in the Wish-List, this post is for open discussion. Any opinion is welcomed.
Would love to hear what you guys suggest to make this an even more thrilling game!
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