Security level changes to impact your actual security in a system.

An idea ive had for security levels.

Security means an NPC system security send you a wing request when you enter the system to fill out your current team (if you already have a player in a wing with you they would put 2 more with you so its 4/4 team slots filled, if youre by yourself you get 3 NPCs, etc ). So if you get interdicted or drop for any reason they drop on you immediately via wing beacon, and can call reinforcements. If you leave the shipping lanes for an "extended period" they drop and they leave once your ship docks at a station if youre going A to B. Security level could determines what ships they fly and how engineered they are. Could even have fun and use imperial/fed/alliance ships when relevant for the NPCs based on PP/BGS. Throw in some fun radio chatter for flavor when they request to join, leave, etc.

Security Levels

High
: NPCs are flying full g5 engineered combat ships. One of the big ships are there for mass lock, and the rest are combat mediums. You they fill out any gaps in your team, and call reinforcements immediately.

Medium: NPCs are in g3-g4 engineered ships. mostly mediums, you might get a small, might get a large, varies (population maybe?). Calls reinforcements only if a NPC is lost.

Low: NPCs are in g1-g2 ships. Mostly smalls and maybe a medium, vaires (again population could effect it). Calls reinforcements if 2 NPCs are lost.

Anarchy: Functions as it does now.

Instantly changes the math attacking players in a system. Whats that? you need a lore reason for why players get this? Pilots Federation membership perks.
 
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