Nearly none, it's impossible.
Hackers are already having their fun.
Just the same as conbecting to any other service, website or download online.
In all cases, it is best to have a small SSD dedicated only to the game and nothing else in the computer. And make an image of the SSD to restore very quickly in case of problems. And I forgot, after these two precautions, make arm of honor to hackers
Seeing as E: D uses matchmaking and p2p to connect local players to local players what security is there to prevent hacking of the connected IP address?
I do not know what checks / input validation FD performs to ensure malformed packets do not get processed.
SSD only for ED?? Why on earth would you do that? :S
And no need to image ED either, it doesn't take that long to d/l (barring when major updates happen of course, but that's not what we're talking about).
I think there would be via packet overloading and crashing the OS, why I asked was if there was any packet checks to see if as has been stated malformed packets or illegal packets being dropped. When writing Elite Multiplayer having the server on for thirty minutes we had ten people connecting from non game systems these were promptly dropped and logged as that is the way the server was written.If you use the internet, your IP address is the single least private bit of information about you. The vast majority of computers connected to the internet in this day and age are moreorless immune to a "cold" external IP attack which is why hackers put so much effort in to viruses/trojans/malware/phishing - you generally have to breach security from the inside.
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Unless game sends actual executable code or script or memory addresses or I/O read/write locations between peers (which I highly doubt) there is no attack vector.
I think there would be via packet overloading and crashing the OS, why I asked was if there was any packet checks to see if as has been stated malformed packets or illegal packets being dropped.
Can they use punkbuster?