Hey folks,
I think I've already posted it as part o another idea but the more I think of it, and flesh it out, the more I get convinced this is the funnest way to go: so here is "officially" my suggestion for those mechanics to be reworked. In a nutshell, this would mean two basic changes:
The land transport as default also makes a whole lot more sense for several reasons:
I think I've already posted it as part o another idea but the more I think of it, and flesh it out, the more I get convinced this is the funnest way to go: so here is "officially" my suggestion for those mechanics to be reworked. In a nutshell, this would mean two basic changes:
- Make dinosaurs able to awaken all by themselves, at any time, even during transport, by adding another stat cooked up for every animal to determine how long it will stay sedated.
- Change the default transport system to one by land, making the air transport researcheable, faster while a bit more expensive, but only for certain species, according to their weight.
The land transport as default also makes a whole lot more sense for several reasons:
- Is usually cheaper, so it would naturally be preferred by efficient managers.
- Certain animals, specially those weighting several tonnes... well, it just feels wrong to see them soaring the way they currently do lol Even from island to island I'm pretty sure they would have chosen cargo boats as those shown in LW and FK to move them safely, at least for the big sauropods.
- Given the possibility of the animal to randomly (or not so randomly) awaken, chances of more fun consequences would be reached by land: while airborne, their awakening would surely lead to some plane crash and possible death of the animal and the security and vet team; while traveling by land, this could very well imply another chance for it to flee and cause havoc, as well as the destruction of the vehicle and maybe part of the transport team. Right now, dinosaur transport just seems too convenient to make a fun gameplay at all.
- Following the above, transport particularly dangerous and unpredictable animals such as raptors or rexes would also require the player to select an appropriate path, both short, fast and well away from guests, or else facing the possibility for it to awaken for quite a nice feast.