I'm new to PVP and I'm looking for advice on Feedback Cascade Railguns. Basically, I've been a little underwhelmed with the result. I've read a number of conflicting things about them, but after scouring the patch notes here is what I think is their current state:
As of 2.2.03:
So I think, cool, I'll put two Long Range Cascade Rails in my small hardpoints on my Corvette. I show up at this week's CG, drop into a Haz Res, and try my luck. Against both NPCs and PCs, I was a little disappointed. During the charge animation, when I see the shield pulse line traveling along the length of the ship, I swear I get four hits out (each, so 8 total small rail hits), but it seems like nothing happens. Same ship thirty seconds later, starts charging, I land three shots with both rails, but I still see the shields recharge. What's more, I target their SCB and... 100%, full health! So at this point I'm a little miffed and I throw all my internals into an anaconda (because the medium/small hardpoints have better grouping in the center), and go back out with FOUR rails, 2 Medium and 2 Small, ALL feedback cascade... and same deal, disappointment.
What are all of your experiences with Cascade? Is the nerf really this significant, or am I doing something wrong? I thought I would immerse myself in the "git gud" mentality of PVP by doing 2 huge PAs and 2 small rails on my corvette, switching between the two as the PAs cycled, but now I'm feeling like I should just focus my full attention on landing PA hits and just take the brute-force approach against SCBs... I appreciate all of your advice!
As of 2.2.03:
Feedback Cascade no longer provides a fixed 90% reduction to healing, instead each hit reduces the healing rate by an amount proportional to damage capped at -90% as before. Exact number of hits to reach the cap varies based on size of weapon and shield cell, but will typically be 2-3 (requiring either high skill or multiple railguns) and up to 5 for smaller weapons against size 8 cell banks
So I think, cool, I'll put two Long Range Cascade Rails in my small hardpoints on my Corvette. I show up at this week's CG, drop into a Haz Res, and try my luck. Against both NPCs and PCs, I was a little disappointed. During the charge animation, when I see the shield pulse line traveling along the length of the ship, I swear I get four hits out (each, so 8 total small rail hits), but it seems like nothing happens. Same ship thirty seconds later, starts charging, I land three shots with both rails, but I still see the shields recharge. What's more, I target their SCB and... 100%, full health! So at this point I'm a little miffed and I throw all my internals into an anaconda (because the medium/small hardpoints have better grouping in the center), and go back out with FOUR rails, 2 Medium and 2 Small, ALL feedback cascade... and same deal, disappointment.
What are all of your experiences with Cascade? Is the nerf really this significant, or am I doing something wrong? I thought I would immerse myself in the "git gud" mentality of PVP by doing 2 huge PAs and 2 small rails on my corvette, switching between the two as the PAs cycled, but now I'm feeling like I should just focus my full attention on landing PA hits and just take the brute-force approach against SCBs... I appreciate all of your advice!