Seeking advice from established minor player factions for a home system

So if you were a small group of explorer and science CMDR's establishing a minor faction and seeking a home system, what would be the criteria you would use to choose set home system?


  • Alliance
  • Location
  • Economy
  • Government
  • Population size
  • Stations, outposts, and landable's, 'Green systems'
  • Outfitting
  • HazRes
  • Mining possibilities
  • Vistas
  • Neighbors

Based on your factions experience and pre-requisites for selecting your system, what worked well and what didn't?

For instance, the Canonn group's choice of Varati gave them difficulties expanding because Varati is so remote, so they may have chosen another system for easier expansion, if they could do it again.
 
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There is only one true home system.
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The most important is to pick a government type that is beneficial to the nearest active PP power. This way you can garner BGS support just by default, or by careful negotiation.
 
We wanted to be nearer the Thargoids in Polaris.

(and it was voted on but the members of the Canonn at that time)
 
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The most important is to pick a government type that is beneficial to the nearest active PP power. This way you can garner BGS support just by default, or by careful negotiation.

Careful negotiation?

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We wanted to be nearer the Thargoids in Polaris.

There are Thargoids in Polaris?
I kinda miss them, but you should be careful what you wish for, right?
 
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When I look for a new home to move my ships, outfitting options and not being a Coriolis are my criteria.

Unfortunately, the best places for outfitting are almost always coriolis... :D

When (and if) we can finally store ships at planetary starports, being a planetary starport at a fantastic location will become my only criteria.
 
Well, for us, is was:
  • Alliance: Independent, or flippable to independent
  • Location: Away from the Powerplay bubble.
  • Economy: Industrial or high tech
  • Government: Communist or with a communist faction.
  • Population size: Large.
  • Stations, outposts, and landables, 'Green systems': Large orbital dock; large planetside base (if we were looking now); Define "green system," please.
  • Outfitting: a good one (although it can be upgraded)
  • HazRes: Yes please.
  • Mining possibilities: nearby is fine.
  • Vistas: not that important really, especially since we set up shop just after 1.3, a year ago!
  • Neighbors: It's good to have nice ones. This is actually really important - being right next to a faction you're antagonistic with is more trouble than it's worth if you're not entirely focussed on PvP.

Based on your factions experience and pre-requisites for selecting your system, what worked well and what didn't?

For instance, the Canonn group's choice of Varati gave them difficulties expanding because Varati is so remote, so they may have chosen another system for easier expansion, if they could do it again.
Manite worked well. We had the peace and quiet to do our own thing without too much interference. Our initial home in Alliance space didn't work out after Powerplay went live.
 
Well, for us, is was:
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Manite worked well. We had the peace and quiet to do our own thing without too much interference. Our initial home in Alliance space didn't work out after Powerplay went live.

Thanks for your answer, CMDR.

A green system is a system with all the materials for Standard, Basic And Premium FSD boosts (Jumponium, J1,J2,J3), e.g. Vanadium, Germanium, Niobium, Arsenic, Yttrium, Polonium, etc.
 

Jane Turner

Volunteer Moderator
I think that the best answer is it depends on what you want to achieve. I think is probably not a good thing to have a popular home system, whether through lore or trade/outfitting/shipyard, because you will need to get good at careful influence control and its hard when you can't predict everything. We are having a devil of a job with a High Tech system just now because people will keep buying stuff unpredictably. Unless you really go for the back of beyond then you can expand into everything you need.

And unless you like conflict or are really good at negotiating, don't get too close to another player group.

Ninja'd by Monkey who answered much more thoroughly
 
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Red Dice Systems set up in HIP 16607 because we're a mining collective, and there's GREAT mining within 65ls of the primary station (Thome Gateway). Of course, we were there before the Powerplay folks stormed in, but its still our home.
 
The Lore has it that the last place Thargoids were seen was Polaris (it is a permit system - or was when i last looked months ago.)

And we just want to perform friendly autopsys on them. And we hear they taste nice when flash cooked with the new Thermal Shock beam lasers ;)
 
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So if you were a small group of explorer and science CMDR's establishing a minor faction and seeking a home system, what would be the criteria you would use to choose set home system?


  • Alliance
  • Location
  • Economy
  • Government
  • Population size
  • Stations, outposts, and landable's, 'Green systems'
  • Outfitting
  • HazRes
  • Mining possibilities
  • Vistas
  • Neighbors

Based on your factions experience and pre-requisites for selecting your system, what worked well and what didn't?

For instance, the Canonn group's choice of Varati gave them difficulties expanding because Varati is so remote, so they may have chosen another system for easier expansion, if they could do it again.

1) first i would ask myself, what do we want to have a home system for. do we want to use at as a explorers base, or do we want to play the expansion game?

1a) if you are in it for a explorers base, a green system with a shipyard, an "uninteresting" economy (tourism, agricultulture), no haz/high RES, more on the edge of the bubble might be best. a scientific ooutpost for RP would be a great thing.

1b) if your are in it for the expansion game, I'd rank it the following:

a) many inhabited systems in expansion range (>30 ly, better >20)

b) away from any powerplay bubble. see above.

c) independent minor factions/no allegiance. doing BGS brings you trouble with major factions

d) special outfitting in system or close by, which you'll need for BGS manipulation, especially collector limpets, mining, fsdi, hatch breaker. you can bring outfitted ships, but it is great not to have to fly 60 ly to get a mission done

e) a high res, for constant stream of bounties

f) a black market/ potential black market
 
I picked my home when all i knew was myself, back before pp. Criteria was just:
-imperial
-multi economy in system
-large
-varied economies nearby
-frontier system

What i have is a system 50ly from the rim, extraction +agricultural economies, 8 stations and a pop of 500m, nearby within 10ly is high tech, refinery, industry, terraforming and service economies, and res sites. Not many neighbors are imperial so this lets me empire build.

But ultimately its the story i (try) to tell along the way that matters.
 
Atm, my living station:

- Close to res. site at 1.5 ly.
- All ship that i need to buy.
- All top upgrades at station.

In future, once player bases will be avaible:

- Atleast 10k ly from known habitable space.
- Sel suficient.
 
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