Seeking Luxuries?

Is this a dead thing?
I've looked and looked and haven't found any of them in a while.
Did a lot of searches online about them but all of them stop around the middle of January.
 
Ahh the good old days.when being rammed by a type 9 and being killed for no reason by greivers was fun...because you made so much money it made little difference
15 lost ships in one day ..but it got me from a asp to atype 9 in e few days
 
I jumped on that band wagon only a few days before it got nerfed :( I still made 15 million but wish I discovered it sooner.
 
Did a lot of searches online about them but all of them stop around the middle of January.

Hope it's still there... - this was on my list of things to things to try out at some point. It sounded like quite a good idea. I'd assumed that with the "drone" functionality in 1.3 this might change the magical transfer process that I saw on youtube...
 
Still find ships in USS looking for Luxuries and Tech, but not as openly marked as they once were.
 
Is there anything more official talking about Seeking Luxuries and whether they are dead?

I am at 20m credits and a guy's reddit post recommends going to trading in seeking luxury situations but I am not finding seeking luxuries near any BOOM state stations. If it really is gone, I guess I will try normal commodity trading for awhile even though from what I am reading people are still profiting more from RARE trade routes and enjoy it much more.

Just tired of my LAVE - FUJIN runs that got me to 20m...
 
LOL it was no exploit. I mean cmon, how is buying and selling commodities an exploit? It was just a way of making money too quickly. Traders got filthy - rich and all other professions clambered on the moan - wagon as they could not swallow the disparity, seeing millions of credits being made for minimal effort.

As a consequence it was removed entirely.
 
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I know alot of people got their gains from it removed or that is what was said. Why would that be the case if it was not exploitable
 
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LOL it was no exploit. I mean cmon, how is buying and selling commodities an exploit? It was just a way of making money too quickly. Traders got filthy - rich and all other professions clambered on the moan - wagon as they could not swallow the disparity, seeing millions of credits being made for minimal effort.

As a consequence it was removed entirely.

because people don't pay extortionate prices for goods sold next door for nothing, it probably made sense in all systems that didn't export perf enhancers, yet funnily enough those were the ones nobody ran.
 
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Deleted member 38366

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No, Seeking weapons were always there, but I think they need to be seeded by FD, they're absent in many conflict systems. They're also considerably worse, given battle weapons are rarely above 5k in stock, while PEs approached 100k in high pop systems and also happen to be not very illegal.

So even if you were to find a Seeking Weapons in a system where they're sold, you'd run that route dry on your own in an hour.
 
because people don't pay extortionate prices for goods sold next door for nothing, it probably made sense in all systems that didn't export perf enhancers, yet funnily enough those were the ones nobody ran.

You thought it was unrealistic?

Obviously it was a money laundering scheme taking advantage of a bunch of saps willing to make a quick buck with no questions asked. If they were above-the-table transactions, then they would have been recognized as trading profits by the Pilot's Federation.
 
You thought it was unrealistic?

Obviously it was a money laundering scheme taking advantage of a bunch of saps willing to make a quick buck with no questions asked. If they were above-the-table transactions, then they would have been recognized as trading profits by the Pilot's Federation.

it was clearly a smuggling goal, as it is with the other "seekings" unfortunately they forgot that perf enhancers were generally legal and produced in vast quantities in a majority of high tech systems (which were also most likely to go boom and spawn things to buy them). Not so much unrealistic as clearly not implemented correctly
 
I saw a "Seeking High Tech" type-9 at a USS a few hours ago. I happened to have some prototype tech cargo but I couldn't figure out how to interact with the type-9. Maybe it was after something else?
 
A yes, the Great Unicorn Run™. Gone, but not forgotten.

I saw a "Seeking High Tech" type-9 at a USS a few hours ago. I happened to have some prototype tech cargo but I couldn't figure out how to interact with the type-9. Maybe it was after something else?

You need to cargo scan them, whatever they have in their hold is what they want.

Z...
 
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Thanks all for the replies, I will definitely hang up that plan.

That said:
... It was just a way of making money too quickly. Traders got filthy - rich and all other professions clambered on the moan - wagon as they could not swallow the disparity...

Even without Seeking Luxuries it already is a huge disparity. Unless you guys can help me out, aren't all professions severely lagging behind trading already?


  • Beginners make a few thousands off missions and then you risk illegal missions for those "huge" payouts of 15k a mission.
  • Suddenly you discover bounty hunting is easy and fast on Solo Play so you start doing that and you make upwards of 100K every 30mins to an hour! Never do missions again unless you need rep.
  • You try out RARE trades and you suddenly make 650-750k doing a simple 30-minute RARE run where you make 1.3m credits every hour running the full loop.

I tried mining but I couldn't buy the good ships to hold larger refinery bins to make it REALLY worth the time so I did bounty hunting to earn money for that ship but realized that mining would be a huge waste of time compared to bounty hunting.

Then Bounty Hunting for 200K or so became a waste of time when a simple LAVE to FUJIN run netted me 1.2 million in my first loop.

So again...isn't trading already a profession with a huge disparity compared to Exploring, Mining and Bounty Hunting?


P.S. I would be stoked to see the game pay out more for all professions with tiers of difficulty that you advance through to make the payouts get you to the amounts that you need to in order to eventually afford the better ships.
 
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