Hi all.
As we are all aware, scheduled for development in the 1st major expansion pack is seemless planet atmosphere entry and landing.
Has there been any discussion on how Frontier intend to overcome the real world time it would take to actually travel down to the surface of a 1:1 scale planet and land?
At the moment we have Super Cruise which lets us travel vast distances in a short amount of time, whilst in open space away from large gravitational bodies, but in its current form this does not allow us to approach close to the planets themselves.
Logically this only leaves is with the ability to use our normal ship maximum thrust speed to actually approach the planet from that point onwards, surely this will take a VERY long time to actually reach the planet, and then to descend down through the atmosphere and eventually land somewhere?
In previous Elite games, this was compensated for by allowing for time acceleration/fast forward mode. Obviously this is not possible in ED due to its multiplayer nature (and the immersion breaking aspect of accelerating time).
Any ideas?
As we are all aware, scheduled for development in the 1st major expansion pack is seemless planet atmosphere entry and landing.

Has there been any discussion on how Frontier intend to overcome the real world time it would take to actually travel down to the surface of a 1:1 scale planet and land?
At the moment we have Super Cruise which lets us travel vast distances in a short amount of time, whilst in open space away from large gravitational bodies, but in its current form this does not allow us to approach close to the planets themselves.
Logically this only leaves is with the ability to use our normal ship maximum thrust speed to actually approach the planet from that point onwards, surely this will take a VERY long time to actually reach the planet, and then to descend down through the atmosphere and eventually land somewhere?
In previous Elite games, this was compensated for by allowing for time acceleration/fast forward mode. Obviously this is not possible in ED due to its multiplayer nature (and the immersion breaking aspect of accelerating time).
Any ideas?