Seems Elite Dangerous will be continued!

Starfield Is a success, in making folks realise just how good ED is :ROFLMAO:

O7
Starfield has reminded me how important an excellent flight model and associated gameplay is to a space game.

It has also, perhaps therefore, reignited my interest in ED, and I'm really enjoying reintroducing myself to the game and learning some new ropes. Happy days, and it's nice to back after quite a long break (since well before EDO).

Mrs PiLhEaD is also 'delighted' that I'm back to shouting at Voice Attack again.... ....oh, she's off out shopping again.... really........ ...and I thought we already had enough gin.....?

Hooray for everything \o/
 
thats very true for me aswell, this makes what me kept playing EDO and skipping Starfield (after some enjoyable 150hrs playing SF). Starfield is a good game but Elite is a drug. And yes, have seen your comment on sounddesign in another thread, also have to agree here aswell, EDO has a very atmospheric and well balanced sounddesign.

thansk Frontier
Interestingly and coincidentally, I reached 150 enjoyable hours in SF and put it down.
 
Interestingly and coincidentally, I reached 150 enjoyable hours in SF and put it down.
Yeah, to me it started feeling like quite a fun (but too easy) first person shooter with a lot of pointless faffing about between levels.

Although I agree with those who don't like the endless loading screens and would like more of a sense of seamless freedom, I think this whole explorable galaxy malarkey is just really hard to get right.
 
Starfield has reminded me how important an excellent flight model and associated gameplay is to a space game.

It has also, perhaps therefore, reignited my interest in ED, and I'm really enjoying reintroducing myself to the game and learning some new ropes. Happy days, and it's nice to back after quite a long break (since well before EDO).

Mrs PiLhEaD is also 'delighted' that I'm back to shouting at Voice Attack again.... ....oh, she's off out shopping again.... really........ ...and I thought we already had enough gin.....?

Hooray for everything \o/
I've seen a few people say similar. Recency bias and novelty bias are marketing gold. If FDev had just called Horizons or Odyssey an ED sequel and made it seem like a separate game, they wouldn't have half the issues with perception in the market they have now, everyone would just accept that console is Elite I whilst Elite II is PC only, they wouldn't have any of the problems balancing pre-Odyssey economy and power play with exobiology, and Elite-I-on-PC would have got the buff of the game engine which would be an obvious bonus that FDev gave out for free.

Instead the directionless meandering* means FDev made a killer update to the engine, killer new content and gameplay with Odyssey, and all they get are complaints.

* at least a river flows downhill, most of the time, whereas all bets are off with FDev
 
Odyssey's only serious problem was that it halved everybody's framerate. The settlement stealth gameplay is more sophisticated (and much harder!) than anything you'll find in Starfield.

My guess is that during Covid lockdown developers who would normally be chatting and peering over each other's shoulders were all just doing their own thing and all the elements were put together at a point where it was too late to make changes.
 
Odyssey's only serious problem was that it halved everybody's framerate. The settlement stealth gameplay is more sophisticated (and much harder!) than anything you'll find in Starfield.
Or anything you find on the in-space or SRV Horizons missions. Almost like it's ... a sequel. :)
My guess is that during Covid lockdown developers who would normally be chatting and peering over each other's shoulders were all just doing their own thing and all the elements were put together at a point where it was too late to make changes.
Or they rushed it out because captive audience. Framerates have improved plenty with every update so I'm thinking it's at least that, if not also your thing.
 
Or they rushed it out because captive audience. Framerates have improved plenty with every update so I'm thinking it's at least that, if not also your thing.
DB has said in many interviews how bitter he was about rush-releasing First Encounters so if they made that choice then it wasn't made lightly.

When all the dust has settled I'd be curious to know what actually happened. My guess is management struggling to manage during Covid.
 
Odyssey's actual release date was about six months later than the originally planned one, and it had more development time than either the base game or all of Horizons, so I'm not sure that "rushing it out" is really a good description of what they did.

The combination of:
- everything on Elite Dangerous taking longer than originally estimated to deliver not all of what was originally planned (consistently since Horizons if not earlier; Covid didn't really seem to change that much)
- every extra month spent on it also significantly increasing the number of early unit sales it needed to break even
- no amount of extra time being sufficient to sort out the performance to get it releasable on consoles, so even best case sales were going to be down ~25% on the original business case
...I suspect means that it had reached the point where all possible release dates for it were some form of bad.

An extra 6-12 months of working on it (with some sort of extended Alpha/Beta to check performance and get feedback on the UI fixes) so it hypothetically actually released in the state it was in around U12 would have helped a lot in terms of initial reviews and quality ... but still wouldn't have made it the hoped-for must-have expansion for everyone down to the once-a-month level of casual on PC ... and there'd still have been the same understandable console backlash souring the release.
 
Fixing multiplayer in ED is impossible, due to the very structure of it. It's largely peer2peer, so it can only be as good as the connections of the players involved. Since every player in an instance needs a connection to every other player in the instance, the overhead grows massively too with every new player. 2 Players = one connection, 3 players = 3 connections, 4 players already = 6 connections, and it only ramps up massively after that. A client server model only adds one connection per player. The server needs to handle them all, but each individual client only it's own, not multiple ones to every other client.
Idk, it would be really nice if, for example, "need scan" low wakes (that absolutely should not exist since you cannot scan low wakes) did not exist.
 
Last edited:
Starfield has reminded me how important an excellent flight model and associated gameplay is to a space game.
Whilst they are different horses on different courses (e.g. first person RPG v. flight sim), there is a degree of overlap in what Starfield and E: D are doing for comparison. I feel that playing Starfield has given me a whole new appreciation for what Frontier achieved with E: D, especially considering that Frontier delivered its product years earlier and almost certainly on a much lower budget.
 
Like ive said before Fdev need to realise that this game (imo) is the best of its kind and needs a little more love.

O7
I'm a first-time poster here, but I've played many many hours of the last, seems like a, decade; And I just wanted to say that as I am now starting to play the game with my 8 year old son taking a great interest in space and engineering, that I dearly want this game to keep alive.
I just want to say that I'm deeply grateful to the devs for making this awesome game.
 
Back
Top Bottom