Seismic Charge Placement Limpets for Deep Core Mining

Mining has not changed for some time but it has continuously been nerfed which is why there needs to be a proper balance.
Elite Dangerous takes place in the future at such a technological level that a lot of the tools in the game make no sense and with that being said this is what I recommend for Deep Core mining.
There needs to be changes made to how seismic charges are placed.
Smart Seismic Charges flown by limpets. Slowly navigating and placing charges is frustrating after a while. You want to get in and get out and make your credits. After you collect several thousand deep cores pieces you start to get intensely bored.
After scanning an asteroid with a prospecting limpet it highlights all of the places to plant charges well what if you could shoot out specially designed limpets that will place those charges for you!?
im sure this has already been thought about but after a couple hours of mining deep core asteroids it starts to really stink running out of ammo and having to return when only half your ships cargo is full.
Automated Charges that fly themselves or limpets that place them, larger capacity for Charges. I want to be stuck out on a ring for hours but I want to walk away properly rewarded. Someone else shouldnt be able to afk a t10 on a asteroid field for combat and make billions and someone mining make a fragment of that. Please balance everything out.
Smart charge placements will also improve time consumption. It will save people 30 seconds to 1 min per asteroid which actually comes out to ALOT of time once you start hitting 20 to 30 deep cores.
 
Elite Dangerous takes place in the future at such a technological level that a lot of the tools in the game make no sense and with that being said this is what I recommend for Deep Core mining.

It's a game. Arguably asteroid mining in the future would be completely automated if we follow current automation and advancement in robotics, I should be able to just sit on my FC and order my mining drones to go out and mine and watch the ore fill my cargo hold, but it's a game, it's meant to be fun and engaging, not just sitting watching numbers change on a screen, so they don't try and imagine what technological advances we would make in a thousand years and implement those. The tools don't make sense in that way because, by and large, that would make for a very boring game indeed. The tools are designed to engage the players and give them stuff to do.
 
After I discovered I can hold down the button to increase the strength of seismic charges, I never ran out of ammo anymore. Besides, seismic charges are cheap to synth.
 
When mastering the charge settings I usually use only 3 charges to blow up an asteroid. And I don't need another limpet controller in my mining ship.
 
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