Self Destruction out of spite...

this morning i started the Antal CG... thought i would run for a while enough to secure the 2mil mark.

I get enough sold to secure it and for the last hour im going to play, i pop into Open Play.

now i have no problem with pirates and whatnot. but if i tried to have a conversation with fellow players in local comms and the first thing that erupts from your pie hole is "what a stupid name"... then please dont try to interdict me and the say all you want is 10t of that stuff like youre being all fair 20mins later, CMDR Muffindrake. I already made my insurance cost back on that stock asp i just bought this morning and going to make 2mil in about 1.5hr.

you may have destroyed my ship before the self destruct did, but i still came out ahead in credits and you got nothing. :D

Fly Safe CMDR.
 
Every trader self destructin - pirates be starvin!

Tink of de children!!!

Alas, in this twisted world, where pirates beg the traders ''Just two canisters for me and me family'', trading palladium and Performance-enhancers gives so much more than the forgotten Grain and Fish, restlessly piling up in starport trade depots, uneaten, here reigns famine and death, with little mercy for the living and none for the dead.

If you pirates ever interdict my Cobra I'll promise to dump some cans, if you ask nicely.

As for traders self-destructing: No ill feelings towards the OP, but some times, I feel that this game should be harsh enough, that traders who self-destruct whenever coming into contact with pirates very soon will find themselves bankrupt.
 
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As for traders self-destructing: No ill feelings towards the OP, but some times, I feel that this game should be harsh enough, that traders who self-destruct whenever coming into contact with pirates very soon will find themselves bankrupt.

Fair enough, but tell me, what, to the victim, is the difference between self-destruction and being blown out of space by a pirate? If the former is to lead to bankruptcy then so must the latter. So are you not arguing that pirates should be given a carte-blanche to take what they want and nobody is allowed to resist unless they want to end up in a sidewinder with 100cr?
 
I have no problems with handing cargo over. Like I said at the beginning of my post. I would have given him 30t if he asked, but my issue came with him trying to be insulting about my choice in cmdr names then waiting to play the game with me.
 
In situations like this its worth chucking out half whats asked then running. They are left with the choice of chasing and missing the loot or scopping and letting you go. SD is the stupidest thing to do however.
 
I drained a bit of your cargo before you exploded, so it was not entirely in vain.

My killer whale didn't starve :p

Edit: The stupid name thing was directed at a PP weapon name.
 
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I drained a bit of your cargo before you exploded, so it was not entirely in vain.

My killer whale didn't starve :p

Edit: The stupid name thing was directed at a PP weapon name.

It's all good. The whole area was hostile to me anyway so it was expected to happen sooner or later. Dropping into open was just to see who was out there before I dipped to the family's for dinner.

Fly safe and maybe I'll see you around cmdr.
 
this morning i started the Antal CG... thought i would run for a while enough to secure the 2mil mark.

I get enough sold to secure it and for the last hour im going to play, i pop into Open Play.

now i have no problem with pirates and whatnot. but if i tried to have a conversation with fellow players in local comms and the first thing that erupts from your pie hole is "what a stupid name"... then please dont try to interdict me and the say all you want is 10t of that stuff like youre being all fair 20mins later, CMDR Muffindrake. I already made my insurance cost back on that stock asp i just bought this morning and going to make 2mil in about 1.5hr.

you may have destroyed my ship before the self destruct did, but i still came out ahead in credits and you got nothing. :D

Fly Safe CMDR.

No. I don' think you get it. He didn't come away with nothing. He got lols on your behalf.

Thanks for the laugh!



Next time hand over some cARRRRRRRRRRRRgo and you'll both win. Blow yourself up, only the pirate wins.
 
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Fair enough, but tell me, what, to the victim, is the difference between self-destruction and being blown out of space by a pirate? If the former is to lead to bankruptcy then so must the latter. So are you not arguing that pirates should be given a carte-blanche to take what they want and nobody is allowed to resist unless they want to end up in a sidewinder with 100cr?

Sorry for this long post. Maybe this is not really the right thread for this discussion.

I'm not saying you would start over in a Sidewinder because of being killed by a pirate, only that traders who commonly get blown up by pirates (or self-destruct rather than surrender) should very rapidly find themselves out of money. I think this is rather natural! If you dare to venture away from home waters, your resolve will be tested, and as long as you keep failing that test, you will not proceed further. If you intend to become anything other in trade than the space-equivalent of a pizza delivery man or a container ship, then you will have to defend yourself from the dangers of space trading, and this includes pirates! If you are destroyed or destroy yourself, then that is a failure, and this failure needs to be so harsh that it can not be adopted as a routine method by a trader.

If a miner crashes into an asteroid and destroys themselves every other mining run, they're not very likely to make any profit. If a combateer manages to take out four or five enemies in combat zone and then get destroyed, they're not very likely to make any profit. If a pirate only gets a few cans now and then, and keep getting destroyed by system security and/or bounty hunters, they're not very likely to make any profit. I do not see why a trader who keeps getting destroyed by pirates should make any profit.

Assuming that you are a trader that wants to stay afloat. What should traders do to avoid being bankrupted by pirates?

- They could stay in factional core systems and significant population centers, where things should be a lot better policed (security right now is weak and slow to respond, that needs to change in high-security systems.) Here, they can do milkruns and earn a small amount of money trading bulk goods.

- They could use trickery and skill to avoid piracy through use of the sensor mechanics, stealth etc. (which never made it into the game, and only would apply if Sc wasn't was Sc is right now)

- They could hire people to help protect them! What a novel idea! None of that silly money-out-of-nowhere though, you would of course pay your escorters.

- If they're a new player in a Sidewinder or similar small ship, then bounties and trouble with the police should make piracy in lawful systems not worth it for the pirates.

- If they are heading to the more dangerous systems, they should consider using a ship that isn't a pure trader. A Cobra or Python would fit better for trading in dangerous places.

If our trader still finds themselves unable to profit from trading, what happens then?
They will do something else, but this changes things in the galaxy. One trader less in the galaxy means slightly fewer targets for the pirates. A few murder bounties more means a more juicy life for bounty hunters. Finally, the loss of a trader means slightly less movement of goods in the galaxy, which in turn means that the price differences on the market will become a tiny bit higher, which in turn means a slightly larger amount of profit for the traders that are left, the ones that have managed to defend themselves, and the ones that are just starting out, too insignificant to be a good target for piracy.

There's been for a long time a lot of calls on this forum to ''balance the professions'' and a lot has been done, bounties increased, etc. However, I really think this is hopeless in the end.
Now, I'm not some kind of elite game designer, but in my limited experience, ''Balancing the professions'' is like trying to evenly compress the hydrogen plasma in a tokamak reactor by the way of electromagnets (this is the more nerdy variant of the analogy ''It's like trying to evenly compress a baloon'', no matter how hard you squeeze, some bit where you squeezed a bit less is going to stick out).

I think that if we ever are going to have balance, the system needs to be self-balancing ang dynamically changing. The good part is that we already have the foundation for this! If only the dynamic economy and everything surrounding it actually would work properly, we have all that is necessary.

I think that I'm not really answering your question, maybe I'm ranty, maybe I try to make some kind of suggestion, or maybe I'm just discussing this with thin air. I hope that I've made my opinion clear, though.
 
No. I don' think you get it. He didn't come away with nothing. He got lols on your behalf.

Thanks for the laugh!



Next time hand over some cARRRRRRRRRRRRgo and you'll both win. Blow yourself up, only the pirate wins.

There is only one winner and loser. I hand over cargo I lose money and time invested. Pirate gets loot and wins.

I SD I still lose cargo and time invested and pirate wins the "lols".

I get away I win. Pirate loses by not getting anything.

Unless I'm missing something there isnt a case where the pirate and the pirated both leave winners.
 
The point of giving up cargo is that you lose way less than by self-destructing, diminishing the time loss. It makes more economic sense to lose a fraction of your cargo than your entire cargo + ship.
 
The point of giving up cargo is that you lose way less than by self-destructing, diminishing the time loss. It makes more economic sense to lose a fraction of your cargo than your entire cargo + ship.

Yeah I understand that. In a normal encounter would have done that. This was just an instance that I didn't care what happened. I made some Cr this morning had some coming to me and at that time felt like 300k was worth it to do something completely random and stupid.

This was the first encounter that I was left immobile and was given an ultimatum by a real player. What a better time than then to say F it and do something silly.
 
There is only one winner and loser. I hand over cargo I lose money and time invested. Pirate gets loot and wins.

I SD I still lose cargo and time invested and pirate wins the "lols".

I get away I win. Pirate loses by not getting anything.

Unless I'm missing something there isnt a case where the pirate and the pirated both leave winners.

Well, I can sees as how ye don'ts get it. Sos I'll tell it to ye straight...

Ye gives the pirate yer cARRRRgo as asked, ye gets to fly away, live another day and the pirate gets to feed his large family of children.

Ye don'ts give the pirate yer cARRRRgo, sees the pirate gets to watch yer pretty brand o' firewerks explode in front of 'is eyes.

See? The pirate wins every time. Ye can win only one way, and that be to give yer cARRRRRRRRgo. Pirates like fireworks.
 
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I once ran into a CMDR Derpy Hooves and blew him up out of sheer principle.

So yeah, shooting someone down over a dumb CMDR name isn't too far out of line.
 

Jenner

I wish I was English like my hero Tj.
Just a reminder that "Naming and Shaming" posts should be avoided. (Forum Rule #14) In this thread the person being named has already spoken up and seems fine with the discussion, so that's well and good. For future reference, though, if a name and shame thread pops up it will be moderated.
 
Just jump to supercruise and pray that if they chase you, their supercruise will become the ever-dreaded stutter-cruise and stop them catching you because of the mad fps drop!
 
Well, I can sees as how ye don'ts get it. Sos I'll tell it to ye straight...

Ye gives the pirate yer cARRRRgo as asked, ye gets to fly away, live another day and the pirate gets to feed his large family of children.

Ye don'ts give the pirate yer cARRRRgo, sees the pirate gets to watch yer pretty brand o' firewerks explode in front of 'is eyes.

See? The pirate wins every time. Ye can win only one way, and that be to give yer cARRRRRRRRgo. Pirates like fireworks.

I still lose cARRRRRRRRgo, time and money. :)

- - - Updated - - -

Just a reminder that "Naming and Shaming" posts should be avoided. (Forum Rule #14) In this thread the person being named has already spoken up and seems fine with the discussion, so that's well and good. For future reference, though, if a name and shame thread pops up it will be moderated.

Roger roger.
 
It's always strange when traders self destruct rather than give up 20-50% of their cargo. It seems like such a waste to me, but if they want to do it more power to them.

In my experience it doesn't hurt me when a trader does it, it just amuses me.
 
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