Self entitled, greedy or just used to games giving it all?

Listen guys, you just don't get to have everything, if you're a casual player then just play and don't get involved in the power struggle, so you wont get the extra module, so what?

If the game had been designed to try to benefit everyone instead of just "half" of the player base then it would have benefited, well, everyone. Sure, add time-limited grind ladders for those with nothing better to do, but where was the other new content for those of us with less available play time who prefer quality over quantity? They catered to one play-style and ignored another. Of course that feels unfair.

We don't have to take part in PP, well that's great, thanks. We also don't much take part in Community Goals too, for the same reason. Let's all look forward to the next big update that we don't get to take part in...
 
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If the game had been designed to try to benefit everyone instead of just "half" of the player base then it would have benefited, well, everyone. Sure, add time-limited grind ladders for those with nothing better to do, but where was the other new content for those of us with less available play time who prefer quality over quantity? They catered to one play-style and ignored another. Of course that feels unfair.
Ditto.

~S
 
I've got mothing against a resale penalty just so long as I can store kit to swap between ships.

Resale penalty is realistic as is storage ability.
 
Good points op. Let's never offer feedback on anything, even if FDev did create an entire beta server and put a beta section on the forum for that very thing.

They certainly didn't have 6 beta phases for the purposes of testing in order to improve and tweak the game, did they? They did it for nothing more than adoration and affection from the people of the internet.

Do you really think FDev are made up of people desperate for attention? Or do you believe, as most of those offering constructive criticism do, that FDev is composed of professional developers trying their hardest to produce not only a piece of software that works but a game that truly entertains and enthralls?

White knighting doesn't help anyone.
 
Play your way is the motto of the game! Honestly, I want everything to be balanced for everyone...but the time poor player can only overcome this shortcoming in any game by having help be made available through the online store. This game is not properly designed to do this without becoming pay for power so this is not an option. I hope there can be some balances made toward this, but with the current designs I see no possibility.

The easiest thing FDEV could do would be to implement two separate thresholds for rank. So for the weapons Rank 3 perk it would be (Top 50% + 4 Weeks Aligned) or (8 Weeks Aligned). This way casuals can get there eventually and it gives them a reason to stay with a power.
 
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Why is half the forum complaining about the powerplay idea being unfair on casual gamers?

Why are the other half (or the same half or whatever) moaning about the 10% module resale charge?

Listen guys, you just don't get to have everything, if you're a casual player then just play and don't get involved in the power struggle, so you wont get the extra module, so what? Either play more or don't have it, the game does not HAVE to give you everything and it won't be ruined for you if you can't have everything in it.

Same goes for the 10%, so you can't carry on playing the way you have done, well change the way you play, it wont hurt anything except to slow you down a little. The game does not owe you super fast progression and a ship that can do everything.

Can't everyone just settle down and enjoy the game without worrying about what they are NOT getting and have fun with what you ARE getting?

I'll see if I can answer your questions, as nobody seemed to actually address them.

1) with the way PP works, your reputation decays, and only decays when your off line, so it benefits people to play everyday and regrind rep to maintain what they have. So if your a casual you will fall back more quickly then someone who plays every day......Unless you leave your computer logged in all day.

Plus there are alot of things in the current build of PP that are just plain goofy, IE. Federation Powers able to control Empire systems, so Federal agents can freely harass Empire agents in their own space without fear of repercussion, while the empire agents can't defend themselves without getting a bounty. again in their own space. o_O things like that.

All in all, the idea of PP is great but it needs some serious refining before it's ready to be released.

2) The issue behind the 10% thing is two fold, One alot of people have 1 ship they reconfigure for different roles depending on what they want to do, instead of purchasing separate ships for each role they want. With this added penalty, it prevents several things, 1) Multi-role ships 2) Experimentation, some of us don't have access to Beta, and have to wait till each update goes to live to experiment with it, and it already costs credits when we want to try a Ship that we may or may not like, so adding module penalties will hurt experimenters even more.

The second fold is, that there currently doesn't exist a way to STORE modules for later use, so that multirolers can swap out their mods for other roles. Also being able to store mods would allow you to buy a ship and use your stored mods to potentially upgrade it and not have to rebuy everything all over again.

In other games, you can keep your old gear to give to a buddy or put on another character or hireling or mount, etc. It makes it so mods could still be used even after you either out grow them or you want to find another use for them.

For that matter it should be possible for CMDRs to trade Anything and Everything, Cargo, Credits, Mods, Ships, etc.

People are talking about PP, the 10 % modules penalty, and to a lesser extent rethink on drones, but not mentioning the things that work because well....they work, the new UI elements, audio, new music, bug fixes, etc. Because those things work, and the Beta forum is for feed back on things that are wrong and/or still broken. That's why your hearing it, because those forums are for those discussions on those type of things. That's what FD asked people to use them for.

hope this helps answer some questions, and clear your confusion.

:D
 
To summarize the OP.
If you don’t like something in the game, especially something still in beta so there is still time to influence change, don’t come onto the forum to try to encourage change because this game is perfect and infallible and anything FD do is always a great idea. Also my opinion is the correct one and if anyone has a different opinion it is just whining and why are they here I don’t like them on my forum.

The feedback on this forum for 1.3 beta already gave us a third ship, and improvement to faction rewards and a rethink of the 10% sell penalty. On previous versions it game us ship rebalancing, improvements to the Bounty hunter and exploration professions and now we are getting mining and missions overhaul. I think it’s positive.

To OP. Stop whining about whining. Change is good.

23ztoCd.jpg
 
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Wow title is so muuuch flamebait.

Way to be judgementally negative mate :(

Folks are going to post, a lot of it is going to be nonsense, none of it should be taken seriously; other than that you can only draw conclusions by asking the individual; not by prejudging them as per this thread title, hence flamebait.

It's Human nature, people hate change, they love a homeostatic universe filled with their favourite toys, and complain at the top of their voices at any threat, real or imaginary, to the status quo they have got used to. People have to go through an entire process (actually the grieving process) before acceptance of even the most logical and beneficial new thing.

The title is to to get attention, the question mark on the end of it is to invite debate. :)

Thanks for the compliments lads, i love to be a white knight, here I come to save the day!

white-knight.jpg
 
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Seems to me certain people shouldn't really be playing games, they buy a game and want to rush through it as fast as possible and onto the next one. To me that's just dumb but I know several people who do that. I know I'm probably in a minority here but I put half the blame on achievements/trophies some shallow people want to dash through a game as fast as possible to get them and then move onto the next. Any game that can't be beaten in 10-12 hrs is "grindy".

If I'm enjoying a game, I don't care if it takes me six months to finish it, I play for the fun and enjoyment. Nothing else matters

Which is why a design decision which restricts your ability to change roles and keep moving around and finding new types of fun, in a game which has so very little content that such is the only way to keep having fun for months on end, is a spectacularly stupid idea.

But hey, if a game is upsetting "shallow" and "dumb" people and allowing you to feel superior to them, then it's clearly a better sort of game and you're a better sort of player, right? Let's put your attitude into context with a response in the same manner, shall we? Whilst you're playing the same content month after month, without variety or a sense of completion, I could have seen multiple entire stories in space, from start to finish; gained a huge swathe of experiences with which to connect to the varied world as it really is, and also had plenty of time to go out dating with my beautiful and precociously smart girlfriend on top; someone who actually knows and cares what I do in my spare time, unlike the "several people" you know who are no doubt totally aware you think they are "shallow" and "dumb" and long since gave up on learning anything from you... Except about your Elite ranking, which absolutely isn't an "Achievement" at all, oh no, and about which they really won't care.

Sound terrible? It's just making the same moral judgements you do about playstyle. And if you're gaming to prove a point to the world, it's you who haven't understood what gaming is supposed to be all about. And I pity you if you seriously mean the arguments you've made, because mine would trump them every time.

And yes, I played the originals too. But I also grew, developed and widened my perspective from the fuzzy CRT television my old Commodore was hooked up too...
 
I think its more of a case of having a culture clash of ages and interest in the game.
We have:

-the StarCitizen who think the game is a cheap replacement until it comes out
-Old school fans of elite 1-2-3
-X-fans
-Freelancer fans
-New gamers
-Roleplayers
-Roleplayers who play as traders
-Roleplayers who play as pirtates
-Roleplayers who play as traders who dont understand that pirate players is not greifing
-Roleplayers who play as pirtates who dont understand that traders runing away is fair play
-Users who love the game so much they give is hard love
-Users who hate the game but want to stay to troll
-Users who want to game to give them all on a silver platter
and then
-users who quit after not using insurance
 
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Why is half the forum complaining about the powerplay idea being unfair on casual gamers?

Why are the other half (or the same half or whatever) moaning about the 10% module resale charge?

Listen guys, you just don't get to have everything, if you're a casual player then just play and don't get involved in the power struggle, so you wont get the extra module, so what? Either play more or don't have it, the game does not HAVE to give you everything and it won't be ruined for you if you can't have everything in it.

Same goes for the 10%, so you can't carry on playing the way you have done, well change the way you play, it wont hurt anything except to slow you down a little. The game does not owe you super fast progression and a ship that can do everything.

Can't everyone just settle down and enjoy the game without worrying about what they are NOT getting and have fun with what you ARE getting?


The PP decay, as initially described, was unfair on casual gamers, and the 10% loss on modules/weapons will be removed when PP goes live.

People complain when they feel a need to complain, and in this case it appears they have been heard.
 
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