Why is half the forum complaining about the powerplay idea being unfair on casual gamers?
Why are the other half (or the same half or whatever) moaning about the 10% module resale charge?
Listen guys, you just don't get to have everything, if you're a casual player then just play and don't get involved in the power struggle, so you wont get the extra module, so what? Either play more or don't have it, the game does not HAVE to give you everything and it won't be ruined for you if you can't have everything in it.
Same goes for the 10%, so you can't carry on playing the way you have done, well change the way you play, it wont hurt anything except to slow you down a little. The game does not owe you super fast progression and a ship that can do everything.
Can't everyone just settle down and enjoy the game without worrying about what they are NOT getting and have fun with what you ARE getting?
I'll see if I can answer your questions, as nobody seemed to actually address them.
1) with the way PP works, your reputation decays, and only decays when your off line, so it benefits people to play everyday and regrind rep to maintain what they have. So if your a casual you will fall back more quickly then someone who plays every day......Unless you leave your computer logged in all day.
Plus there are alot of things in the current build of PP that are just plain goofy, IE. Federation Powers able to control Empire systems, so Federal agents can freely harass Empire agents in their own space without fear of repercussion, while the empire agents can't defend themselves without getting a bounty. again in their own space.

things like that.
All in all, the idea of PP is great but it needs some serious refining before it's ready to be released.
2) The issue behind the 10% thing is two fold, One alot of people have 1 ship they reconfigure for different roles depending on what they want to do, instead of purchasing separate ships for each role they want. With this added penalty, it prevents several things, 1) Multi-role ships 2) Experimentation, some of us don't have access to Beta, and have to wait till each update goes to live to experiment with it, and it already costs credits when we want to try a Ship that we may or may not like, so adding module penalties will hurt experimenters even more.
The second fold is, that there currently doesn't exist a way to STORE modules for later use, so that multirolers can swap out their mods for other roles. Also being able to store mods would allow you to buy a ship and use your stored mods to potentially upgrade it and not have to rebuy everything all over again.
In other games, you can keep your old gear to give to a buddy or put on another character or hireling or mount, etc. It makes it so mods could still be used even after you either out grow them or you want to find another use for them.
For that matter it should be possible for CMDRs to trade Anything and Everything, Cargo, Credits, Mods, Ships, etc.
People are talking about PP, the 10 % modules penalty, and to a lesser extent rethink on drones, but not mentioning the things that work because well....they work, the new UI elements, audio, new music, bug fixes, etc. Because those things work, and the Beta forum is for feed back on things that are wrong and/or still broken. That's why your hearing it, because those forums are for those discussions on those type of things. That's what FD asked people to use them for.
hope this helps answer some questions, and clear your confusion.
-Æ
