Sell Fuel from Fuel Tanks -- Multiple grades of Fuel

Allow people to sell fuel at ports. Add higher grade fuels that extend jump range, etc. at the cost of more heat and higher cost...

;'{P~~~
 

Lestat

Banned
This was talked about in the DDF forums. An idea that was talked about by the Devs and people made comments about its pros and cons. Before the Elite Dangerous was released. Nothing really happen after that. But with Carriers, it could bring in new ideas on how it could work.
 
This was the reason big ships cost more to fuel in the early game; they were actually using different grades of fuel. But that got dropped.
 

Lestat

Banned
This was the reason big ships cost more to fuel in the early game; they were actually using different grades of fuel. But that got dropped.
I don't think it was ever added. I do remember the gas price was high and people were complaining.
 
From memory the price was higher but there was no in-game effect besides cost. The complaints led to it being made the same.

It wanst the fuel grade, the landing fees where a tariff on fuel costs, larger sips paid more for fuel to cover their larger landing fee, but as noted it was removed.
 
So...

This is an old point. I was suggesting fuel grades based upon the percentage of deuterium/tritium in the fuel (which in fusion terms, is easier to cause fusion with and yields higher energy -- that is real world) Raw scooped fuel would be grade 0. You could sell that after scooping from a star, (and why can't we scoop gas giants?) and buy higher grade fuel with greater jump distance and fuel endurance with a commensurate increase in heat output. We currently have the real world technology to enrich hydrogen fuel. That is real world technology, not even requiring pseudo science to explain it. I get the point that it would take development resources, and there are enough bugs for the devs to fix right now. However, if Grade 0 were the "common" fuel, and kept as the standard price, any increased price for higher grade fuels would be something the players could decide on whether it was worth it or not. Thrusters might even benefit from higher grade fuels, and that makes the whole interdiction/escape picture change.

I don't expect this change anytime soon, but it seems it might be a big wish list item for more than a few of us out there...

;'{P~~~
 
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