Selling excess mats/data

Learned Commanders, would you sell your excess data and mats if you could?

I just spent an enjoyable hour or so collecting things on a planet, so much so I had to twice sit there and dump excess items like carbon, nickel etc. It got me thinking, if you could sell the mats and data you have collected - would you? I am not talking about normal commodity trading here, I think it would have to be a black market thing. But there must be heaps of Commanders out there who aren't doing the Engineer runs or not that interesting in synthesising bits for their ship that are still collecting them. Things like the data scan nearly everytime you scan a ship. I tend to spend a few minutes at the end of each session clearing out the umm 'excess' (cos I can't say crap here can I :D).

But if you could rock up to the local Black Market and offload the stuff you don't want to keep, even if you don't make a lot of credits on the deal, it has to be better both game and immersion wise that just ditching it in the ether!

Thoughts?????
 
Yeah, I think it would never be a viable way to actually earn money, but sure, it does feel a bit like a waste to just discard them. I spend quite a lot of rime on the surface so I'm always near full.
I've come to the phase, where I have a list of several mats that I currently need in front of me (Like jumponium and repair stuff, and at times a particular engineering materials) and I don't even bother picking up the rest.
 
I would like to see a marketplace at every engineer where you can sell your surplus for local "currency" and then either buy what you need with that or convert it into credits, at a loss, of course. Then all of a sudden rummaging around USSs for materials and rolling over planets for outcrops becomes a profession with profits instead of a "tacked on grind gating fun".
 
Definitely not a cash cow, I am thinking basic pocket change for the common items and data, maybe a little more for the rarer items. I must be slightly OCD, I hate leaving things on the surface (or in a USS), clutters up the scope so I will dump something like carbon to umm pick up carbon ..... lol

I would like to see a marketplace at every engineer where you can sell your surplus for local "currency" and then either buy what you need with that or convert it into credits, at a loss, of course. Then all of a sudden rummaging around USSs for materials and rolling over planets for outcrops becomes a profession with profits instead of a "tacked on grind gating fun".

That is a great concept and actually fits in with the BGS. After all, Engineers are the only ones that want most of this stuff, and even if it is something that specific Eng doesn't require, who is to say the Eng don't trade amongst themselves??
 
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Of course I would. I dump tons of that stuff now. It's like a roadblock, another mole in the whack-a-mole game to monitor else you won't be able to collect mission rewards.

I don't like the idea of getting data or materials I didn't want. I don't like my ship to just collect stuff for no good reason.
 
Would you find it acceptable if you could profit off them but lost them on ship destruction? Things that have value tend to do that in this game.
 
It would feel more rewarding than dumping it.

Would you find it acceptable if you could profit off them but lost them on ship destruction? Things that have value tend to do that in this game.
you clearly dont have a ship that goes over 800.. cause a rebuy is around every corner.. mats loss on ship destruction is a really bad idea.
 
Learned Commanders, would you sell your excess data and mats if you could?

I just spent an enjoyable hour or so collecting things on a planet, so much so I had to twice sit there and dump excess items like carbon, nickel etc. It got me thinking, if you could sell the mats and data you have collected - would you? I am not talking about normal commodity trading here, I think it would have to be a black market thing. But there must be heaps of Commanders out there who aren't doing the Engineer runs or not that interesting in synthesising bits for their ship that are still collecting them. Things like the data scan nearly everytime you scan a ship. I tend to spend a few minutes at the end of each session clearing out the umm 'excess' (cos I can't say crap here can I :D).

But if you could rock up to the local Black Market and offload the stuff you don't want to keep, even if you don't make a lot of credits on the deal, it has to be better both game and immersion wise that just ditching it in the ether!

Thoughts?????

I just want a way to exchange them via the Science & Research Contact. Common Mats/Data for Rare Mats/Data.....maybe at a 5/10/20 to 1 exchange rate.
 
The biggest problem is that with the huge number of different mats and data types, the current limits are woefully low. Mats should be 3000, and data should be 1000-1200. It's really stupid that one has to stop doing half of the activities in the game to manage the mats/data stores in order to continue playing.
 
The biggest problem is that with the huge number of different mats and data types, the current limits are woefully low. Mats should be 3000, and data should be 1000-1200. It's really stupid that one has to stop doing half of the activities in the game to manage the mats/data stores in order to continue playing.

I completely agree. Mining in particular is a problem, as you have to stop and purge materials several times during a mining session.
 
The biggest problem is that with the huge number of different mats and data types, the current limits are woefully low. Mats should be 3000, and data should be 1000-1200. It's really stupid that one has to stop doing half of the activities in the game to manage the mats/data stores in order to continue playing.

The problem with just increasing storage that within a week or less, we will full again and having to toss out mats and data that you hopefully don't want. We need a mechanism to get rid of the excess in a realistic way, it doesn't have to be profitable - I actually hope it isn't - hence my suggestion of it being a Black Market item. Having said that I do like the idea of either have Engineers or a Science & Research Contact who could actually use the items.
 
Would you find it acceptable if you could profit off them but lost them on ship destruction? Things that have value tend to do that in this game.

I tired suggesting this once.

Danger Will Robinson! Danger!

Lol

I'd be up for the idea, IF, and only if, we had a semi-magic (and huge) station based storage system for data and materials. (Access from any viable station, except Engineers)

Store your access materials, and carry only what you need/willing to lose.

I'd even give the SRV its own independent storage, so if you lose your SRV, before transferring the data/materials to your ship, or garage, you lose that stuff too.

Hugely unpopular idea though. :p

People no likey.

CMDR Cosmic Spacehead
 
...mats loss on ship destruction is a really bad idea...
So is the ability to trade mats.

Would mean that instead of having to collect particular mats for a blueprint, you could just swap the ones you collect easily, or randomly, for the ones you need.
Engineering would become pointless, and you might as well have engineered modules for purchase, which would also be pointless.

We don't have so much gameplay in ED, why do people suggest taking away some of that we have?
 
So is the ability to trade mats.

Would mean that instead of having to collect particular mats for a blueprint, you could just swap the ones you collect easily, or randomly, for the ones you need.
Engineering would become pointless, and you might as well have engineered modules for purchase, which would also be pointless.

We don't have so much gameplay in ED, why do people suggest taking away some of that we have?

I don't think anyone has suggested buying mats, this is just a way to get rid of the ones you collected without just dumping them in the ether. You will still have to go and find them to complete the Engineering requirements, this is just a suggestion of a mechanism to get rid of the 75 units of iron you also picked up in your travels.
 
The situation is worse now that we have Thargoid mats and data (ready for some engineer at some point) taking up several hundred slots in storage.
 
It would feel more rewarding than dumping it.

you clearly dont have a ship that goes over 800.. cause a rebuy is around every corner.. mats loss on ship destruction is a really bad idea.

That's my point. Things that make money get lost in this game. We don't lose mats and they don't have any value beyond what we can make of them. But you're right, I don't have a ship that goes 800, closest is 640, because I can't stand to strip a ship down to nothing. ;)
 
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