This an idea if we do in fact get module storage. (Assuming it's useful).
Anyhoo, I always found it odd that you can sell a ship and lose 10%, but your modules lose no value.
The reasoning behind it became clear because we can not store any modules, and are forced to sell modules to refit.
With (hopefully) the impending module storage that's coming soon™, i believe selling modules back at 100% should be looked at.
As it's simply no longer required for QoL.
A basic solution is simply add the 10% loss to anything you sell, just like ships.
But a more advanced version would to now base the loss on your reputation with the controling faction of the station you are docked at.
The better the reputation, the less you lose.
The lower the reputation, the more you lose!
For example, at neutral, you simply get 90% on anything you sell, both ships & modules, etc.
Cordial you get 91%, not much difference.
Friendly you get 93%,
And allied, 95%.
Going there other way is more drastic.
Unfriendly, only gains you 80% of the value.
And hostile only gets you 60% of the value!
(Or maybe even refuses to to deal with you, personally, I believe docking shouldn't be allowed when hostile anyway, but that's a different story!)
Engineered modules could also influence the price you get on the module, although I have no idea how to generate the new value.
My only idea is assign each material and commodity a hidden monetary value, and simply add up the blueprints recipe list, and apply it to the modules value. But I dunno. It's a tough one!
This mehod would increase your insurance costs though. Which may or may not be a good thing. ??
(I do find it odd that your super mega modded weapon or whatever adds nothing to your insurance!)
And that would need balancing to prevent it being too lucrative, or not worth the effort.
But, engineered modules should earn more than 100%(from neutral rep), so it can be profitable. And more profitable from allied stations.
Just a thought though.
What do you think?
CMDR CosmicSpacehead
Anyhoo, I always found it odd that you can sell a ship and lose 10%, but your modules lose no value.
The reasoning behind it became clear because we can not store any modules, and are forced to sell modules to refit.
With (hopefully) the impending module storage that's coming soon™, i believe selling modules back at 100% should be looked at.
As it's simply no longer required for QoL.
A basic solution is simply add the 10% loss to anything you sell, just like ships.
But a more advanced version would to now base the loss on your reputation with the controling faction of the station you are docked at.
The better the reputation, the less you lose.
The lower the reputation, the more you lose!
For example, at neutral, you simply get 90% on anything you sell, both ships & modules, etc.
Cordial you get 91%, not much difference.
Friendly you get 93%,
And allied, 95%.
Going there other way is more drastic.
Unfriendly, only gains you 80% of the value.
And hostile only gets you 60% of the value!
(Or maybe even refuses to to deal with you, personally, I believe docking shouldn't be allowed when hostile anyway, but that's a different story!)
Engineered modules could also influence the price you get on the module, although I have no idea how to generate the new value.
My only idea is assign each material and commodity a hidden monetary value, and simply add up the blueprints recipe list, and apply it to the modules value. But I dunno. It's a tough one!
This mehod would increase your insurance costs though. Which may or may not be a good thing. ??
(I do find it odd that your super mega modded weapon or whatever adds nothing to your insurance!)
And that would need balancing to prevent it being too lucrative, or not worth the effort.
But, engineered modules should earn more than 100%(from neutral rep), so it can be profitable. And more profitable from allied stations.
Just a thought though.
What do you think?
CMDR CosmicSpacehead