Semi-Destructible Terrain

Now, most of us have seen it.

The scene, the diorama; a perfectly constructed ship crash-site, be it alien, a tip-off or a random POI.

Look at it in all its beauty. The ship has crashed into the ground and spewed up all this rock and dust, and has left a trail behind it. Look at it! The thing is half buried!

Now, go and crash your ship into a planet.

What happens? You bounce with not a mark left on the surface.

What am I suggesting? That while FD look into their cure for the beige plague and terrain flattening, that they should also look into adding some softness and destructibility to surfaces, so when we inevitably pancake into Achenar 3, Strong G, EAFOTS GL-Y E2 6 or Beagle Point, we make a mark in the surface. This doesn't have to be persistent, but imagine the filming opportunities - scenes like in Star Trek Generations or Beyond where the Enterprise saucer section hits the ground and churns up all manner of mud and dirt and rock, would be possible.

The groundwork (hehe) is already there - we have track marks from our SRVs and they look great.

At the moment every planet surface is as hard as Minecraft bedrock with a thin layer of dust settled over the top of it. What I think we should have is something that differentiates between the surface materials - hard impenetrable ice fields and on the same planet, soft snow drifts. Salt flats and sand dunes. All reacting to our ships hitting them in different ways, and all reacting to our SRV in different ways. Imagine getting stuck in an avalanche in your SRV and having to use your plasma repeaters and thrusters to get yourself out!

Do we need it right now? Yes absolutely No, not really. But something to think about for the (near) future perhaps?
 
I suggested deformable terrain too. It'd be cool, and doesn't have to be persistent at all. :)

I'd be happy if missiles and things left small craters, but it'd be even better if ships left craters or groves from collisions.
 
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