Before I explain the feature I'd like to explain an idea I had when I felt that there shoud be some more RP in Elite Dangerous than a single player playing his/her role. I thought why couldn't ED be the stage for some sort of RP that I know from good old pen and paper RP. Imagine the example:
A rookie player gets interdicted by some other player who is in a hurry. This other player drops a rare good and tells the rookie to bring it to system XYZ where a CMDR ABC will pick it up. It is quite imortant... other play says "they are coming" and jumps away. (This IMHO is a far more interesting alternative to interdicting anogther play and shot at him!!!) After a while other ships drop in and the rookie might to decide to do the job...
My idea is: Instead of programming this "mission" into the game there may be players that would love to build a team that performs such stories for other players. What they need is: Have the tools to perform such sotries and situations!
I think a lot of such stories would be build around some "things" (commodities, materials, ... or even ships?) that go through the hands of players. With this in mind I expect it to be impossible to alwyas do it hand-to-hand (ship-to-ship). Direct passing would imply too many people being constantly in place or nearby, i.e. online.
IMHO all this could be possible if players could deposit "things" persistently so that players can reliably take them from the place where they were deposited. Places could be stations, system-space (POI), surface-koordinates and perhaps more. In stations we might have means to restict acces to "things" whereas at system-space and surface-koos anybody can pick them up. To prevent wrong players from picking them up just hide them good enough. If somebody finds them by accident... that's life.
This is only an inital thought! I understand that FDev needs some means to prevent spamming their DB with persistent depositions and probably much more challenges.
What do you think???
(PS: Sorry if this was already suggested. I searched for something similar but didn't find it)
A rookie player gets interdicted by some other player who is in a hurry. This other player drops a rare good and tells the rookie to bring it to system XYZ where a CMDR ABC will pick it up. It is quite imortant... other play says "they are coming" and jumps away. (This IMHO is a far more interesting alternative to interdicting anogther play and shot at him!!!) After a while other ships drop in and the rookie might to decide to do the job...
My idea is: Instead of programming this "mission" into the game there may be players that would love to build a team that performs such stories for other players. What they need is: Have the tools to perform such sotries and situations!
I think a lot of such stories would be build around some "things" (commodities, materials, ... or even ships?) that go through the hands of players. With this in mind I expect it to be impossible to alwyas do it hand-to-hand (ship-to-ship). Direct passing would imply too many people being constantly in place or nearby, i.e. online.
IMHO all this could be possible if players could deposit "things" persistently so that players can reliably take them from the place where they were deposited. Places could be stations, system-space (POI), surface-koordinates and perhaps more. In stations we might have means to restict acces to "things" whereas at system-space and surface-koos anybody can pick them up. To prevent wrong players from picking them up just hide them good enough. If somebody finds them by accident... that's life.
This is only an inital thought! I understand that FDev needs some means to prevent spamming their DB with persistent depositions and probably much more challenges.
What do you think???
(PS: Sorry if this was already suggested. I searched for something similar but didn't find it)