Sensor class downgradable like power distributor

http://www.edshipyard.com/#/L=606,m...S9Y8S2CD88I,53w0PK0PK0PK0Nm0Nm0Nm0MC0MC2jw2UI

Exploration Conda just strikes me as odd that my heaviest module is my sensors which even D rated accounts for almost half the module weight of my ship (64T in Sensors vs 71.5 in other modules).

Would this make for an overpowered Conda jump range or is my reasoning valid?


Edit: This may be very useful to be able to downgrade once Thargoids get introduced since some of that 64Tons can be used for shields/weapons/thrusters/Distributor (for boost).
Further Edit: This may belong in exploration, retrofitting, suggestions or general discussion. Mods feel free to move if you think its in the wrong place.
 
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Yeah I don't understand the logic there either. It's electronics. If it doesn't do any more, it shouldn't be much heavier.

Given, in a large ship, there might be a few more sensor points and longer cables.. But let's be honest - It's WAY out of balance for logical applications.
 
Yeah I don't understand the logic there either. It's electronics. If it doesn't do any more, it shouldn't be much heavier.

Given, in a large ship, there might be a few more sensor points and longer cables.. But let's be honest - It's WAY out of balance for logical applications.
The way I see it, sensors with longer ranges or able to track more objects/more reliably pick up objects have every right to be heavier.
Bigger speakers for your hi-fi require bigger magnets and are therefore heavier than smaller speakers for a portable unit. By the same logic, sensors with longer ranges or more discrimination will also need larger transmitter units which will weigh more and larger receivers, which will also weigh more.
It's also not a case of "If I double the power, I'll double the range." - more likely is 'Add half to the range for four times the power' and four times the power is likely to be 8-16 times the weight.
Whether any of that should add 64 Tons to the mass of a ship, well, only FD can answer that one for their universe.
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However, that does remind me that I ought to check my sensor module. I may be able to cut it down to a lighter module and enhance my jump range slightly - or I may have already done so. I was able to save 16T already by going to a smaller fuel tank whilst out exploring, so it all adds up.
 
The way I see it, sensors with longer ranges or able to track more objects/more reliably pick up objects have every right to be heavier.
Bigger speakers for your hi-fi require bigger magnets and are therefore heavier than smaller speakers for a portable unit. By the same logic, sensors with longer ranges or more discrimination will also need larger transmitter units which will weigh more and larger receivers, which will also weigh more.
It's also not a case of "If I double the power, I'll double the range." - more likely is 'Add half to the range for four times the power' and four times the power is likely to be 8-16 times the weight.
Whether any of that should add 64 Tons to the mass of a ship, well, only FD can answer that one for their universe.
.
However, that does remind me that I ought to check my sensor module. I may be able to cut it down to a lighter module and enhance my jump range slightly - or I may have already done so. I was able to save 16T already by going to a smaller fuel tank whilst out exploring, so it all adds up.

Just a small thing but fuel tanks don't weigh anything on their own, their weight is just the weight of the fuel inside so if you have 16T of fuel in a 32T tank it weighs the same as 16T of fuel in a 16T tank.

The More You Know.
 
The way I see it, sensors with longer ranges or able to track more objects/more reliably pick up objects have every right to be heavier.
Bigger speakers for your hi-fi require bigger magnets and are therefore heavier than smaller speakers for a portable unit. By the same logic, sensors with longer ranges or more discrimination will also need larger transmitter units which will weigh more and larger receivers, which will also weigh more.
It's also not a case of "If I double the power, I'll double the range." - more likely is 'Add half to the range for four times the power' and four times the power is likely to be 8-16 times the weight.
Whether any of that should add 64 Tons to the mass of a ship, well, only FD can answer that one for their universe.
.
However, that does remind me that I ought to check my sensor module. I may be able to cut it down to a lighter module and enhance my jump range slightly - or I may have already done so. I was able to save 16T already by going to a smaller fuel tank whilst out exploring, so it all adds up.

I don't really mind the weight so much for the class 8 ones, its more the fact that im forced to put in the Class of whatever ship im flying in which is 8 for the Conda (unlike power distributor where you can throw in a 1D for no weight at all and forget about it).
 
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Just a small thing but fuel tanks don't weigh anything on their own, their weight is just the weight of the fuel inside so if you have 16T of fuel in a 32T tank it weighs the same as 16T of fuel in a 16T tank.

The More You Know.

Yes, I know. But when fitted with a decent fuel scoop, I was keeping my tanks pretty full all the time - still am - and never went below half a tank, so was carrying round 16T of fuel at all times that was never being used. Smaller tank means I can keep it topped up, but have increased my jump range accordingly - or have 16T to use for shields and weapons without affecting my range.
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Might have to go back to the full 32T tank for when I go sightseeing later on, not sure what the likelyhood of coming across more than 2 unscoopable systems in a row is near the core or right out on the edge.
 
I'm on the near rim and I was regularly plotting a course that as all non-scoopable, finding the last system I could get to without refuelling and then moving back a bit and looking for one of the rare scoopables within range of a full tank in a field of mostly Y and T dwarves a while back.
 
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