Hey all, just a bit of a theory I've been toying with.
Currently, we can only fit a specific Class of sensors to our ships, but any rating we like.
I assume this is some form of mass balancing measures...? I could be wrong.
Anyhoo, I had an idea.
Unlock Sensors to Allow Almost Any Class to be Fitted.
This bit is simple, you can save power and mass by choosing smaller sensors, or install the maximum for additional benefits.
Sensor Class
Sensor class can then be assigned a meaningful stat, which can override or work with other sensor based modules and utilities.
Your ships size/mass, can govern a sort of "optimal" sensor class size, where everything work at exactly the same speed, range, angle, etc as it does now.
Installing classes above that, increases the benefits, and installing below it, reduces them.
Some ships may require a minimum sensor class in order to actually detect anything outside of the ship.
You will be told of your ships new sensor range when selecting a sensor module.
For example;
An Anaconda can fit a class 7 Sensor Module. It's actually optimal class is just class 5, it's minimum is a class 3.
Installing a class 5 sensor module would neither add, or remove any benefits from the connected scanners. Installing smaller, would degrade your scanners abilities, and installing higher will improve them, to a limit.
So higher class sensors can amplify the scanning range, speed and angle of all connected scanners, including passive scans, and overall sensor range.
So a class 7 Sensor Module, combined with a DSS, and ADS, will be able to quickly scan planets, from a long way off, quickly, and in a wider arc. Same goes for KWS, cargo scanners, wake scanners, etc.
But obviously use a great deal of power, and mass.
Where as a class 3 sensor module would negatively impact the ADS, DSS, etc, meaning their range, angle, and speed would be much lower. But you could save power and mass by installing it. Class 5 would see similar results as now.
If that makes sense...?
Sensor Rating
Sensor rating is fairly simple, and effects your sensors ability to cut through interference, and target lock speed, and resolve distant targets.
E is generally bad at all of it.
A is generally the best.
Sensor rating also effects your ability to detect USSs, and other ships in supercruise.
E is bad at everything.
D is very good at USSs, very bad at ships.
C is ok all-round.
B is very good at ships, very bad at USSs.
A is good all-round.
If a ship is good at detecting USSs, it means they will be more likely to show up (aka, higher spawn rate).
I think that's about it. I tried not to go in to too much detail, because balancing that would be a kind of nightmare. Lol
It's just a general idea anyhow, to make sensors more meaningful.
Thoughts?
CMDR Cosmic Spacehead
Currently, we can only fit a specific Class of sensors to our ships, but any rating we like.
I assume this is some form of mass balancing measures...? I could be wrong.
Anyhoo, I had an idea.
Unlock Sensors to Allow Almost Any Class to be Fitted.
This bit is simple, you can save power and mass by choosing smaller sensors, or install the maximum for additional benefits.
Sensor Class
Sensor class can then be assigned a meaningful stat, which can override or work with other sensor based modules and utilities.
Your ships size/mass, can govern a sort of "optimal" sensor class size, where everything work at exactly the same speed, range, angle, etc as it does now.
Installing classes above that, increases the benefits, and installing below it, reduces them.
Some ships may require a minimum sensor class in order to actually detect anything outside of the ship.
You will be told of your ships new sensor range when selecting a sensor module.
For example;
An Anaconda can fit a class 7 Sensor Module. It's actually optimal class is just class 5, it's minimum is a class 3.
Installing a class 5 sensor module would neither add, or remove any benefits from the connected scanners. Installing smaller, would degrade your scanners abilities, and installing higher will improve them, to a limit.
So higher class sensors can amplify the scanning range, speed and angle of all connected scanners, including passive scans, and overall sensor range.
So a class 7 Sensor Module, combined with a DSS, and ADS, will be able to quickly scan planets, from a long way off, quickly, and in a wider arc. Same goes for KWS, cargo scanners, wake scanners, etc.
But obviously use a great deal of power, and mass.
Where as a class 3 sensor module would negatively impact the ADS, DSS, etc, meaning their range, angle, and speed would be much lower. But you could save power and mass by installing it. Class 5 would see similar results as now.
If that makes sense...?
Sensor Rating
Sensor rating is fairly simple, and effects your sensors ability to cut through interference, and target lock speed, and resolve distant targets.
E is generally bad at all of it.
A is generally the best.
Sensor rating also effects your ability to detect USSs, and other ships in supercruise.
E is bad at everything.
D is very good at USSs, very bad at ships.
C is ok all-round.
B is very good at ships, very bad at USSs.
A is good all-round.
If a ship is good at detecting USSs, it means they will be more likely to show up (aka, higher spawn rate).
I think that's about it. I tried not to go in to too much detail, because balancing that would be a kind of nightmare. Lol
It's just a general idea anyhow, to make sensors more meaningful.
Thoughts?
CMDR Cosmic Spacehead
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