Hi all!
I know some people will shout that E: D is broken, and that there are a billion features missing that are needed to make it playable. I'm not that person. No, there is only a single thing I can honestly say absolutely needs a rethink. Sensors. Everything else is a bonus that makes an already awesome game better.
More specifically, the "radar" that shows you other ships and points of interest both in normal space, and supercruise. Take a look at modern aircraft and large ships. With only a handful of exceptions they are fully able to operate with no visual cues, sensors so accurate that a pilot can land a 75m, 450,000kg aircraft without even being able to see which way is up out the window.
Yet in Elite I can barely tell how many ships there are and their general direction, with no way to be able to fly safely or land, let alone identify, track, chase and destroy targets without first being able to see them visually. Why can't my sensors show me what direction I need to go in to find a hyperspace vector or a specific planet? Why do I have to do loop-the-loops until I find where I want to go?
Therefore I suggest an updated "radar" (For lack of a better word) which has an option at least to display a crude display of the outside world. Better would be active IFF tags, rangefinders, relative position and speed information. This would give pilots the ability to fly without having to visually see what is around them. The basics are there, when you target a ship or station is shows a small model with relative direction, and when scooping cargo it just needs to be fleshed out.
I feel this would open up a whole lot more than just being able to fly blind. Retractable cockpit armour? Why not. New weapons that frost cockpits up? Sure. Using lasers to confuse sensors and force manual visual searching. Of course.
Thoughts?
I know some people will shout that E: D is broken, and that there are a billion features missing that are needed to make it playable. I'm not that person. No, there is only a single thing I can honestly say absolutely needs a rethink. Sensors. Everything else is a bonus that makes an already awesome game better.
More specifically, the "radar" that shows you other ships and points of interest both in normal space, and supercruise. Take a look at modern aircraft and large ships. With only a handful of exceptions they are fully able to operate with no visual cues, sensors so accurate that a pilot can land a 75m, 450,000kg aircraft without even being able to see which way is up out the window.
Yet in Elite I can barely tell how many ships there are and their general direction, with no way to be able to fly safely or land, let alone identify, track, chase and destroy targets without first being able to see them visually. Why can't my sensors show me what direction I need to go in to find a hyperspace vector or a specific planet? Why do I have to do loop-the-loops until I find where I want to go?
Therefore I suggest an updated "radar" (For lack of a better word) which has an option at least to display a crude display of the outside world. Better would be active IFF tags, rangefinders, relative position and speed information. This would give pilots the ability to fly without having to visually see what is around them. The basics are there, when you target a ship or station is shows a small model with relative direction, and when scooping cargo it just needs to be fleshed out.
I feel this would open up a whole lot more than just being able to fly blind. Retractable cockpit armour? Why not. New weapons that frost cockpits up? Sure. Using lasers to confuse sensors and force manual visual searching. Of course.
Thoughts?