Separate Enterance / Exit station.

This one is quite simple but extremely handy in some cases.
Some coasters of today have two stations at the base of the coaster, one is all the way in the front of the coaster where people get on and usually before a corner you have another one for the passengers to leave (usually used in heavily themed coasters so the cars always appear empty to the guests).

Anyway, construction wise i had a few times the wish to just make two stations so at one people can enter and the other people can exist, otherwise i would always get issue with laying down the path.
 
This one is quite simple but extremely handy in some cases.
Some coasters of today have two stations at the base of the coaster, one is all the way in the front of the coaster where people get on and usually before a corner you have another one for the passengers to leave (usually used in heavily themed coasters so the cars always appear empty to the guests).

Anyway, construction wise i had a few times the wish to just make two stations so at one people can enter and the other people can exist, otherwise i would always get issue with laying down the path.

Well you can do this in RCT3, so I don't see why we couldn't do it in PC.
 
Well this is a nice idea.
But it f the coaster stops once to let the people leave and then go on next station to enter. Doesn't it take longer? Instead of stopping one time?
 
It would take longer yes, thats the penalty i guess you have to deal with when using a system like this.

Also i don't recall i could use this in RCT 2 or 3, can anyone explain to me how to do this? Currently doing RCT2 and i would love to know the trick. [up][up]
 
It would take longer yes, thats the penalty i guess you have to deal with when using a system like this.

Also i don't recall i could use this in RCT 2 or 3, can anyone explain to me how to do this? Currently doing RCT2 and i would love to know the trick. [up][up]

I still play RCT2 as well, the game has never left me :)

As for doing the separate stations in RCT2. It's a trick way to do it, you build your station as normal and then the rest of the track to your hearts desire, but before re-connecting to the station you built, build another station behind the first station and then a small section of track between the two to connect those together and close your circuit. Set the desired load amount and min/max wait times on your "load station" to whatever you want and on the "unload station" set everything to 0min wait times and don't wait for any amount of peeps to load, that way once it unloads, the train will exit that station and move to the "load station". As a note, you do have to have the entrance and exits on both stations, but what I always do is hide the other one the best I can to help the effect. Example: the load station will only have peeps using the entrance, not the exit; so hide the exit building with scenery and vise-versa with the unload station.
 
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I still play RCT2 as well, the game has never left me :)

As for doing the separate stations in RCT2. It's a trick way to do it, you build your station as normal and then the rest of the track to your hearts desire, but before re-connecting to the station you built, build another station behind the first station and then a small section of track between the two to connect those together and close your circuit. Set the desired load amount and min/max wait times on your "load station" to whatever you want and on the "unload station" set everything to 0min wait times and don't wait for any amount of peeps to load, that way once it unloads, the train will exit that station and move to the "load station". As a note, you do have to have the entrance and exits on both stations, but what I always do is hide the other one the best I can to help the effect. Example: the load station will only have peeps using the entrance, not the exit; so hide the exit building with scenery and vise-versa with the unload station.

Whereas in RCT3, you can build your coaster, build a second station where you want it, connect the two stations with a track, then place an entrance on your entrance station and an exit on your exit station. In RCT3, you don't have to have an entrance on a station if you have a second station with an entrance. Same goes for an exit. The game realises what you're doing.
 
I dont like how in rct3 you had a little shack where people would stop and pay for the ride. Its just not realistic. I dont like how it has a little gate at the entrance of ride also.
 
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