Since its nearly an Hour since the last Crime and Punishment Topic. I tought I should make a new one ^^
Suggestion is Simple.
Seperate Bounties and Penalties.
Right now. If you Kill someone and get Caught. You basicly Pay off your Bounty.
But that really makes no Sense.
After all. That Bounty is Far lower than the Damages you caused.
Instead we should have 2 Values.
1. Bounty
2. Penalty
The Bounty would work as it does right now.
The more you do the higher the Price on your Head. And when you get Killed. That Price is Paid out to the one who Killed you.
The Penalty is what you actually Pay when you get Caught.
If you Attack a Ship the Penalty is Equal to the Repair Cost + the Bounty
If you Destroy a Ship the Penalty is Equal to the Ship Value + the Bounty
If you Rob someone the Penalty is Equal to the Stolen Cargo + the Bounty
Of course stacking if you do Multiple of these.
The Penalty hereby is Time Sensitive.
Right after the Last Damages you Caused. (Killing, Attacking or Robbing someone)
The Penalty will be Locked together with the Bounty. Meaning you cannot Pay it off.
After the Lock Lifts allowing you to Pay off your Bounty. The Penalty can also be Payed off.
Paying Off the Penalty yourself will Cost 50% of the Penalty Value. So if you Destroyed a Ship Valued at 50 Million then if you Pay it Off you only Pay 25 Million.
But the Penalty at this Point will still be the Full Amount for 2 Days.
After 2 Days without being Caught the Penalty will Start Dropping by 10% every Day.
Meaning After 3 Days without being Caught the Penalty would 45 Million. 4 Days 40 Million etc.
Of course if you Commit any other Murders, Attacks, Robberies. This will stop the Decay of the Penalty and the 2 Day Timer will be Reset.
If you get Caught. You have to Pay the Full Penalty that Remains without the 50% Discount you get for Paying it off yourself.
That means assuming you Destroy a Ship that Cost 10 Million.
If you get Killed within 2 Days of your Crime. You will have to Pay the Full Price of the Ship you Destroyed. Meaning you pay 10 Million + Your Bounty.
If you Pay off the Crime yourself before being Caught. You will have to Pay 50% of the Penalty. 5 Million + Your Bounty
If you get Killed after 4 Days you Pay the Penalty that has Decayed by 20% so 8 Million + Your Bounty.
If you Survive 12 Days without being Caught and without Adding New Crimes. The Penalty will have Decayed to 0. Meaning you only have to Pay your Bounty now.
This would on one Hand allow Criminals like Pirates to actually have the Victory. After all if they Kill their Target and then Survive 12 Days they no longer have to Pay Damages.
But at the same Time if a Pirate gets Caught he will actually have to Pay Quite Badly for it.
Paying Yourself Out will still be Pretty Expensive but will be Better than being Caught.
Well then.
Let the Ganker Whining Beginn ^^
Suggestion is Simple.
Seperate Bounties and Penalties.
Right now. If you Kill someone and get Caught. You basicly Pay off your Bounty.
But that really makes no Sense.
After all. That Bounty is Far lower than the Damages you caused.
Instead we should have 2 Values.
1. Bounty
2. Penalty
The Bounty would work as it does right now.
The more you do the higher the Price on your Head. And when you get Killed. That Price is Paid out to the one who Killed you.
The Penalty is what you actually Pay when you get Caught.
If you Attack a Ship the Penalty is Equal to the Repair Cost + the Bounty
If you Destroy a Ship the Penalty is Equal to the Ship Value + the Bounty
If you Rob someone the Penalty is Equal to the Stolen Cargo + the Bounty
Of course stacking if you do Multiple of these.
The Penalty hereby is Time Sensitive.
Right after the Last Damages you Caused. (Killing, Attacking or Robbing someone)
The Penalty will be Locked together with the Bounty. Meaning you cannot Pay it off.
After the Lock Lifts allowing you to Pay off your Bounty. The Penalty can also be Payed off.
Paying Off the Penalty yourself will Cost 50% of the Penalty Value. So if you Destroyed a Ship Valued at 50 Million then if you Pay it Off you only Pay 25 Million.
But the Penalty at this Point will still be the Full Amount for 2 Days.
After 2 Days without being Caught the Penalty will Start Dropping by 10% every Day.
Meaning After 3 Days without being Caught the Penalty would 45 Million. 4 Days 40 Million etc.
Of course if you Commit any other Murders, Attacks, Robberies. This will stop the Decay of the Penalty and the 2 Day Timer will be Reset.
If you get Caught. You have to Pay the Full Penalty that Remains without the 50% Discount you get for Paying it off yourself.
That means assuming you Destroy a Ship that Cost 10 Million.
If you get Killed within 2 Days of your Crime. You will have to Pay the Full Price of the Ship you Destroyed. Meaning you pay 10 Million + Your Bounty.
If you Pay off the Crime yourself before being Caught. You will have to Pay 50% of the Penalty. 5 Million + Your Bounty
If you get Killed after 4 Days you Pay the Penalty that has Decayed by 20% so 8 Million + Your Bounty.
If you Survive 12 Days without being Caught and without Adding New Crimes. The Penalty will have Decayed to 0. Meaning you only have to Pay your Bounty now.
This would on one Hand allow Criminals like Pirates to actually have the Victory. After all if they Kill their Target and then Survive 12 Days they no longer have to Pay Damages.
But at the same Time if a Pirate gets Caught he will actually have to Pay Quite Badly for it.
Paying Yourself Out will still be Pretty Expensive but will be Better than being Caught.
Well then.
Let the Ganker Whining Beginn ^^