In the current version of LostWinds, the player is required to gather nearly every power-up (like the Cape, the power of Vortex, etc.) and "storyline element" (like all of the Memory chests) in order to get to the end scene and end boss.
There is very little that can be left "unfinished" except for collecting a few optional Melodia Idols. Therefore, after beating the game, there is very little reason to replay from the most recent Save point, as there is little else that "can be done."
In future versions of LostWinds, I would like to suggest that there be a lot more power-ups, collectibles, and "storyline elements" that can be skipped. The player will be able to get to the end boss, though it may be easier to defeat the boss if they had spent the extra time to go through and find these extra abilities (or there may be other benefits besides "for the end boss").
I love to play through a game and beat it, sometimes even quickly and minimally, just to say that I finished it. Then I replay the game and find everything that I can on the second go-through.
I believe that by allowing several things to be left "unfinished" for the player, it would help increase replay value. Thoughts?
There is very little that can be left "unfinished" except for collecting a few optional Melodia Idols. Therefore, after beating the game, there is very little reason to replay from the most recent Save point, as there is little else that "can be done."
In future versions of LostWinds, I would like to suggest that there be a lot more power-ups, collectibles, and "storyline elements" that can be skipped. The player will be able to get to the end boss, though it may be easier to defeat the boss if they had spent the extra time to go through and find these extra abilities (or there may be other benefits besides "for the end boss").
I love to play through a game and beat it, sometimes even quickly and minimally, just to say that I finished it. Then I replay the game and find everything that I can on the second go-through.
I believe that by allowing several things to be left "unfinished" for the player, it would help increase replay value. Thoughts?