OK, I have played the game for 2 weeks now, almost every day, and have to say, there are some important design problems with this game. hese include:
1. Last hit gets the kill. Huh??? I thought MMOs got rid of that right after Ultima Online. I am tired of pounding on some ship for 10 minutes and getting it down to the kill point only to have some AI ship come in, fire a shot, and all my effort is wasted. No loot. No credits. No kill. That is beyond a bad design. Yes, it is true I could wait for ship to be almost dead and then I steal the kill from the other player/ship, but is that really something we want to say is a good feature? Nope, major design flaw.
2. Security forces fly in front of my lasers, get hit, and then start to pummel me en masse as I am now wanted. Again, Huh? Who designed this? And please, don't tell me I should watch where I am firing and be aware of where all security ships are and what they are doing at all times. You can't. Your field of vision is artificially limited in this game, and you cannot know where every other ship is and what they are doing. Again, being tagged a criminal because some AI flies in front of your lasers is a bad design flaw.
3. Security forces ram into you--you are dead. Do I even have to say it--Huh? Are these things made of anti-matter? Again, serious design flaw.
Those three factors alone make fighting anywhere near another player, or an AI ship, or a location where another player or AI ship can appear, to be a very frustrating situation.
Now let's move on to other design flaws.
4. Turret weapon won't fire unless you have already been fired upon, or you have locked them into fixed forward fire. Seriously, who designed this stuff? The people that made the Obamacare website? I have my lasers out, my target locked, but because my target has not fired upon me, my lasers go all George Lucas on me and won't fire unless I am fired upon first? So, I must lock them into fixed mode, hit the target a bit, and HOPE the target fires on me so I can put the lasers back into turret mode.
5. Mob is almost dead--Frame Shift Detected. Goodbye kill and ten minutes of fighting. Wow, what great fun--the AI has determined it is gong to lose, so it runs away. I need the smallest font in the universe to type "whee" to scale on how much fun that is.
6. No storyline of any kind. None. What I do does not affect the outcome of anything, because tomorrow in the Elite Dangerous is going to be the same as yesterday.
7. The game is HOSTILE towards players interacting. No corps or guilds or anything. You can't even text your friends in game unless you are in the exact same system as they are, and in the same state of either frame shift or normal space. Wow. Cool, the first MMO that is indistinguishable from a solo-player game.
I know some people think this game is great, but for me, my homework is actually more fun to do.
1. Last hit gets the kill. Huh??? I thought MMOs got rid of that right after Ultima Online. I am tired of pounding on some ship for 10 minutes and getting it down to the kill point only to have some AI ship come in, fire a shot, and all my effort is wasted. No loot. No credits. No kill. That is beyond a bad design. Yes, it is true I could wait for ship to be almost dead and then I steal the kill from the other player/ship, but is that really something we want to say is a good feature? Nope, major design flaw.
2. Security forces fly in front of my lasers, get hit, and then start to pummel me en masse as I am now wanted. Again, Huh? Who designed this? And please, don't tell me I should watch where I am firing and be aware of where all security ships are and what they are doing at all times. You can't. Your field of vision is artificially limited in this game, and you cannot know where every other ship is and what they are doing. Again, being tagged a criminal because some AI flies in front of your lasers is a bad design flaw.
3. Security forces ram into you--you are dead. Do I even have to say it--Huh? Are these things made of anti-matter? Again, serious design flaw.
Those three factors alone make fighting anywhere near another player, or an AI ship, or a location where another player or AI ship can appear, to be a very frustrating situation.
Now let's move on to other design flaws.
4. Turret weapon won't fire unless you have already been fired upon, or you have locked them into fixed forward fire. Seriously, who designed this stuff? The people that made the Obamacare website? I have my lasers out, my target locked, but because my target has not fired upon me, my lasers go all George Lucas on me and won't fire unless I am fired upon first? So, I must lock them into fixed mode, hit the target a bit, and HOPE the target fires on me so I can put the lasers back into turret mode.
5. Mob is almost dead--Frame Shift Detected. Goodbye kill and ten minutes of fighting. Wow, what great fun--the AI has determined it is gong to lose, so it runs away. I need the smallest font in the universe to type "whee" to scale on how much fun that is.
6. No storyline of any kind. None. What I do does not affect the outcome of anything, because tomorrow in the Elite Dangerous is going to be the same as yesterday.
7. The game is HOSTILE towards players interacting. No corps or guilds or anything. You can't even text your friends in game unless you are in the exact same system as they are, and in the same state of either frame shift or normal space. Wow. Cool, the first MMO that is indistinguishable from a solo-player game.
I know some people think this game is great, but for me, my homework is actually more fun to do.