Serious question: What effect does the Emporer's death have in game?

Yes!

There is going to be an explosion of story and meaningful multi branched community goals that is going to rush over this galaxy like a tidal wave!

it is going to change everything bringing meaning to all the the generic gameplay you know and love...

Get ready, here it comes...

Brace yourself now... :)
 
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There is a new pretender to the throne now...

dbep.png
 
Who is in charge of the Imperial Navy?

Senators and wealthy families have their own armies. Emperor commands his own guard and those families - who are bound by vows and honor to follow him. An interesting example was in Elite: Reclamation, where two Patrons and an Imperial Ambassador didn't want an Admiral to lead the fleet into battle, yet he did, because daughter of deceased Senator told him so. Feds had even greater numbers and tactical advantage, but a lucky 'ram' by damaged frigate class ship into the Fed Battlecruiser got em an advantage and all went well... o.o
 
Probably the same effects as when the fed Grand Poobah's ship exploded.
Not sure anything changed, actually.
 
Yes!

There is going to be an explosion of story and meaningful multi branched community goals that is going to rush over this galaxy like a tidal wave!

it is going to change everything bringing meaning to all the the generic gameplay you know and love...

Get ready, here it comes...

Brace yourself now... :)

You didn't even award me a cookie for trying.
:(
 
Probably the same effects as when the fed Grand Poobah's ship exploded.
Not sure anything changed, actually.

Both the disappearance of the Fed president's ship and the death of the Emperor have the same purpose: to continue for there to be a valid PowerPlay reason for multiple different fed powers and empire powers to exist. Because the Fed president went missing, it makes sense that Winters and Hudson are in PowerPlay conflict in galactic party politics. Because the Emperor was conveniently killed before his wedding, ALD doesn't have a legitimate claim to the throne and PP with 4 empire powers vying for the throne still makes logical sense.

Both events created a power vacuum that fragmented the major powers and allowed PowerPlay to exist.
 
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I doubt it will have any effect as long as the four week mourning period lasts. Probably, the empire powers will be split afterwards and will be allowed to attack and undermine each other in an effective manner.

Doesn't affect me much - gave PP a fair 4 week chance and can't see myself playing it beyond farming modules anymore - not a big loss though.
I couldn't support any of the imperial characters in a war for succession as none of them are eligible. The true successor is the closest non-disinherited male Duval relative Henson Duval had - even if he's a grand...grand...etc... step-cousin named Bob, living in Beteigeuze as a turnip farmer.
 
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I expect a pseudo-peaceful four weeks of respectful peace, followed by a few months of skirmish possibly slipping into civil war, then a new emperor/empress. And I fully expect the emperor to have rival factions in power play, because de facto power beats de jure power in every age.

It would be cool to engage in some actively hostile missions in power-play though, destroying convoys and bases and such.
 
ElectricZ, id hope that itd make you think... it was better when I was making my own content for the game and hosting competitive racing events and hey they were great days.. I think ill go back to doing that.
or you could just join in one of the races that's being held by the junkies you created ;)
 
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So, the Empire is pretty freaking old.

It's older than most civilizations in current human history ever got to be.

This is, I'm sure, not the first time in their history that an emperor has passed and left a disputed inheritance.

Given that, I think widescale civil war in the Empire is unlikely. However, I think it's definitely a strong background for cloak and dagger conflicts.

I would like to see CGs related to supporting or undermining heirs, or maybe some CGs related to the Federation trying to influence succession.

I hope that this doesn't completely play out via powerplay, but I suspect that it probably will.

I think that we will probably see interesting GalNet articles reflecting how powerplay is indirectly influencing succession, and I earnestly hope that this conflict will break up the existing imperial powerblock and give other powers a chance to expand into imperial space.

It would make an excellent backdrop for an escalating conflict between the Federation and the Empire, which would be wonderful impetus for an overhaul of the missions system and auxiliary navy rank missions, but I see no indication that the current mission system could handle interesting content, and we've had no word on whether or not that'll change any time soon, so I suspect strongly that we won't see that sort of thing.
 
So, the Empire is pretty freaking old.

It's older than most civilizations in current human history ever got to be.

This is, I'm sure, not the first time in their history that an emperor has passed and left a disputed inheritance.

Given that, I think widescale civil war in the Empire is unlikely. However, I think it's definitely a strong background for cloak and dagger conflicts.

I would like to see CGs related to supporting or undermining heirs, or maybe some CGs related to the Federation trying to influence succession.

I hope that this doesn't completely play out via powerplay, but I suspect that it probably will.

I think that we will probably see interesting GalNet articles reflecting how powerplay is indirectly influencing succession, and I earnestly hope that this conflict will break up the existing imperial powerblock and give other powers a chance to expand into imperial space.

It would make an excellent backdrop for an escalating conflict between the Federation and the Empire, which would be wonderful impetus for an overhaul of the missions system and auxiliary navy rank missions, but I see no indication that the current mission system could handle interesting content, and we've had no word on whether or not that'll change any time soon, so I suspect strongly that we won't see that sort of thing.

The Empire is slightly older than the current line of English Monarchs (dating from 1066-2015 so far, compared to 2314-3301) and in that time we've seen three or four civil wars (I'm counting Stephen/Matilda, The Barons Revolt(s), that bit we actually call The English Civil War and The Glorious Revolution. Feel free to chime in with your own favorite English insurrections, we've had a few); the Catholic church (1st Century to 2015) has seen at maybe 20-40 antipopes (depending how you count them); even the Belgians (1831-2015) have had a couple of Regents.

My point is that there's a lot of historical precedent in actual history for the Imperial situation to get messy, to have been messy and for some of that old mess to still be causing problems which might lead to even more mess in future.

Personally? That's the kind of Empire I want to play in, a gilded, highly sophisticated, jumble of mess. Gives it a bit of personality.
 
Just wondering what will happen to the "Long live the Emporer" signage on stations now. Still have a chuckle every time I see it 😀.
 
The Political Instability sends waves through civilized space

Four weeks of offical mourning until 1.4 where we will see the formation of the first Player Powers and Factions as Humanity becomes a little more fractured and factioned.
 
Judging by the UA mystery, I can imagine the emperors death actually has no true killer. They assassination was likely written up in order to stir the Imperial powerplayers into starting fights and flinging accusations. With no clear power to blame this will cause some much needed purpose that powerplay desperately lacks.

Just you watch, 4 months later you'll still be wondering who the killer was. They're going to leave it open ended to cause tension and build hype.
 
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