Do resistances above 50% on shields have any extra effect?
Because we are testing this in-game... and it doesn't seem to... Are we doing it wrong?
Because we are testing this in-game... and it doesn't seem to... Are we doing it wrong?
Well... Friend has a Cutter with 50% resistances across the board & 7000HP, mine is 65% resistances & 6000HP. Toe to toe, with identical engineering weapons, his shields last longer (point blank range, all HPs firing, no dodging. I can't think of another explanation, other than some kind of resistance CAP that's unspoken.Resistances above 40%ish start getting into heavy diminishing returns, but every point should count. Describe your test procedure? I haven't ever tested whether resistances are working properly, as I've never had any reason to suspect they aren't, but I don't preclude the possibility.
7000mj at 50% is 10,500mj. 6000mj at 65% is only 9,900mj, so there is a discrepancy at the start. But I'm naturally wondering what weapons were being used and which resistance we're talking about.Well... Friend has a Cutter with 50% resistances across the board & 7000HP, mine is 65% resistances & 6000HP. Toe to toe, with identical engineering weapons, his shields last longer (point blank range, all HPs firing, no dodging. I can't think of another explanation, other than some kind of resistance CAP that's unspoken.
4 PIPs in SYS on both ships...
we were testing Phasing Sequence pulse lasers... actually testing to see if the PS bleed had a stacking penalty, the resistances mentioned were thermal, as we were only testing the 4 medium terrets7000mj at 50% is 10,500mj. 6000mj at 65% is only 9,900mj, so there is a discrepancy at the start. But I'm naturally wondering what weapons were being used and which resistance we're talking about.
what it reads in the right pannelCan i just confirm something really noobish.. 50% resistance includes the -20 that it starts at (ie, you want about 70% total from engineering)?
Noones one the internet has been as dumb to ask that it seems.
7000mj at 50% is 10,500mj. 6000mj at 65% is only 9,900mj, so there is a discrepancy at the start. But I'm naturally wondering what weapons were being used and which resistance we're talking about.
that's what I was thinking... 50% damage mitigation... not 50% additional HP...Actually the math is off here. 50% resistance imply that only half the damage is effective, thus doubling effective strength against said type. At 65% resist, only 35% (roughly 1/3) is effective, thus in theory should triple the effective strength.
So unless theres some strange formula using diminishing returns or simply multiply strength by resistace (as math in quote use for basis), the one with best resistance should outlast in OP example. Ofcourse, then there's recharge rate, which would have a huge impact, as peak recharge rate (including resistance modifiers) has to be countered to the DPS, before actual drain can be calculated on the shields.
Also at 4 PIPs in systems, theres a bonus to resistances, and we do know for at fact that there're dimminishing returns to resistance the higher they get.
I think the best way to try this li'l experiment, is to test without PIPs in system, as this offset recharge rate and bonus to shield resist.