Ok, so I'm back playing ED after having set it aside for a while. I saw the CQC thing, and thought it looked like something awesome. Wrong. This has the most basic of game design flaws- that the more experienced players are not only at an advantage for having familiarity with it, but they are also given a power advantage in gear. By putting newbies in ships that are nowhere near as powerful as someone who is say level 20, you make it a cakewalk for the upper level players to just pummel newcomers.
To give an analogy, this would be like starting a FPS game, and the first time you play, you are only allowed to use your fists as weapons. After you kill a couple dozen people, you get to upgrade to a stick. Later, you're given a bat, then later a handgun, and so on up to level 20, where you're carrying around a big railgun and you've got double-strength armor. Just how the hell would a new guy get going? Everyone should fly the same ship, same gear.
I've managed to get into two games so far, after waiting an insanely long time. The first was myself (1), a couple in the 3-5 range, and one guy who was level 25. I did manage to kill a few of the lower-end guys, but if the top level guy showed up, it was game over time. The next game (just now) was myself (still 1), another 1, a 5, and I kid you not- a 49. Game result- 800 points for the level 49 player, 0 points for all others. I caught the high level player a time or two, he'd just stop his ship, flip over, put it in reverse, and chew me up in about 2 seconds.
This is very, very, bad design. It's clear why it takes so long to get a game going- it's because everyone tried it, and realized it was horrible, and ran away screaming.
To give an analogy, this would be like starting a FPS game, and the first time you play, you are only allowed to use your fists as weapons. After you kill a couple dozen people, you get to upgrade to a stick. Later, you're given a bat, then later a handgun, and so on up to level 20, where you're carrying around a big railgun and you've got double-strength armor. Just how the hell would a new guy get going? Everyone should fly the same ship, same gear.
I've managed to get into two games so far, after waiting an insanely long time. The first was myself (1), a couple in the 3-5 range, and one guy who was level 25. I did manage to kill a few of the lower-end guys, but if the top level guy showed up, it was game over time. The next game (just now) was myself (still 1), another 1, a 5, and I kid you not- a 49. Game result- 800 points for the level 49 player, 0 points for all others. I caught the high level player a time or two, he'd just stop his ship, flip over, put it in reverse, and chew me up in about 2 seconds.
This is very, very, bad design. It's clear why it takes so long to get a game going- it's because everyone tried it, and realized it was horrible, and ran away screaming.