Engineers Seriously Considering Not Playing Until Storage Is Available In Stations

So the inevitable just happened... An NPC damaged my Cargo Bay and half the commodities I had been working to gather for a full week spilled out of my ship. It's not that they were many, mind you, just 17 tons, but they are not precisely easy to find either. And it's not I was being greedy, since I didn't have enough of anything to buy a single shot at the engineer's casino. I was trying to find any appropiate ingredient for any of the four blueprints I have pinned. Like everyone else, I guess.

It took me a good couple of minutes to finish the NPC (a Deadly Imperial Clipper, just like me) and my cargo ended up all over the place. Most of it banished in front of my eyes before I could gather everything back.

I felt frustrated as I've never been playing this game. I was killed in seconds on launch day by a Rail-Laser-shooting NPC, and I took the blow to the chin. But this felt different. This felt unnecessary. This felt stupid.

I considered going out to explore for a few days to chill out. Later, I could sell the data to Felicia, but then I realized I would have to carry a bay full of useless commodities, just because I can't store them anywhere else. It's even worse than that! My Asp Explorer has an 8-ton cargo bay; not enough for all my commodities! I almost laughed to myself at the surrealism of the situation.

Before, when I was playing ED, I felt free, in a world full of endless possibilities. Now I feel trapped, enslaved by a few pieces of "stuff" I can't dispose of. I can't go from trader to inconspicuous bounty hunter: everywhere I go, my cargo turns me into the prey, instead of the hunter.

It boggles the mind the fact FD relased this expansion (the game itself, if you ask me) without enabling station storage.

And I'm honestly and seriously considering not playing the game until they do.

The only alternative would be to jettison those annoying tons of useless stuff (they are not worth selling in the market, so they must be), and forget this expansion ever existed.
 
I've been focusing on only getting materials that don't take up cargo space, since I do a lot of bounty hunting and don't want to attract NPC pirate attacks.

Storage really needs to be top priority, to the point where it cannot wait until 2.2.
 
I would be happy if we could park loaded ship. Now, I have 20.000.000 Cr cargo. Will test hobo theory tonight in CG.
 
Module and commodity storage is now a MUST in this game. This should be at the absolute top of FD's list.
 
So the inevitable just happened... An NPC damaged my Cargo Bay and half the commodities I had been working to gather for a full week spilled out of my ship. It's not that they were many, mind you, just 17 tons, but they are not precisely easy to find either. And it's not I was being greedy, since I didn't have enough of anything to buy a single shot at the engineer's casino. I was trying to find any appropiate ingredient for any of the four blueprints I have pinned. Like everyone else, I guess.

It took me a good couple of minutes to finish the NPC (a Deadly Imperial Clipper, just like me) and my cargo ended up all over the place. Most of it banished in front of my eyes before I could gather everything back.

I felt frustrated as I've never been playing this game. I was killed in seconds on launch day by a Rail-Laser-shooting NPC, and I took the blow to the chin. But this felt different. This felt unnecessary. This felt stupid.

I considered going out to explore for a few days to chill out. Later, I could sell the data to Felicia, but then I realized I would have to carry a bay full of useless commodities, just because I can't store them anywhere else. It's even worse than that! My Asp Explorer has an 8-ton cargo bay; not enough for all my commodities! I almost laughed to myself at the surrealism of the situation.

Before, when I was playing ED, I felt free, in a world full of endless possibilities. Now I feel trapped, enslaved by a few pieces of "stuff" I can't dispose of. I can't go from trader to inconspicuous bounty hunter: everywhere I go, my cargo turns me into the prey, instead of the hunter.

It boggles the mind the fact FD relased this expansion (the game itself, if you ask me) without enabling station storage.

And I'm honestly and seriously considering not playing the game until they do.

The only alternative would be to jettison those annoying tons of useless stuff (they are not worth selling in the market, so they must be), and forget this expansion ever existed.

I really feel your pain and frustration, as you rightly say so unnecessary, just how anyone at FD felt that having this expansion go live with no storage might be a good idea is for me beyond belief. I am not a genius, and I guess the vast majority of my fellow commanders are not either, but it seemed pretty obvious to us that this omission was never going to work out within a very short space of time indeed - go figure that one out!
 
I like the idea of storage. That's why I have an alternate CMDR. He has Horizons, but doesn't really need it for storage. An Asp Explorer can store a lot of stuff and he just sits there with his holds full while my real CMDR galavants around doing fun and sometimes nefarious stuff. (Need those thermal plates from a T9? Murder is the ticket. Just transfer any cargo, grab a sidey and have your alt KWS and kill you.)

It's worth the extra outlay and can be a big help until storage comes around.

Don't have the ready cash for an alt? Maybe a family member or friend who quit playing can help. Just have them grab a few limpets and store your stuff temporarily. If they want to get back into it, you can grab limpets and take the cargo back. A little time invested, but no biggie.

Your friend can also help with dispatching that nasty bounty on your head.

There are probably other ideas out there, but the main point is to adapt to the changing environment. It can be a fun challenge.
 
I think it is a bit silly having this update without storage. If I see a rare mission rewarding commodities you can't get anywhere else I have to leave it, or carry said commodities around with me forever while collecting mats. Then we look at modded modules /hardpoints and the bizarre way we have to find a work around by buy another ship to storage them. When they planned this update, storage and engineer mods should have been the first two things on the list, as mods (+mod commodities) make no sense without storage.
 
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I would strongly prefer storage as well, but the reaction in the OP seems a bit odd. Wouldnt it make more sense to just not gather commodities anymore rather than quite everything?
 
That being said, OP, I wouldn't quit over this. The bright lining is those specific commodities are typically not as difficult to find as mats, and most if not all of them can be obtained as mission rewards. 2.1 is loaded to the brim with interesting features. While the need for station storage really badly badly needs to be looked at, please don't let it taint your gameplay.
 
Don't play if you dont want... so simple.
25 years before we didn't have storage but we could enjoy Elite so too ED now.
 
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I would strongly prefer storage as well, but the reaction in the OP seems a bit odd. Wouldnt it make more sense to just not gather commodities anymore rather than quite everything?

That would be called frustration :) There is quite a bit of it going around lately after the 2.1 release (from myself included). There are a few glaring omissions from the game that seem purely designed to annoy the player. Are they avoidable? Yup. Do they annoy me every time I log in? Yup ;)

I think we all just need to vent a little after such a big change to a game we all quite enjoy (yes, even me, despite all my rantings). As long as the venting is accompanied by some constructive criticism I think it is fair. In this case the lack of module and material storage is enough to make one commander quit playing, and a great many others scratch their heads in bewilderment over FDevs development priorities.
 
Yep, it is baffling that this update went out with no storage possibilities. Several people voiced this concern before, during, and after beta. The most heard from FD is that it is top priority. Hopefully it'll come sooner than later.
 
Thank you very much to all of those that understand where I come from.

Just to clarify, I never said I am quitting the game, just that I was considering not playing until FD offers some solution to the storage problem.

And I wouldn't do it out of frustration. It wouldn't be a tantrum. It's just that the expansion, in its current implementation, is unplayable for me. I am a jack-of-all-trades in real life, and that's how I play Elite. I enjoy every aspect of the game, and I like switching from one to the other seamlessly.

Engineers doesn't allow me to do that.

Please, FD, answer this simple question: how can I test a new ship (something I love to do), if it doesn't have a cargo bay to store my unavoidable baggage? How can I do rare trading, if my Cobra's cargo bay is already full? Am I supposed to travel to Beagle's Point with several tons worth of commodities?

You honestly, really, thought this was going to work?

And there lies to problem. Elite is a different game now. More restrictive, less flexible. Not a sandbox anymore. There's just one way to play now. With a fully kitted-out combat vessel, able to defend itself against improved IA, and plenty of storage space to boot. And that's something I can enjoy one day.

But what about the next?
 
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