seriously fdev fix the hacker problem

in the last few days , jameson memorial has been under attack from thargoids spawned by hackers , along with pack hound barages litterally hundreds of pack hound missiles , capital ships spawning outside jameson , people flying around as thargoids ships , its getting out of hand now .
Fdev needs to implement some kind of cheat software like easy anti cheat or something .
These people get banned then make a new account and use nvidia geforce now to play the game , spawn in their materials to upgrade all their ships give themselves cash etc .
its redicilous now .
if fdev doesn't fix these issues these hackers are going to take over the game , already more and more people are going to pg or solo because of this , please fdev sort this issue out
 
The day Frontier installs a root-kit on my system is the day I totally walk away. I already avoid other games that do this in the name of anti-cheat. That said, spawning in Thargoid ships or other non-player assets sounds more like a server-side cheat than a client-side cheat (there's nothing on the client side that should allow for this), so if this is truly the work of hackers, installing an anti-cheat system on the player's OS won't fix the problem.

It sounds like Jameson is a fun place to be these days! I'm kinda sad I'm missing all this excitement.
 
in the last few days , jameson memorial has been under attack from thargoids spawned by hackers , along with pack hound barages litterally hundreds of pack hound missiles , capital ships spawning outside jameson , people flying around as thargoids ships , its getting out of hand now .
Fdev needs to implement some kind of cheat software like easy anti cheat or something .
These people get banned then make a new account and use nvidia geforce now to play the game , spawn in their materials to upgrade all their ships give themselves cash etc .
its redicilous now .
if fdev doesn't fix these issues these hackers are going to take over the game , already more and more people are going to pg or solo because of this , please fdev sort this issue out
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O7
 
The day Frontier installs a root-kit on my system is the day I totally walk away. I already avoid other games that do this in the name of anti-cheat. That said, spawning in Thargoid ships or other non-player assets sounds more like a server-side cheat than a client-side cheat (there's nothing on the client side that should allow for this), so if this is truly the work of hackers, installing an anti-cheat system on the player's OS won't fix the problem.

It sounds like Jameson is a fun place to be these days! I'm kinda sad I'm missing all this excitement.
it is not a server side hack , it is instance based , because loading into solo doesn't show any such things , its very easy to do these things apparently because a bunch of kids are hacking the game.

also if we dont have a anti cheat engine this will just continue , so I dont care what they have to do , it needs to be solved
 
the problem is how to know who is hacking , these thargoids are spawned randomly theres no way to know who they are also these commanders are invisible who are shooting the the packhounds
 
it is not a server side hack , it is instance based , because loading into solo doesn't show any such things , its very easy to do these things apparently because a bunch of kids are hacking the game.

also if we dont have a anti cheat engine this will just continue , so I dont care what they have to do , it needs to be solved
If it's instance-based, then there must be CMDRs in the instance with you when it happens. Block them one by one until the rogue Thargoids disappear, and then report the player who is tied to these things.

The only way they can be doing this client-side is using the "NPC sharing" system, so somehow they are conjuring up these elements as NPC ships. That said, I thought for sure things like capital ships were server assets, like stations, rather than NPCs. They've got to be doing some deep-level hacking of either the game itself or the peer-to-peer packet stream to do this. Since Elite is peer-to-peer in this regard, I'm not sure an anti-cheat engine would do any good anyway (they could just hack that, too). The best solution would be to switch the entire network stack to server-based.

All that said, I'm not installing a rootkit to play any online game. I'd rather deal with Thargoids, LOL.
 
And folks wonder why many of us stay well away from Open
Hackers are what ruined "Open" Space Engineers for me, destroying months worth of work in seconds (and in Open SE, there is no "rebuy" or "load save"). It's really sad when a single person or two can ruin the game for so many. This is why I tend to prefer offline games myself, but a game has to have a really strong, immersive NPC system for me to enjoy "interactions" offline as much as I do online. Unfortunately neither SE or ED fit my criteria this this regards..
 
If it's instance-based, then there must be CMDRs in the instance with you when it happens. Block them one by one until the rogue Thargoids disappear, and then report the player who is tied to these things.

The only way they can be doing this client-side is using the "NPC sharing" system, so somehow they are conjuring up these elements as NPC ships. That said, I thought for sure things like capital ships were server assets, like stations, rather than NPCs. They've got to be doing some deep-level hacking of either the game itself or the peer-to-peer packet stream to do this. Since Elite is peer-to-peer in this regard, I'm not sure an anti-cheat engine would do any good anyway (they could just hack that, too). The best solution would be to switch the entire network stack to server-based.

All that said, I'm not installing a rootkit to play any online game. I'd rather deal with Thargoids, LOL.
I've recently been in one of the instances that had a hacker in at some point. Several imperial capital ships were in the instance, but apparently the instance had been open several hours and the cheater was long gone. The issues tend to persist as long as that instance remains open, and it can be a rotating list of commanders, none of whom may have been there at the the beginning. It would feel weird to block lots of innocent people in the act of finding a hacker who might no longer be there.
 
Block those causing it to happen and continue to enjoy Open without them.

Don't expect FD to ever beat the hackers. They've been banning hacker accounts for years and stopping hacks working and the hackers are always back within a few weeks with a new undetectable hack and new accounts.
 
I've recently been in one of the instances that had a hacker in at some point. Several imperial capital ships were in the instance, but apparently the instance had been open several hours and the cheater was long gone. The issues tend to persist as long as that instance remains open, and it can be a rotating list of commanders, none of whom may have been there at the the beginning. It would feel weird to block lots of innocent people in the act of finding a hacker who might no longer be there.
Okay, yeah, that's a good point. It's why starports in busy CGs sometimes grind to a halt with 100000 NPC ships, because each player spawns some NPCs, hands them to the next player, and the cycle continues as long as one player remains to "hold the door open".

And folks wonder why many of us stay well away from Open :ROFLMAO:
BTW, this is why I game over a VPN, even though it costs me a little latency. The last thing I want is the hackers exploiting peer-to-peer to get a direct connection to my PC. That's not to say they can't cause some trouble via the indirect connection they're provided, but at least they don't have my actual IP address for future exploitation and direct network attacks.

I'm guessing playing in Solo has the same effect, since in Solo ED won't even offer a peer-to-peer connection to begin with. If Frontier would finally give us a proper NPC crew and / or wing, instead of pushing half-baked multicrew features, I'd happily switch to Solo myself.
 
Block those causing it to happen and continue to enjoy Open without them.
Next problem: split instancing :D

Not so many cmdrs are aware of block availability, and slowly galaxy ends as kinda empty place (or another weird instance issues), as you will be instanced on dedicated server without "them". It's just messed up multiplayer design with P2P instancing without any (for years) attention from fdevs, lol. No multiplayer reputation weights for pulling them away from other players and so on.
 
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