Vasquez cannot be unlocked. And when they fix that, it will not be worth it
Marked as resolved.
(just in case someone misses the humour, i'm not saying its fixed)
Vasquez cannot be unlocked. And when they fix that, it will not be worth it
Yes, they would not leave. Seriously, I dropped a rocket barrage across the base, then jetpacked back to where the chest was and there they were guarding the box I couldn't open because the mission giver didn't give me the code. Remember, this was supposed to be an easy mission to fetch something. I imagine they were spawned to scan me as I approach the mission box to determine if I were wanted. This has happened a few times since. Including one time where the box I was supposed to open (as part of a simple fetch mission) was inside a restricted zone for which I wasn't given clearance.I've had that happen on a non-lethal mission. Rather than barge into a restricted area and force open the box in plain view of everyone though I put a bullet in the wall down a hallway and circled back while they were all busy commenting about the noise and admiring the new decal on the wall.
That doesn't work anymore. At least not for me. I tried that 2 nights ago, right after 6.1 and the skimmer said "no data" and all the loot chests were empty, but all the NPCs were respawned, so there's that. A little closer to elite feet, I suppose.True, relogging is pointless in this particular issue, however, if you just go to SC, immediately pull the stick back and come about, the ship will drop from SC, and you will be about 15k from the site, fly back, land, and BAM, there is more data. I did this 80 times or more to get the SDP's, same site, one evenings playtime.
Sometimes. My preferred method of covert ops goes like this. Head straight to the power building, e-breach the door(without being seen), pop the reactor tech with a suppressed sniper rifle(I really need to suppress other weapons, but I don't have the mats), then clone him(almost always has clearance 3). Then head to the nearest unguarded terminal, tag the alarm console, then head there and turn off alarms with my new clearance 3(killing anyone between me and the console(which if the console is in the CMD building is a lot of people), then head to a terminal and tag the mission item, then head to the mission item, killing anyone between me and the item. Grab item and book back to my ship and leave.A question for the initiated: Does doing a covert/non-covert theft/heist and NOT getting caught (i.e. not triggering alarms or being caught with the item etc.) add to notoriety?
Huh...Sometimes. My preferred method of covert ops goes like this. Head straight to the power building, e-breach the door(without being seen), pop the reactor tech with a suppressed sniper rifle(I really need to suppress other weapons, but I don't have the mats), then clone him(almost always has clearance 3). Then head to the nearest unguarded terminal, tag the alarm console, then head there and turn off alarms with my new clearance 3(killing anyone between me and the console(which if the console is in the CMD building is a lot of people), then head to a terminal and tag the mission item, then head to the mission item, killing anyone between me and the item. Grab item and book back to my ship and leave.
Here is the thing only sometimes does killing someone result in bounty/notoriety. And it isn't consistent. Sometimes if you kill someone in a locked room with no witnesses, you get no notoriety/bounty, sometimes you get 1 notoriety. Sometimes killing civvies gets you notoriety, sometimes it doesn't. Sometimes killing troops gets you notoriety, sometimes it doesn't. Sometimes I have made it on base, grabbed the item, and gotten back to the ship without killing, or being observed at all, still got fined for using my arc cutter/e-breaches. I have killed one particular base over and over with no bounty or notoriety at all in the 50 times I killed it, and another base generates tons of notoriety. It makes no sense. There is a hidden stat that would make this make sense, not unlike the scan stat that makes stations scan some ship types more than others, but I just don't see it.
Yeah, similar method - find the alarm system (either e-breach a terminal, or just know where it is as there are only 28 settlement types) go there, turn it off (either with e-breach, or the ID from the person you likely killed to get to the console)Sometimes. My preferred method of covert ops goes like this. Head straight to the power building, e-breach the door(without being seen), pop the reactor tech with a suppressed sniper rifle(I really need to suppress other weapons, but I don't have the mats), then clone him(almost always has clearance 3). Then head to the nearest unguarded terminal, tag the alarm console, then head there and turn off alarms with my new clearance 3(killing anyone between me and the console(which if the console is in the CMD building is a lot of people), then head to a terminal and tag the mission item, then head to the mission item, killing anyone between me and the item. Grab item and book back to my ship and leave.
Here is the thing only sometimes does killing someone result in bounty/notoriety. And it isn't consistent. Sometimes if you kill someone in a locked room with no witnesses, you get no notoriety/bounty, sometimes you get 1 notoriety. Sometimes killing civvies gets you notoriety, sometimes it doesn't. Sometimes killing troops gets you notoriety, sometimes it doesn't. Sometimes I have made it on base, grabbed the item, and gotten back to the ship without killing, or being observed at all, still got fined for using my arc cutter/e-breaches. I have killed one particular base over and over with no bounty or notoriety at all in the 50 times I killed it, and another base generates tons of notoriety. It makes no sense. There is a hidden stat that would make this make sense, not unlike the scan stat that makes stations scan some ship types more than others, but I just don't see it.
Ah, OK. Killing is not a problem for me - as in, I never need to kill anyone when doing a covert theft/heist. I just wondered if getting in and out without getting caught (no deaths, no alarms) actually gave you notoriety.Sometimes. My preferred method of covert ops goes like this. Head straight to the power building, e-breach the door(without being seen), pop the reactor tech with a suppressed sniper rifle(I really need to suppress other weapons, but I don't have the mats), then clone him(almost always has clearance 3). Then head to the nearest unguarded terminal, tag the alarm console, then head there and turn off alarms with my new clearance 3(killing anyone between me and the console(which if the console is in the CMD building is a lot of people), then head to a terminal and tag the mission item, then head to the mission item, killing anyone between me and the item. Grab item and book back to my ship and leave.
Here is the thing only sometimes does killing someone result in bounty/notoriety. And it isn't consistent. Sometimes if you kill someone in a locked room with no witnesses, you get no notoriety/bounty, sometimes you get 1 notoriety. Sometimes killing civvies gets you notoriety, sometimes it doesn't. Sometimes killing troops gets you notoriety, sometimes it doesn't. Sometimes I have made it on base, grabbed the item, and gotten back to the ship without killing, or being observed at all, still got fined for using my arc cutter/e-breaches. I have killed one particular base over and over with no bounty or notoriety at all in the 50 times I killed it, and another base generates tons of notoriety. It makes no sense. There is a hidden stat that would make this make sense, not unlike the scan stat that makes stations scan some ship types more than others, but I just don't see it.
Sometimes it does, sometimes it doesn't. Sometimes you get a bounty, sometimes a fine, sometimes notoriety, and it doesn't make sense as to when or why. Use an e-breach, might get a fine, might get a bounty, might get nothing. Maybe it notifies nobody, maybe it alerts everyone on the planet. If it sometimes decides to give you a bounty and alert everyone on base, then killing becomes necessary.Ah, OK. Killing is not a problem for me - as in, I never need to kill anyone when doing a covert theft/heist. I just wondered if getting in and out without getting caught (no deaths, no alarms) actually gave you notoriety.
I am guessing it doesn't then.
That is great...for you. FDev have broken and fixed a lot of things since release. For example, before, you could just relog at an irregular markers site to repopulate with loot and data. They "fixed" that to where you had to SC away, drop and then return to respawn the items. OK fine. But then they "fixed" it again to where that no longer worked. I also have loads of engineered stuff. And eventually I was able to unlock Velasquez after doing and completing FAR more covert thefts than was required. Over 30 completed covert missions. Many others have noticed that sometimes a mission counts toward unlock and sometimes it doesn't. And that is just one of many things that have been broken, fixed and broken since this add on was released.Weird, something does not compute in the OP.
I have unlocked all engineers for quite some time already (now Opinion Polls were reduced to 10, i used 20 and the ones that rushed it had to use 40)
I have 4 G5 fully modded suits and a 5th on the way. Also 5 G5 fully modded weapons, 2 more on the way
And i have never got my notoriety above 1. And that 1 i got it for blowing up a ship that was dropping wanted reinforcements at a Markers site (the reinforcements were wanted, the ship dropping them was clean, apparently)
So this basically contradicts most of your points.
Sure, point 4 (not being able to remove mods) means that people have to really think the way they're modding their suits.
The thing that bugs me most with EDO engineering is the bulk material caps.
That is great...for you. FDev have broken and fixed a lot of things since release. For example, before, you could just relog at an irregular markers site to repopulate with loot and data. They "fixed" that to where you had to SC away, drop and then return to respawn the items. OK fine. But then they "fixed" it again to where that no longer worked. I also have loads of engineered stuff. And eventually I was able to unlock Velasquez after doing and completing FAR more covert thefts than was required. Over 30 completed covert missions. Many others have noticed that sometimes a mission counts toward unlock and sometimes it doesn't. And that is just one of many things that have been broken, fixed and broken since this add on was released.
I am still greatly annoyed that when you take a legal mission to do a legal action you end up with a bounty AND notoriety even though the same mission in the ship doesn't work that way. If I take a legal kill mission in the ship, and I track down the target and they are with a wing of clean ships, I can kill the target and when their friends open up on me, I can kill them too with no bounty, and no notoriety. It should work that way on foot as well. EVEN in the wetwork missions, that are illegal, you do not get notoriety. But somehow you do when on foot? Why?
Notoriety was supposed to be for griefers and gankers ONLY
So you agree that there is a problem unlocking Terra, but believe you know better about how bugged it was for ME? Really? Wow.Unlocking Terra was always more or less bugged.
Not many were lucky to unlock her after exactly 6 covert missions as it was supposed to. But most did it in less than 12 missions (i did it in 10)
30 missions and no unlock? that seems really absurd and i really suspect user error - no intention to offend you in any way, but that's how it looks.
I'm well aware off the relog "fix" for random POIs. It makes things more tedious and i'm really miffed by it since it's really not a fix.
And i will say it again: Supercruising instead of relogging is not a Fix for relogging.
And they did not seem to increase the drop rates for the rarer Data to compensate for the so called fix.
That's another confusion.
There is no such thing as a legal mission that gives bounties and notoriety. You get those only if you do illegal stuff.
Missions that ask you to do something illegal are marked as such in an obvious manner - and if you take an illegal mission you should expect bounties and notoriety.
And that happens in Space too, but with the difference that now you apparently get notoriety for murder for mission targets too (it was a really weird thing to murder someone and not get notoriety only because it was the mission target. Murder is murder in both cases)
So keep on the right side of the law if you cannot accept consequences for illegal stuff.
No EDO mission type, except massacre and assassination missions should end up in a blood bath. And if you take those, you should expect bounties and notoriety (*)
*(Unless the target is an Anarchy - if so, all is well)
Nope, that seems to be another confusion.
Notoriety and ATR response were introduced to counter the mass murders some cmdr were committing for BGS purposes (killing countless clean ships and police ships to nuke the security level of that specific faction)
So... it works as intended in EDO too... a bit late, but it does work now
You can spawn any of your ships with you at the detention center. All you need to do is turn yourself in while in the ship instead of turning yourself in at the kiosk. If you get "critically injured" out of the ship then you are out of luck and you will spawn shipless and need to summon your ship to whatever station you travel to.I take 1 notoriety extra if my ship would spawn with me in the detention centre![]()
and that is a bug since release:You can spawn any of your ships with you at the detention center. All you need to do is turn yourself in while in the ship instead of turning yourself in at the kiosk. If you get "critically injured" out of the ship then you are out of luck and you will spawn shipless and need to summon your ship to whatever station you travel to.