If you defect from Aisling today then no, you will not be able to buy Prismatic Shields tomorrow. A mule ship won't be much help either because when you sell the module off the mule ship you won't be able to buy it back for the intended destination ship.
If you think you might want a PSG on another type of ship, then if you can afford it, buy the ship you'll want it on (in its basic state), and the PSG for it, before you leave Aisling's group. I have a couple of ships with PSGs on them awaiting final outfitting in case I decide to leave the group.
The Prismatic shield generator's main benefit is that it effectively allows you to fit an A-grade shield in a module slot one lower than the size for the normal shield of this strength. i.e. a Class 3A PSG can fit in a Class 3 module bay but effectively gives a Class 4A shield (give or take a bit). Weight, power and cost are not in their favour but for a trading ship it can free up a larger module for cargo or fuel etc.
Understood and ty for the reply. I think of all my ships, the only one that I put a PSG on is my Courier, and only then because it opens up a utility slot allowing me to fit 2x chaff...but I'm not sure if it's really worth the loss in speed and agility, however slight. I think I also slapped one in my Python because those have almost too much available power.
If I converted my Conda to a dedicated trading vessel, I'd definitely have a PSG on it. I definitely liked it for that. Not sure if there's a purpose for it on any of my combat vessels, though.
Anyway, are there any PP weapons worth having outside of the Imperial Hammer and Missiles? I heard that disruptor pulse laser is pretty cool if you knock the shields down, no?
But they arnt "on par" they are weaker or a waste of time
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So what you got from me saying "I'm happy with the weapon I have" and that " I was hoping to see more tactical combat with the new weapons" against other CMDRs
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So from the fact I said I was happy and I wanted tactical combat with other CMDRs using new weapons, you got "I WANT GOD WEAPONS"
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Yeah logic fail
so the question, then, is which of these weapons cannot be fairly considered a "sidegrade"?
Missiles: different. perhaps slightly better against point defense since it launches several? but generates more heat. sidegrade.
Shields: very heavy and consume a ton of power. but can make you much tankier if you can squeeze it in at the expense of stronger weapons or other modules. sidegrade.
Disruptor Pulse: Similar damage to regular pulse lasers, maybe slightly less. Generates more heat and shoots slower. I think it also requires more power? Get access to an RNG chance to make an enemy ship's subsystems malfunction for a few seconds. sidegrade.
Imperial Hammer: The "burst laser" variant to rail guns. Does marginally more damage if you land all 3 burst shots. The more you miss, the more ammo is wasted and damage missed. generates more heat. sidegrade.
Mining Laser: Shorter range for mining in exchange for something that can double as a light weapon for ships that would otherwise not run any weapons. seems like an upgrade from stock mining laser.
Scrambler: Cool concept but seems pretty bad at the moment; needs a buff. It's fine if it's useless against hulls, but then it needs to be very good at dropping shields. Has to be a tradeoff that makes it make sense in niche builds.
dunno what else there is. Of these, I only see 1 that's a downgrade (Scrambler). Everything else is a sidegrade with marginal benefits and drawbacks to give you new things to consider.