Servers down, low oxygen

So I was rushing to an outpost with my oxygen depleting. As I tried to come out of FSD into the outpost, the servers went down with me at 2mins of oxygen left. I don't think I can make it to the outpost now if I get back into the game. Any suggestions?
 
Last time I synthesized air was a long time ago, but I seem to remember it taking something like 30 seconds, possibly a little more. So don’t wait till you are too close to running out.
 
So I was rushing to an outpost with my oxygen depleting. As I tried to come out of FSD into the outpost, the servers went down with me at 2mins of oxygen left. I don't think I can make it to the outpost now if I get back into the game. Any suggestions?

Don't listen to any of these foul reprobates, what what.

You are most certainly doomed me old mucker, what what

When the server restarts, you will find that your crew member has gone all silence of the lambs and eaten a fair portion of your left leg.

Open the airlock and send the blighter to kiss the ever dark.

Tatty bye and a very stiff upper lip and less of a gnawed leg, what what
 
sadly there is no such thing as downvote... we are in a society where we can only "like" other peoples post/opinion. here just to let you know that I disagree with yours. With all due respect of course.

nothing about my post was an opinion.
players whined about not wanting to lose their crew members on death and so they took away a cost to losing your ship in the game and replaced it with nothing.

You are certainly free to disagree with reality and facts (and be wrong in doing so), but that disagreement is with the universe, not with the messenger.
 
nothing about my post was an opinion.
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🤔 It's pretty obvious there was opinion being stated. Get off your high horse there bud.
 
So I was rushing to an outpost with my oxygen depleting. As I tried to come out of FSD into the outpost, the servers went down with me at 2mins of oxygen left. I don't think I can make it to the outpost now if I get back into the game. Any suggestions?
I take it your canopy was smashed?
Pug
 
If so you will jump back in around 8km from the outpost that is almost enough time if your efficient in your request / landing gear out / approach and recognition of your landing pad. It'll be touch and go on your getting into the hangar though.

Best or luckiest I done was hitting the 'mail slot' with 7 seconds of air left after a gruelling combat run and coming from an obtuse angle at almost 90 Deg to the slot, now that felt like an accomplishment as at the time I had No rebuy (golden rules oot the window)
Pug
 
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🤔 It's pretty obvious there was opinion being stated. Get off your high horse there bud.

sadly is an emotion, not an opinion and at best, one was implied, not stated. Not sure why you underlined "death" - just happy with the highlighter i guess. I put it in quotes because cmdr's dont die when their ship is destroyed in the game, but saying death gets the point across just the same as typing out "primary ship destruction".

implied imaginary statements aside, i figured the opposition was in relation to the content of the post, since it hardly makes much sense to oppose being sad about loss.
 
sadly, bunch of whiners wanted to make "death" even less meaningful than it already is.

So no losing crew.

Also, isn't life support able to be synthesized?
sadly is an emotion, not an opinion and at best, one was implied, not stated. Not sure why you underlined "death" - just happy with the highlighter i guess. I put it in quotes because cmdr's dont die when their ship is destroyed in the game, but saying death gets the point across just the same as typing out "primary ship destruction".

implied imaginary statements aside, i figured the opposition was in relation to the content of the post, since it hardly makes much sense to oppose being sad about loss.

Opinions:
  • The game's version of death isn't sufficiently death-like in the context of the game to constitute death.
  • In order for death to be meaningful, the consequence of "dying" must involve some minimum level of loss above what the game currently supports.
  • Loss of crew may be a necessary but not sufficient condition for death being meaningful.
  • The lack of meaningful "death" in a game is sad.
  • People that don't agree with this assessment are whiners.
An alternative opinion: Loss of time in the form of a credit cost an the forfeit of cargo and bounties is a more than sufficient proxy for ship destruction in a recreational game. Loss of in-game assets that are the result of significant grind (e.g. engineering, leveled crew) would be unacceptable because it would dampen willingness to experiment and frankly, my time is too valuable for such histrionics.
 
Opinions:
  • The game's version of death isn't sufficiently death-like in the context of the game to constitute death.

no. Death is in quotes because it specifically references what the game players would refer to as death. Which varies game to game. It's 100% not actual death so it's a mis-use of the word because your character specifically does not die but is saved by their remlok magic escape pod (unlike other games where you die and magically come back to life or have to start over etc).

There's no other implication about it and that's not a factor that's up for debate regarding what "death" is or isn't in the game. so not opinion.

  • In order for death to be meaningful, the consequence of "dying" must involve some minimum level of loss above what the game currently supports.

I said less meaningful. Meaning what the game did support had meaning, and now the consequence of dying has less of whatever meaning it had before. Again, nothing of value was added as a loss upon death to replace what this was for players before. so not an opinion.

  • Loss of crew may be a necessary but not sufficient condition for death being meaningful.

Nobody said that.

  • The lack of meaningful "death" in a game is sad.

Nobody said that either. I said sadly, that dying in the game has less meaning. Not that it was lacking any. It would be hilarious though to hear the argument against the implied opinion that is expressed there though, i'd love to hear why we need no consequence on dying in the game. Or even less of it.

  • People that don't agree with this assessment are whiners.
Never said that. I said that whiners whined about it enough and Fdev didn't care enough either way and got what they wanted. They're whiners because dying already has such a low bar of mattering and now it has even less now. And because it falls in that "woe is me - i need a participation trophy" of mentality that doesn't fit with a game that's supposed to be set in a dangerous galaxy.

An alternative opinion: Loss of time in the form of a credit cost an the forfeit of cargo and bounties is a more than sufficient proxy for ship destruction in a recreational game. Loss of in-game assets that are the result of significant grind (e.g. engineering, leveled crew) would be unacceptable because it would dampen willingness to experiment and frankly, my time is too valuable for such histrionics.

npc crew aren't the result of significant grind nor does ranking them up to elite constitute anything but a near imperceptible difference in ability. It's at best an emotional connection you go out of your way to make by holding onto the same ones over time instead of using them as-needed.
They were whined about not because of investment, but because of attachment. That's certainly well within something ideal to take away as a risk to ship destruction.
 
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