Community Event / Creation Sessions in the Cosmos #001 (FA off in Combat)

Hello CMDRS.

This video is 90 minutes long. But is a first in a series of videos to come. This one is just a test.

The next one I will DJ a set and play the game to it afterwards.
There is no fast forwarding in super-cruise like many others.
I am not very savvy when it comes to video editing like many others.

Hope you enjoy!

This video took place in Sanna after the turn of the New Year 3301. The goal was to create unrest, albeit a minor nuisance.

[video=youtube_share;wZIr7Ud6xnc]http://youtu.be/wZIr7Ud6xnc[/video]
 
Just curious why people feel the need to put 'FA off' in the subject. Usually i just see them turn fa off for the typical reason, facing the enemy, then fa goes back on. To me this is just standard combat and doesn't really call for a special mention. Am I missing something here?
 
I turn FA on when I go into super-cruise or dock. I just label FA off so people can study my maneuvers in combat and other FA off pilots can critique me and give advice. Also pilots who dont use it in combat and are curious on how it works can check it out; noticing how key movements are necessary to optimally turn their ship depending on what type of weapon system you have. This in turn will allow for a more efficient kill. When I made this video, it was the 1st week I started using FA off in combat. Getting better and better at it by the day. PIPs are key!
 
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