If group missions were a thing, this would not be the only example. There would also be some sort of warning on the mission board, and payouts would be shared. Elite does not have group missions.
To be clear, the issues are not with bases that have a patrol, have a landed ship or with heavy AA defences, as some people unfamiliar with the situation seem to think.
There are some bases which the game *will not* allow to have less than one ship spawned and protecting it. No matter what you do, whether you allow one or both to leave, whether you wait, whether you kill one or both (no matter how fast), the game will *always* spawn at least one ship in the vicinity. This, combined with the NPC's almost unwavering air to ground accuracy, makes any sustained incursion into these bases a death sentence. While in some cases it may be possible to suicide your way in and complete your scan, the reward is simply not worth the risk. If you do get a mission to such a base, it's better to abandon it and eat the rep loss than to spend hours throwing yourself up against a brick wall.
To be clear, the issues are not with bases that have a patrol, have a landed ship or with heavy AA defences, as some people unfamiliar with the situation seem to think.
There are some bases which the game *will not* allow to have less than one ship spawned and protecting it. No matter what you do, whether you allow one or both to leave, whether you wait, whether you kill one or both (no matter how fast), the game will *always* spawn at least one ship in the vicinity. This, combined with the NPC's almost unwavering air to ground accuracy, makes any sustained incursion into these bases a death sentence. While in some cases it may be possible to suicide your way in and complete your scan, the reward is simply not worth the risk. If you do get a mission to such a base, it's better to abandon it and eat the rep loss than to spend hours throwing yourself up against a brick wall.