Ahoy!
First of all: this thread do NOT want to talk about the data-mining bug-exploit which is affecting basically all the different Powers, personally I hope this is gonna be fixed sooner than later and that massive abusers (many of us tried the bug to see if that was really true but I'm sure most of us didn't use that for aggressive purposes) will be at least shadow-banned for some weeks and stripped of their merits.
Premises aside.
What I would like to talk about is how the mechanics behind raiding settlements in Powerplay are currently all wrong and unbalanced considered the design of Powerplay as a whole and propose some countermeasures to make Settlement Raids matter more and make them less unbalanced tactically speaking.
FIRST ISSUE: settlement raids give just a handful of merits considering how time spending they are, the needed preparation to do them and the fact that you will be granted a minor bounty but some points of notoriety. To solve this I think that ALL data and ALL items stolen from a settlement should grant merits, making them actually worth to be raid. Another cool thing should b even more merits are granted by shutting down the settlement.
THE OPPOSITE ISSUE: right now settlement raids are one of the few (or maybe even the only) activity that could be exploited to do a snipe.
I think that this new Powerplay has been designed to make snipes almost impossible to do, sniping is a pretty unfair tactic considering time zones, and some groups might be advantaged by it. Thn, about data and items, you can store HUNDREDS of them and deliver those just before the thursday morning tick.
The easy solution would be to give merits to the players the very moment they steal any data and item from a settlement (for the first time, we do not wantpeople to abuse that) and make the Powerplay custom data and items very precious when sold to bartenders.
So basically it's: give more merits, a little bit for any non-powerplay data and items, much more for Powerplay dedicated data and items, but give those merits in real time as any other action in game.
(And fix that damned bug please.)
Opinions?
First of all: this thread do NOT want to talk about the data-mining bug-exploit which is affecting basically all the different Powers, personally I hope this is gonna be fixed sooner than later and that massive abusers (many of us tried the bug to see if that was really true but I'm sure most of us didn't use that for aggressive purposes) will be at least shadow-banned for some weeks and stripped of their merits.
Premises aside.
What I would like to talk about is how the mechanics behind raiding settlements in Powerplay are currently all wrong and unbalanced considered the design of Powerplay as a whole and propose some countermeasures to make Settlement Raids matter more and make them less unbalanced tactically speaking.
FIRST ISSUE: settlement raids give just a handful of merits considering how time spending they are, the needed preparation to do them and the fact that you will be granted a minor bounty but some points of notoriety. To solve this I think that ALL data and ALL items stolen from a settlement should grant merits, making them actually worth to be raid. Another cool thing should b even more merits are granted by shutting down the settlement.
THE OPPOSITE ISSUE: right now settlement raids are one of the few (or maybe even the only) activity that could be exploited to do a snipe.
I think that this new Powerplay has been designed to make snipes almost impossible to do, sniping is a pretty unfair tactic considering time zones, and some groups might be advantaged by it. Thn, about data and items, you can store HUNDREDS of them and deliver those just before the thursday morning tick.
The easy solution would be to give merits to the players the very moment they steal any data and item from a settlement (for the first time, we do not wantpeople to abuse that) and make the Powerplay custom data and items very precious when sold to bartenders.
So basically it's: give more merits, a little bit for any non-powerplay data and items, much more for Powerplay dedicated data and items, but give those merits in real time as any other action in game.
(And fix that damned bug please.)
Opinions?