I'm new to ED, but I have some cool ideas that I think many will like.
The first suggestion is that pirates take settlements, thus enabling the installation of resumption missions, which can be individual or cooperative.
The second is that the settlements may also have factories producing weapons, parts for ships, cannons, etc. everything we need for ships or medical equipment or armament or food, thus enabling a faction to take the settlement and be in charge of the settlement and for production it would be necessary to extract the raw material, where the possibilities of having cargo vehicles as trucks, in addition to letting the players produce the equipment, having to deliver them to the station (where they can be stolen by other players, both in the collection of raw material and in the delivery of ready equipment), thus, the players will have more influence on systems.
The first suggestion is that pirates take settlements, thus enabling the installation of resumption missions, which can be individual or cooperative.
The second is that the settlements may also have factories producing weapons, parts for ships, cannons, etc. everything we need for ships or medical equipment or armament or food, thus enabling a faction to take the settlement and be in charge of the settlement and for production it would be necessary to extract the raw material, where the possibilities of having cargo vehicles as trucks, in addition to letting the players produce the equipment, having to deliver them to the station (where they can be stolen by other players, both in the collection of raw material and in the delivery of ready equipment), thus, the players will have more influence on systems.